A group dedicated to displaying and showcasing indepdent and stand-alone games, or people who just have a hobby creating them.

The goal of this group is to talk about the future of indie development, to review in-development or release indie/standalone projects, and bring the indie devs into a social group.

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Dystopian themed project pre-alpha Dystopian themed project pre-alpha Working Screen - River
Update v0.001b alpha
Caveman Madness

Update v0.001b alpha

11 hours ago Caveman Madness 0 comments

Hello everyone! This is the first Caveman Madness update. You may ask yourself why this is v0.001b and not a. That's because v0.001a is posted on facebook...

Shadows (PC/PSM)


17 hours ago Shadows (PC/PSM) 1 comment

I know I haven't been here in awhile.

KNDW V1.0.9c Pre-Release!
Discouraged Workers

KNDW V1.0.9c Pre-Release!

22 hours ago Discouraged Workers 0 comments

Discouraged Workers V1.0.9c Pre-Released on Steam! Experience the new features of KNDW!

Itch.io, Art and Music Updates
Tosh The Haggis

Itch.io, Art and Music Updates

1 day ago Tosh The Haggis 0 comments

Tosh is now up on Itch.io, art style change and new music!

Olvand rose released

Olvand rose released

1 day ago Olvand 0 comments

I officially announce the release of Olvand rose, but also that this will be the last release.

A group dedicated to indie and standalone game development.
Post comment Comments  (100 - 110 of 169)
rwsbgamedev Sep 2 2011 says:

Youtube.com guys, friends, groupmates, watch my latest gameplay clip for digmaan pc game, a first person shooter game i created.

+4 votes     reply to comment
DeviantGerman Sep 18 2011 replied:

Some areas are very dark, in fact, a lot of the areas during the playthrough are too dark. It seems unnatural that there wouldn't be any light source at all in these areas. Even if you're shooting for realism, the graphical work is useless if people have a hard time distinguishing what's going on around them. There are some graphical glitches as well that I've noticed. Commonly blinking textures.

It also seems to be that using the iron-sight is the only way to fire a weapon, at least that's what I got from the video. You may want to reconsider this, leaving the sight's as an option and including a reticule for those of us who don't prefer to use iron-sight's. You are after all trying to make a game, and as such you are making it for gamers, and gamers have different preferences. A developer must bend to the will of the gamer, to some degree at least, if they hope to have a product people want. You are ultimately making it to provide them with an experience after all.

+3 votes     reply to comment
rwsbgamedev Sep 19 2011 replied:

Thank you for this very honest criticism, I am currently fixing the game and expect that I will release a new version, have received lots of email about the bugs so definitely I will fix it. At first I thought this game will not be that successful cause this is my first game release in IndieDB and ModDB and this is the very first time I created a game, but when I saw that there is a progress and some people love the story and game play, I feel that I need to make it better and release a new version so that everyone will enjoy. I am really happy because people supported the game even though it is not good graphically, I admit it and I promise to release a newer version and a better graphics. The dark part is only at the game play, the next levels are very well lighted. The game play was dark cause that is the part where there is a war in the Urban and if there is war expect darkness and besides my idea about it is evening setting. Anyway, I guess it's not effective and I really appreciate your feedback about this. Again thank you and have a great day.

+3 votes     reply to comment
DeviantGerman Sep 1 2011 says:

Good news for the Indie Devs looking for some more functional game engines. If you're working non-profit then this you can use for free: Blendernation.com

+3 votes     reply to comment
rwsbgamedev Aug 18 2011 says:

Good day! Still thinking if I'll gonna upload the game that I am currently developing. Was just thinking if I will give it for free or for $1 >.< FPS sci-fi. Anyway.... Have a great day!

+4 votes     reply to comment
AwT-AciD May 30 2011 says:


+4 votes     reply to comment
PlanMan Apr 18 2011 says:

Here's hoping I can find some help here...

+6 votes     reply to comment
GamerWolfOps Apr 10 2011 says:

I am busy trying to recruit for our Post Modern RTS Project, using the UDK, I am glad i joined this group, nice to be here, meeting with other indie fellows. :)

+5 votes     reply to comment
LanceJZ Mar 19 2011 says:

Look what I found, keen.
I'm currently working on a arcade side scroll game.

+3 votes     reply to comment
feillyne Staff Subscriber
feillyne Feb 13 2011 says:

Perhaps something to learn from Blood Frontier devs (little known, it seems):

Quote:1: Don't release something before it's done.
2: Every Project Has a Shelf Life.
3: Stay Flexible in Your Implementation.
4: Cowboy Coding is Wrong.
5: Use Placeholders.
6: Good Assets Take Time.
7: Create re-usable assets.
8: Make Deadlines and Project Plans
10: Communicate WELL. Avoid IRC and Chat Channels.
12: Do NOT Upgrade ANYTHING That Already Works.
13: Community Comes Last

(From the website: Bloodfrontier.com )

A thread on forums: Moddb.com

What do you think?

+8 votes   reply to comment
jjawinte Apr 2 2011 replied:

An excellent no nonsense list of common sense points feillyne. Perhaps they should all be section headers in an indie dev's SOP ( Standard Operating Procedure ) Manual.

+3 votes     reply to comment
Arcones Feb 13 2011 replied:

Well it makes sense... I've seen a bunch of topics appear and die within the month, just because they don't have any content.

+3 votes     reply to comment
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Jan 21, 2009
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