A group dedicated to displaying and showcasing indepdent and stand-alone games, or people who just have a hobby creating them.

The goal of this group is to talk about the future of indie development, to review in-development or release indie/standalone projects, and bring the indie devs into a social group.

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Iron Star - Full Steam Ahead Illustration Xenus Games, some 3D works Xenus Games, some 3D works
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Alpha 0.0.12 Update (Win, Linux, Mac)
Hoverbike Joust

Alpha 0.0.12 Update (Win, Linux, Mac)

Jan 26, 2015 Hoverbike Joust News 1 comment

The second alpha of Hoverbike Joust is out now, this time with Linux & Mac OS builds. Better air controls. Graphics/audio options.

Looking for UI Programmer & Game Preview (German)
Battle Brothers

Looking for UI Programmer & Game Preview (German)

Jan 26, 2015 Battle Brothers News 0 comments

We are looking fo a UI Programmer to support our team and work on Battle Brothers. In other news a great interview/preview of the game has been published...

Check our Pulses
Pulses

Check our Pulses

Jan 25, 2015 Pulses News 0 comments

Today, we release the first public alpha of our block-matching game with a twist. Don't roll your eyes, it's an actual, honest to god twist. Read on to...

Alpha VR Missions now available!
Dark Storm

Alpha VR Missions now available!

Jan 25, 2015 Dark Storm News 2 comments

Our VR Missions are now available on Indie Game Stand! This is an alpha version of the game, if you would like to report any bugs, please join our forums...

Vlog Matters 10: Greenlight & Criticism
Project Torment

Vlog Matters 10: Greenlight & Criticism

Jan 25, 2015 Project Torment News 0 comments

Discussing Project Torment on Steam Greenlight and Pre-Production Criticism.

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Post comment Comments  (70 - 80 of 148)
Nsidious
Nsidious Dec 11 2011, 4:16am says:

Hi y'all! I don't know if this is the best place to put this little speech/presentation of mine, but here goes:

I've always wanted to get into Game Development, like REALLY badly. But sadly, I've never found the point to break into it and I have no idea what programs or anything I could use. All I really need is some poeple that I can ask for guidance and getting on my feet. I see all of these amazing games and have all these ideas, i just don't know where to put them. So, if anyone reads this, would someone give me a quick run-down/guide to help me getting started on my first game? (I know it's a bit to ask, but any help would be GREATLY appreciated)
P.S. I'm definitely joining this group because everyone seems friendly and i would love to give feedback and test any game :D

+4 votes     reply to comment
HumbleLinux
HumbleLinux Jan 21 2012, 5:49am replied:

For starters I suggest joining development of some free (GNU GPL) Open Source game, that way you can learn a lot and put some of your great ideas into existing game and make it better for everyone. Cheers!

+3 votes     reply to comment
KDimitry
KDimitry Dec 17 2011, 3:37pm replied:

Hello, I hope my comment will be useful.

I think the best would be to join some gamedev team. You will get useful experience and knowledge. Perhaps you can do a free lance job, scetches, reviews, models.. Making games is a hard job, you need to know a lot. Especially if you are an indie.

You can check out the game dev vacancies to understand what are the requirements. You will find out where to start.

+3 votes     reply to comment
robinerd
robinerd Dec 10 2011, 10:55pm says:

Anyone interested in getting started with programming for the NES should check out this link collection:
Indiedb.com

+3 votes     reply to comment
robinerd
robinerd Dec 11 2011, 5:31am replied:

broken link, it should be Indiedb.com

+3 votes     reply to comment
texaco
texaco Nov 2 2011, 7:17am says:

hello.
I'm java programmer and web developer too. im glad to help in some proyect.
spanish is my own language, then i could translate some game.

+2 votes     reply to comment
Urfoex
Urfoex Oct 5 2011, 10:46am says:

Unigine currently has some Indie-prices for their engine:
Unigine.com

What do you think about something like that?

