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Today we'll start out will a brief overview of what kind of experience you can expect from the mod from lead artist Leigh Jackson.

Posted by stenchy on Feb 22nd, 2010

Kingdoms Collide

As the Kingdoms Collide team takes some extra time to polish up the bits and bobs of their first beta release, they're also taking this opportunity to crank up the visibility of the project to gamers far and wide. With that in mind, Instant Respawn has helped them organize a whole line-up of extra media and coverage to help make the wait a little more bearable. Today we'll start out will a brief overview of what kind of experience you can expect from the mod straight from one half of the creative force behind it, lead artist Leigh Jackson:

Instant Respawn: Before we get into it, who is the team behind Kingdoms?

Leigh:
Well, the entire development team consists of Paul Jancar and myself. I do the art and sound type stuff and he does the programming and scripting type stuff. We’re long time school friends; we only became the Kingdoms Collide Development Team when one day we decided that games shouldn’t just be made by other people. From playing other awesome community MOD’s like "The Specialists", "Pirates, Vikings, Knights", "Natural Selection" and many others, we were inspired to join in and share our own ideas and vision. They showed us that making games it possible for anyone to do.

Kingdoms Collide - Early Landscape Concepts Early Landscape Concepts

Instant Respawn: For the uninitiated, what is Kingdoms Collide about?

Leigh:
Kingdoms Collide is what evolved from our initial plan, that was to make a game that looked similar to the RPG’s and MMO’s we liked the appearance of while having the same level of skill based PvP/multiplayer that we enjoyed from games such as Counter-Strike and Call of Duty. So, set within a fantasy medieval setting, the gameplay of Kingdoms Collide revolves around sword combat with other players. We’ve built a precision system allowing for a high range in skill, instead of the usual button-bashing or combo-memorizing close combat you may have seen before. But this is just the core; on top of this, players choose from a huge range of supernatural/magical abilities that give players diverse roles within a team.

Instant Respawn:
Indeed, with the involvement of magic, that sets it apart from other melee combat Source mods out there and even lends some comparison to the combat aspect of WoW.

Leigh:
To the contrary, in WoW magic spells are cast simply by point and click, they auto target enemies. But one of the key goals in creating Kingdoms was to have highly skill based combat. To throw a fireball or summon a bolt of lightning all requires aim and skill. Skills and weapons don’t win frags for you; they only help you by enabling you to play more to your own style, allowing you to attack the enemies how you and your team find most effective.

kc_2art7 Concept Art

Instant Respawn: What kind of gamemodes will Kingdoms feature? How many levels will be available at release?

Leigh:
Currently Kingdoms has two game modes: “Team Death Match” and “Capture the Points”. Team Death Match involves scoring the highest frag count within the time limit of 10 minutes, with players fighting as 2 kingdoms/teams. The “Capture the Point” mode involves players working as a team in an attempt to capture all 5 predetermined capture areas, placed around the map in a linear order. Each team starts with 2 capture points owned and one middle neutral point to fight over. The aim is to push towards your enemy’s spawn and capture the last of the five points to win. There will be seven levels available at release, ranging from simple, open battlefields to large multi-level ruins. Since this will be our first public release, we're still experimenting with what kind of levels and server sizes will work best with our gameplay.

Instant Respawn:
Looking around your website, I see that the mod isn't class based like Pirates, Vikings, Knights II or Age of Chivalry. How do you handle the unit and magic variation?

Leigh:
In Kingdoms players are able to build their avatar to match exactly how they want to play, with literally hundreds of possible combinations to create. The abilities and weapons that can be used in Kingdoms aren’t bound to any predetermined or set classes. Instead the player can select any weapon the game has to offer but is limited by the “price” or “rating” of each weapon. For example, if one player wanted only to be most powerful in melee combat alone then he/she would choose the best sword, but then they wouldn’t have enough points left for anything else, such as bows or throwing knives etcetera. On top of this, players also choose a unique set of magic skills. These really enable you to fit any playing style or team purpose that you want. You could choose to be a disabler, who freezes enemies in ice or ensnares them while their teammates are standing by to rain down damage. You could chose a clever combination of spells like teleport and fire circle, getting you into the heat of a large battle to do large AoE damage. The possibilities are endless.

