A group dedicated to displaying and showcasing indepdent and stand-alone games, or people who just have a hobby creating them.

The goal of this group is to talk about the future of indie development, to review in-development or release indie/standalone projects, and bring the indie devs into a social group.

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Iron Star - Full Steam Ahead Illustration Xenus Games, some 3D works Xenus Games, some 3D works
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Annex: Conquer the World V4.0 Release on 10/6/14
Annex: Conquer The World

Annex: Conquer the World V4.0 Release on 10/6/14

Sep 30, 2014 Annex: Conquer The World News 0 comments

After over a year of development, Annex: Conquer the World 4.0 is out October 5th! A massive update to the open sourced, anime themed, real time strategy...

SpaceJourney: Version 1.2.1 Released!
SpaceJourney

SpaceJourney: Version 1.2.1 Released!

Sep 30, 2014 SpaceJourney News 0 comments

Details about the new update to the first person shooter \ space simulation hybrid. Where you manually operate a ship from the inside.

[UPDATE] Alpha 16 Released !
Dangerous Rays

[UPDATE] Alpha 16 Released !

Sep 30, 2014 Dangerous Rays News 2 comments

It is now time for Alpha 16 release (finally !) In this new update you will find a brand new user interface. We have changed color theme, and added some...

Introducing Hoverbike Joust
Hoverbike Joust

Introducing Hoverbike Joust

Sep 29, 2014 Hoverbike Joust News 9 comments

The prototype that ended up becoming my main project because it was instantly more fun.

Slowstory Sunday 2:Story?
Project EUtopia

Slowstory Sunday 2:Story?

Sep 28, 2014 Project EUtopia News 0 comments

This story is as consistent as a random number generator.

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Post comment Comments  (70 - 80 of 139)
rwsbgames
rwsbgames Sep 2 2011, 11:54pm says:

Youtube.com guys, friends, groupmates, watch my latest gameplay clip for digmaan pc game, a first person shooter game i created.

+4 votes     reply to comment
DeviantGerman
DeviantGerman Sep 18 2011, 11:46am replied:

Some areas are very dark, in fact, a lot of the areas during the playthrough are too dark. It seems unnatural that there wouldn't be any light source at all in these areas. Even if you're shooting for realism, the graphical work is useless if people have a hard time distinguishing what's going on around them. There are some graphical glitches as well that I've noticed. Commonly blinking textures.

It also seems to be that using the iron-sight is the only way to fire a weapon, at least that's what I got from the video. You may want to reconsider this, leaving the sight's as an option and including a reticule for those of us who don't prefer to use iron-sight's. You are after all trying to make a game, and as such you are making it for gamers, and gamers have different preferences. A developer must bend to the will of the gamer, to some degree at least, if they hope to have a product people want. You are ultimately making it to provide them with an experience after all.

+3 votes     reply to comment
rwsbgames
rwsbgames Sep 19 2011, 1:38am replied:

Thank you for this very honest criticism, I am currently fixing the game and expect that I will release a new version, have received lots of email about the bugs so definitely I will fix it. At first I thought this game will not be that successful cause this is my first game release in IndieDB and ModDB and this is the very first time I created a game, but when I saw that there is a progress and some people love the story and game play, I feel that I need to make it better and release a new version so that everyone will enjoy. I am really happy because people supported the game even though it is not good graphically, I admit it and I promise to release a newer version and a better graphics. The dark part is only at the game play, the next levels are very well lighted. The game play was dark cause that is the part where there is a war in the Urban and if there is war expect darkness and besides my idea about it is evening setting. Anyway, I guess it's not effective and I really appreciate your feedback about this. Again thank you and have a great day.

+3 votes     reply to comment
DeviantGerman
DeviantGerman Sep 1 2011, 11:34am says:

Good news for the Indie Devs looking for some more functional game engines. If you're working non-profit then this you can use for free: Blendernation.com

+3 votes     reply to comment
rwsbgames
rwsbgames Aug 18 2011, 8:01pm says:

Good day! Still thinking if I'll gonna upload the game that I am currently developing. Was just thinking if I will give it for free or for $1 >.< FPS sci-fi. Anyway.... Have a great day!

+4 votes     reply to comment
AwT-AciD
AwT-AciD May 30 2011, 5:04pm says:

Watching

+4 votes     reply to comment
PlanMan
PlanMan Apr 18 2011, 1:15pm says:

Here's hoping I can find some help here...

+6 votes     reply to comment
CommandoTotalGamer
CommandoTotalGamer Apr 10 2011, 12:45am says:

I am busy trying to recruit for our Post Modern RTS Project, using the UDK, I am glad i joined this group, nice to be here, meeting with other indie fellows. :)

+5 votes     reply to comment
LanceJZ
LanceJZ Mar 19 2011, 9:14pm says:

Look what I found, keen.
I'm currently working on a arcade side scroll game.

+3 votes     reply to comment
jjawinte
jjawinte Apr 2 2011, 7:14am replied:

An excellent no nonsense list of common sense points feillyne. Perhaps they should all be section headers in an indie dev's SOP ( Standard Operating Procedure ) Manual.

+3 votes     reply to comment
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