A group dedicated to displaying and showcasing indepdent and stand-alone games, or people who just have a hobby creating them.

The goal of this group is to talk about the future of indie development, to review in-development or release indie/standalone projects, and bring the indie devs into a social group.

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Casual Connect Notes and Feedback
No Man's Land

Casual Connect Notes and Feedback

Jul 27, 2014 No Man's Land News 2 comments

In this update, we feature all the notes we got from showing our game at the Indie Prize showcase at casual Connect, as well as what we are working on!

New Environments
Words for Evil

New Environments

Jul 26, 2014 Words for Evil News 0 comments

The game is getting very close to release, so I thought I would show off two of the freshly polished environments!

Practical challenges with the cave generator
Olvand

Practical challenges with the cave generator

Jul 26, 2014 Olvand News 0 comments

This week, I explain two practical problem for the cave generator, and how I solved them.

Super Roman Conquest - Gaul Enemy Lineup
Super Roman Conquest

Super Roman Conquest - Gaul Enemy Lineup

Jul 25, 2014 Super Roman Conquest News 1 comment

A showcase of some of the Gallic enemies you'll be fighting in Super Roman Conquest.

New TerraTech Demo fixes 'Twitter sharing' bug
TerraTech

New TerraTech Demo fixes 'Twitter sharing' bug

Jul 25, 2014 TerraTech News 1 comment

We've made more improvements to the TerraTech Pre-Alpha Local Multiplayer Demo.

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Post comment Comments  (70 - 80 of 137)
rwsbgames
rwsbgames Sep 2 2011, 11:54pm says:

Youtube.com guys, friends, groupmates, watch my latest gameplay clip for digmaan pc game, a first person shooter game i created.

+4 votes     reply to comment
DeviantGerman
DeviantGerman Sep 1 2011, 11:34am says:

Good news for the Indie Devs looking for some more functional game engines. If you're working non-profit then this you can use for free: Blendernation.com

+3 votes     reply to comment
rwsbgames
rwsbgames Aug 18 2011, 8:01pm says:

Good day! Still thinking if I'll gonna upload the game that I am currently developing. Was just thinking if I will give it for free or for $1 >.< FPS sci-fi. Anyway.... Have a great day!

+4 votes     reply to comment
AwT-AciD
AwT-AciD May 30 2011, 5:04pm says:

Watching

+4 votes     reply to comment
PlanMan
PlanMan Apr 18 2011, 1:15pm says:

Here's hoping I can find some help here...

+6 votes     reply to comment
CommandoTotalGamer
CommandoTotalGamer Apr 10 2011, 12:45am says:

I am busy trying to recruit for our Post Modern RTS Project, using the UDK, I am glad i joined this group, nice to be here, meeting with other indie fellows. :)

+5 votes     reply to comment
LanceJZ
LanceJZ Mar 19 2011, 9:14pm says:

Look what I found, keen.
I'm currently working on a arcade side scroll game.

+3 votes     reply to comment
feillyne
feillyne Feb 13 2011, 5:49am says:

Perhaps something to learn from Blood Frontier devs (little known, it seems):

Quote:1: Don't release something before it's done.
2: Every Project Has a Shelf Life.
3: Stay Flexible in Your Implementation.
4: Cowboy Coding is Wrong.
5: Use Placeholders.
6: Good Assets Take Time.
7: Create re-usable assets.
8: Make Deadlines and Project Plans
9: DO NOT STAY QUIET.
10: Communicate WELL. Avoid IRC and Chat Channels.
11: DOCUMENT DOCUMENT DOCUMENT
12: Do NOT Upgrade ANYTHING That Already Works.
13: Community Comes Last

(From the website: Bloodfrontier.com )

A thread on forums: Moddb.com

What do you think?

+8 votes     reply to comment
jjawinte
jjawinte Apr 2 2011, 7:14am replied:

An excellent no nonsense list of common sense points feillyne. Perhaps they should all be section headers in an indie dev's SOP ( Standard Operating Procedure ) Manual.

+3 votes     reply to comment
Arcones
Arcones Feb 13 2011, 6:11pm replied:

Well it makes sense... I've seen a bunch of topics appear and die within the month, just because they don't have any content.

+3 votes     reply to comment
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