A group dedicated to displaying and showcasing indepdent and stand-alone games, or people who just have a hobby creating them.

The goal of this group is to talk about the future of indie development, to review in-development or release indie/standalone projects, and bring the indie devs into a social group.

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Saving Private Chicken on Greenlight!

Saving Private Chicken on Greenlight!

News 0 comments

Top-down shooter, co-op and it is a lot of explosions and blood. All this and is even more in Saving Private Chicken.

Core Gameplay: Resources
Ardent Seas

Core Gameplay: Resources

Ardent Seas 0 comments

Continuing our mission to bring only the finest of spam to your update feed, this dev blog is focused on the Resources in Ardent Seas.

CitiesCorp Concept - Released on Steam
CitiesCorp Concept - Build Everything on Your Own

CitiesCorp Concept - Released on Steam

CitiesCorp Concept - Build Everything on Your Own 0 comments

Finally the game has been released on Steam. Check it out if you like!

Trials of Azra - Demo update! Version 1.0.1
Trials of Azra

Trials of Azra - Demo update! Version 1.0.1

Trials of Azra 0 comments

I'ts been four days since we published the greenlight campaign and there were several bug reports with the demo, we fixed all of them! Also, a campaign...

New trailer gives first look at three creative minds
The Lion's Song

New trailer gives first look at three creative minds

The Lion's Song 1 comment

We are happy to reveal our announcement trailer for The Lion’s Song.

Post comment Comments  (120 - 130 of 184)
AwT-AciD
AwT-AciD

Watching

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PlanMan
PlanMan

Here's hoping I can find some help here...

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GamerWolfOps
GamerWolfOps

I am busy trying to recruit for our Post Modern RTS Project, using the UDK, I am glad i joined this group, nice to be here, meeting with other indie fellows. :)

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LanceJZ
LanceJZ

Look what I found, keen.
I'm currently working on a arcade side scroll game.

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feillyne StaffSubscriber
feillyne

Perhaps something to learn from Blood Frontier devs (little known, it seems):

1: Don't release something before it's done.
2: Every Project Has a Shelf Life.
3: Stay Flexible in Your Implementation.
4: Cowboy Coding is Wrong.
5: Use Placeholders.
6: Good Assets Take Time.
7: Create re-usable assets.
8: Make Deadlines and Project Plans
9: DO NOT STAY QUIET.
10: Communicate WELL. Avoid IRC and Chat Channels.
11: DOCUMENT DOCUMENT DOCUMENT
12: Do NOT Upgrade ANYTHING That Already Works.
13: Community Comes Last


(From the website: Bloodfrontier.com )

A thread on forums: Moddb.com

What do you think?

Reply Good karma+8 votes
jjawinte
jjawinte

An excellent no nonsense list of common sense points feillyne. Perhaps they should all be section headers in an indie dev's SOP ( Standard Operating Procedure ) Manual.

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Arcones
Arcones

Well it makes sense... I've seen a bunch of topics appear and die within the month, just because they don't have any content.

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Arcones
Arcones

Well, I'm glad I found this group! Didn't seem like there were any indie dev groups. I'll stick around and see what's up.

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EmanuelMontero
EmanuelMontero

Hi all! I'm just another indie who just joined in :)
I just wanted to say hello. I have no game to show off...
but I'm currently developing a 4-player platformer-RPG for the XBOX 360.
I'll post some videos and blog updates as soon as I have some time.

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garrettcolas
garrettcolas

I like Tetris, and I love dancing captains that appear to know how to "Crunchitize me".

Reply Good karma Bad karma+3 votes
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