A group dedicated to displaying and showcasing indepdent and stand-alone games, or people who just have a hobby creating them.

The goal of this group is to talk about the future of indie development, to review in-development or release indie/standalone projects, and bring the indie devs into a social group.

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Super Hipster Lumberjack demo released
Super Hipster Lumberjack

Super Hipster Lumberjack demo released

Jul 21, 2014 Super Hipster Lumberjack News 0 comments

The first three levels of Super Hipster Lumberjack are up to play for free right now. You can download it at:

Our first week on Kickstarter and Greenlight
Ninja Pizza Girl

Our first week on Kickstarter and Greenlight

Jul 21, 2014 Ninja Pizza Girl News 0 comments

Our first week on Kickstarter and Greenlight - halfway there?

Deriva | 0.260 " Quo vadis? "
Deriva

Deriva | 0.260 " Quo vadis? "

Jul 20, 2014 Deriva News 0 comments

We rolled out a new major update the last weekend with a lot of new features. In order to survive ingame you will now need a more tactical approach.

The cave generator
Olvand

The cave generator

Jul 20, 2014 Olvand News 0 comments

This week, I explain how my cave generation algorithm works, and how the development process went.

Folk Tale Dev Blog 25
Folk Tale

Folk Tale Dev Blog 25

Jul 19, 2014 Folk Tale News 0 comments

With Folk Tale Patch 0.2.7 up on Steam we've got lots of improvements to share in a monster 100-minute long dev hangout.

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Post comment Comments  (60 - 70 of 137)
robinerd
robinerd Dec 10 2011, 10:55pm says:

Anyone interested in getting started with programming for the NES should check out this link collection:
Indiedb.com

+3 votes     reply to comment
robinerd
robinerd Dec 11 2011, 5:31am replied:

broken link, it should be Indiedb.com

+3 votes     reply to comment
texaco
texaco Nov 2 2011, 7:17am says:

hello.
I'm java programmer and web developer too. im glad to help in some proyect.
spanish is my own language, then i could translate some game.

+2 votes     reply to comment
Urfoex
Urfoex Oct 5 2011, 10:46am says:

Unigine currently has some Indie-prices for their engine:
Unigine.com

What do you think about something like that?

I as a Linux user would love to use that engine but as being a student its price is still to high.
And why should I even bother when getting Windows 4free with MSDNAA and also getting UDK and CryEngine 4free?

Can someone recommend a good free (don't need to be open-source) (3D) game engine for Linux?

+4 votes     reply to comment
Desti
Desti Dec 3 2011, 11:00pm replied:

Beside the now open idt4, there is also Cafu Cafu.de and Panda3D Panda3d.org , both more or less complete, but in slow development. Another closed cheap engine is ShiVa3D Stonetrip.com

+3 votes     reply to comment
Desti
Desti Oct 6 2011, 7:53pm replied:

MSDNAA isn't free. Ask your university to buy some Unigine engine licenses.
Doom 3 engine will be released soon, other active developed engines are Crystal Space, Blender game engine and Ogre3D, they are also used in some smaller commercial games.

+3 votes     reply to comment
Urfoex
Urfoex Oct 7 2011, 4:11am replied:

You are right. MSDNAA isn't free itself. The university has some agreement with Microsoft. But it is free for me. That is the point.

There is no university or student version of the Unigine engine available. So which one should be bought? Indie or Professional? Both seem kind of odd for a university. Also why should they buy it when CryEngine and UnrealEngine and Unity3D are freely available with there tools and SDK? ;-)

ID Tech 4 - I hope they get it out really soon. Currently Ftp.idsoftware.com is down. I can't get anything from there.

Crystal Space seems currently really quite. I know that they try to get a version 1.9 and 2.0 out. But on their mailing-list and forum and website news are coming very slowly.

Ogre3D is just a graphics engine. Much more is needed for a game. Maybe GameKit would be a good point to start with.

I already did something with BGE. I think I stick with it for now. It has all needed tools build right in.

+3 votes     reply to comment
Desti
Desti Oct 20 2011, 8:55am replied:

There is a studio working on a complete game dev tool set with a ogre based engine and build in blender support.

Linuxgames.com

+3 votes     reply to comment
DeviantGerman
DeviantGerman Sep 18 2011, 11:46am replied:

Some areas are very dark, in fact, a lot of the areas during the playthrough are too dark. It seems unnatural that there wouldn't be any light source at all in these areas. Even if you're shooting for realism, the graphical work is useless if people have a hard time distinguishing what's going on around them. There are some graphical glitches as well that I've noticed. Commonly blinking textures.

It also seems to be that using the iron-sight is the only way to fire a weapon, at least that's what I got from the video. You may want to reconsider this, leaving the sight's as an option and including a reticule for those of us who don't prefer to use iron-sight's. You are after all trying to make a game, and as such you are making it for gamers, and gamers have different preferences. A developer must bend to the will of the gamer, to some degree at least, if they hope to have a product people want. You are ultimately making it to provide them with an experience after all.

+3 votes     reply to comment
rwsbgames
rwsbgames Sep 19 2011, 1:38am replied:

Thank you for this very honest criticism, I am currently fixing the game and expect that I will release a new version, have received lots of email about the bugs so definitely I will fix it. At first I thought this game will not be that successful cause this is my first game release in IndieDB and ModDB and this is the very first time I created a game, but when I saw that there is a progress and some people love the story and game play, I feel that I need to make it better and release a new version so that everyone will enjoy. I am really happy because people supported the game even though it is not good graphically, I admit it and I promise to release a newer version and a better graphics. The dark part is only at the game play, the next levels are very well lighted. The game play was dark cause that is the part where there is a war in the Urban and if there is war expect darkness and besides my idea about it is evening setting. Anyway, I guess it's not effective and I really appreciate your feedback about this. Again thank you and have a great day.

+3 votes     reply to comment
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