I as a Linux user would love to use that engine but as being a student its price is still to high.
And why should I even bother when getting Windows 4free with MSDNAA and also getting UDK and CryEngine 4free?

Can someone recommend a good free (don't need to be open-source) (3D) game engine for Linux?

+4 votes     reply to comment
Desti
Desti Dec 3 2011, 11:00pm replied:

Beside the now open idt4, there is also Cafu Cafu.de and Panda3D Panda3d.org , both more or less complete, but in slow development. Another closed cheap engine is ShiVa3D Stonetrip.com

+3 votes     reply to comment
Desti
Desti Oct 6 2011, 7:53pm replied:

MSDNAA isn't free. Ask your university to buy some Unigine engine licenses.
Doom 3 engine will be released soon, other active developed engines are Crystal Space, Blender game engine and Ogre3D, they are also used in some smaller commercial games.

+3 votes     reply to comment
Urfoex
Urfoex Oct 7 2011, 4:11am replied:

You are right. MSDNAA isn't free itself. The university has some agreement with Microsoft. But it is free for me. That is the point.

There is no university or student version of the Unigine engine available. So which one should be bought? Indie or Professional? Both seem kind of odd for a university. Also why should they buy it when CryEngine and UnrealEngine and Unity3D are freely available with there tools and SDK? ;-)

ID Tech 4 - I hope they get it out really soon. Currently Ftp.idsoftware.com is down. I can't get anything from there.

Crystal Space seems currently really quite. I know that they try to get a version 1.9 and 2.0 out. But on their mailing-list and forum and website news are coming very slowly.

Ogre3D is just a graphics engine. Much more is needed for a game. Maybe GameKit would be a good point to start with.

I already did something with BGE. I think I stick with it for now. It has all needed tools build right in.

+3 votes     reply to comment
Desti
Desti Oct 20 2011, 8:55am replied:

There is a studio working on a complete game dev tool set with a ogre based engine and build in blender support.

Linuxgames.com

+3 votes     reply to comment
itsmewilson
itsmewilson Sep 2 2011, 11:54pm says:

Youtube.com guys, friends, groupmates, watch my latest gameplay clip for digmaan pc game, a first person shooter game i created.

+4 votes     reply to comment
DeviantGerman
DeviantGerman Sep 18 2011, 11:46am replied:

Some areas are very dark, in fact, a lot of the areas during the playthrough are too dark. It seems unnatural that there wouldn't be any light source at all in these areas. Even if you're shooting for realism, the graphical work is useless if people have a hard time distinguishing what's going on around them. There are some graphical glitches as well that I've noticed. Commonly blinking textures.

It also seems to be that using the iron-sight is the only way to fire a weapon, at least that's what I got from the video. You may want to reconsider this, leaving the sight's as an option and including a reticule for those of us who don't prefer to use iron-sight's. You are after all trying to make a game, and as such you are making it for gamers, and gamers have different preferences. A developer must bend to the will of the gamer, to some degree at least, if they hope to have a product people want. You are ultimately making it to provide them with an experience after all.

+3 votes     reply to comment
itsmewilson
itsmewilson Sep 19 2011, 1:38am replied:

Thank you for this very honest criticism, I am currently fixing the game and expect that I will release a new version, have received lots of email about the bugs so definitely I will fix it. At first I thought this game will not be that successful cause this is my first game release in IndieDB and ModDB and this is the very first time I created a game, but when I saw that there is a progress and some people love the story and game play, I feel that I need to make it better and release a new version so that everyone will enjoy. I am really happy because people supported the game even though it is not good graphically, I admit it and I promise to release a newer version and a better graphics. The dark part is only at the game play, the next levels are very well lighted. The game play was dark cause that is the part where there is a war in the Urban and if there is war expect darkness and besides my idea about it is evening setting. Anyway, I guess it's not effective and I really appreciate your feedback about this. Again thank you and have a great day.

+3 votes     reply to comment
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