A group dedicated to displaying and showcasing indepdent and stand-alone games, or people who just have a hobby creating them.

The goal of this group is to talk about the future of indie development, to review in-development or release indie/standalone projects, and bring the indie devs into a social group.

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Iron Star - Full Steam Ahead Illustration Xenus Games, some 3D works Xenus Games, some 3D works
Steam Release Date

Steam Release Date

Jul 3, 2015 Hordelicious News 0 comments

Steam release date for Hordelicious is now confirmed.

100% Mod Support!
Caasis Odyssey

100% Mod Support!

Jul 3, 2015 Caasis Odyssey News 2 comments

Want the game in a different look? Draw it! While drawing you automatically create the physics too -> Texture = Physics! Draw your physically world!

Greenlit by Steam Community and moving to Unreal 4!
Antinomy - Justice, not Vengeance!

Greenlit by Steam Community and moving to Unreal 4!

Jul 2, 2015 Antinomy - Justice, not Vengeance! News 2 comments

As the game has been greenlit and attracted quite some crowd (although obviously a rather non-funding one), we have some inquiries from publishers, distribution...

Last Man Standing 4.0 Gameplay Video By The Bearded Beast
Doom III

Last Man Standing 4.0 Gameplay Video By The Bearded Beast

Jul 2, 2015 Last Man Standing Coop News 0 comments

The Bearded Beast has created an awesome video of Last Man Standing 4.0 Gameplay! Check out the video and he also mentions why LMS has a special place...

Unbox Update: Minecon 2015 Prep and This Week’s Round-Up!

Unbox Update: Minecon 2015 Prep and This Week’s Round-Up!

Jul 2, 2015 Unbox News 0 comments

This week we are doing a quick summary of our week including preparation for Minecon, a new thread idea, our Meet the Team debut and the start of our...

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Post comment Comments  (100 - 110 of 163)
PlanMan Apr 18 2011, 1:15pm says:

Here's hoping I can find some help here...

+6 votes     reply to comment
GamerWolfOps Apr 10 2011, 12:45am says:

I am busy trying to recruit for our Post Modern RTS Project, using the UDK, I am glad i joined this group, nice to be here, meeting with other indie fellows. :)

+5 votes     reply to comment
LanceJZ Mar 19 2011, 9:14pm says:

Look what I found, keen.
I'm currently working on a arcade side scroll game.

+3 votes     reply to comment
feillyne Staff Subscriber
feillyne Feb 13 2011, 5:49am says:

Perhaps something to learn from Blood Frontier devs (little known, it seems):

Quote:1: Don't release something before it's done.
2: Every Project Has a Shelf Life.
3: Stay Flexible in Your Implementation.
4: Cowboy Coding is Wrong.
5: Use Placeholders.
6: Good Assets Take Time.
7: Create re-usable assets.
8: Make Deadlines and Project Plans
10: Communicate WELL. Avoid IRC and Chat Channels.
12: Do NOT Upgrade ANYTHING That Already Works.
13: Community Comes Last

(From the website: Bloodfrontier.com )

A thread on forums: Moddb.com

What do you think?

+8 votes   reply to comment
jjawinte Apr 2 2011, 7:14am replied:

An excellent no nonsense list of common sense points feillyne. Perhaps they should all be section headers in an indie dev's SOP ( Standard Operating Procedure ) Manual.

+3 votes     reply to comment
Arcones Feb 13 2011, 6:11pm replied:

Well it makes sense... I've seen a bunch of topics appear and die within the month, just because they don't have any content.

+3 votes     reply to comment
Arcones Feb 12 2011, 1:02pm says:

Well, I'm glad I found this group! Didn't seem like there were any indie dev groups. I'll stick around and see what's up.

+2 votes     reply to comment
EmanuelMontero Jan 27 2011, 12:59pm says:

Hi all! I'm just another indie who just joined in :)
I just wanted to say hello. I have no game to show off...
but I'm currently developing a 4-player platformer-RPG for the XBOX 360.
I'll post some videos and blog updates as soon as I have some time.

+3 votes     reply to comment
garrettcolas Jan 11 2011, 11:57am says:

I like Tetris, and I love dancing captains that appear to know how to "Crunchitize me".

+3 votes     reply to comment
Xienen Jan 5 2011, 4:21pm says:

Hey guys, I just joined the group. Been working on my side project Break Blocks for over a year now, when I'm not too busy working on Killing Floor or Red Orchestra: Heroes of Stalingrad for my employer, Tripwire Interactive.

If ya got a sec, I'd appreciate you checking out our game: Indiedb.com

+2 votes     reply to comment
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Jan 21, 2009
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