Kingdoms Collide - In-game Beta Environments Beta Environments

Instant Respawn: The art style for Kingdoms is a unique one, any big inspirations there?

Leigh:
I had always liked the typical fantasy art style that you get in things like Fable or Warcraft but I personally wanted something that looked a little more realistic. You know, players being within more human proportions, not wearing shoulder armour that looks heavier than the rest of their body. Another influence that I tried to put into my work for Kingdoms was to give them more of a brutal and gritty feel than you normally see. I wanted everything to look a bit more “GRRR”.

Instant Respawn:
Finally, did your parents really say your mod was the “coolest ever”?

Leigh:
Haha, well funnily enough I didn’t want to be a liar when I quoted them. I did actually ask them to say that. So yes, they really did. :P

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Post comment Comments
Croco15
Croco15 Feb 22 2010, 6:40pm says:

That looks amazing.

+1 vote     reply to comment
PierreOfTheFrench
PierreOfTheFrench Feb 22 2010, 7:28pm says:

Very cool! Was really looking forward to the beta release, but I'm sure it will be worth the few weeks wait :)

+1 vote     reply to comment
Zetoe
Zetoe Feb 22 2010, 7:37pm says:

Hoho! Epic. I enjoy the review, and am still currently in the process of trying to fill the community as much as I can. I'm shooting for at least 100 people in your community by the end of the week! If not more.

Oh, I'll also advertise your main site a bit.

+1 vote     reply to comment
Xencer
Xencer Feb 22 2010, 7:38pm says:

I can't wait until the bets release!!

+1 vote     reply to comment
Silverfisk
Silverfisk Feb 22 2010, 9:32pm says:

One question:
Do the cloaks have physics?

+1 vote     reply to comment
TheUnknownM
TheUnknownM Mar 1 2010, 2:12pm replied:

i think

+1 vote     reply to comment
sauerfreak
sauerfreak Feb 22 2010, 10:51pm says:

Can't wait to play this. :D
Looks like a suitable rival for AoC, IMHO.

+1 vote     reply to comment
AlCool
AlCool Feb 23 2010, 5:09pm replied:

Semi realistic medieval game to a fantasy oblivion-esque medieval game? idk...

+1 vote     reply to comment
sauerfreak
sauerfreak Feb 23 2010, 7:06pm replied:

Well, what's another HL2 mod closer to AoC's heart?
Focus on melee combat in medieval setting...

I couldn't name any besides PVKII, and that's, well, not medieval.

+1 vote     reply to comment
vfn4i83
vfn4i83 Feb 23 2010, 1:55am says:

Source still kicking graphic wise. Great map.

0 votes     reply to comment
Savci
Savci Feb 23 2010, 4:04am says:

Getting interesting, tracking.

+1 vote     reply to comment
TrooperHUN
TrooperHUN Feb 23 2010, 8:18am says:

Can't wait for the release. :3

+2 votes     reply to comment
Daffy900
Daffy900 Feb 23 2010, 9:13am says:

wow nice :) cant wait an other day! i just most track it :P and keep up then its realesed :P

+1 vote     reply to comment
booman
booman Feb 23 2010, 2:14pm says:

Thanks for the interview. Looking like a very fun & detailed mod.
I'll be downloading this one...

+1 vote     reply to comment
Nebcake
Nebcake Feb 23 2010, 3:24pm says:

This is what I'll be playing for the whole month of March.

+2 votes     reply to comment
Jesternz08
Jesternz08 Feb 23 2010, 4:14pm says:

Incredible artwork, keep it up.

+2 votes     reply to comment
Woen
Woen Feb 23 2010, 4:55pm says:

there's epic and then there's THIS!!!!!

+2 votes     reply to comment
Nemesisurvivorleon
Nemesisurvivorleon Feb 24 2010, 7:12pm says:

someone's making a competitive online multiplayer game with 1-class system and legitimately skillful gameplay with a realistic medieval theme. Finally!

+2 votes     reply to comment
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