A group dedicated to displaying and showcasing indepdent and stand-alone games, or people who just have a hobby creating them.

The goal of this group is to talk about the future of indie development, to review in-development or release indie/standalone projects, and bring the indie devs into a social group.

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Town generator Iron Star - Full Steam Ahead Illustration
How to make quality game content with 7 steps
Blacksea Odyssey

How to make quality game content with 7 steps

Aug 4, 2015 Blacksea Odyssey News 0 comments

Several people have asked us about our creative process. I decided to write a blog post on how we generate game content. While the example in this blog...

Deep Space Mine teaser trailer!
Deep Space Mine

Deep Space Mine teaser trailer!

Aug 4, 2015 Deep Space Mine News 1 comment

The greatest game trailer since the one we used to tow the pheasant on this morning.

2015.08.01 Boss 101 Gopher Science Team & Sun stealing
Boss 101

2015.08.01 Boss 101 Gopher Science Team & Sun stealing

Aug 4, 2015 Boss 101 News 3 comments

This week we are introducing the Gopher Science Team, Professor, Roger, Agent 5, Cosmo and Jay Henry. Also - watch the bosses try to steal our sun.

Eternal Codex has set its Project Next

Eternal Codex has set its Project Next

Aug 3, 2015 News 0 comments

While the secret machinations of design tele-conferencing take place in a villianous vacuum away from public earshot, a few details leak in the quiet...

PARTICIPATE IN THE INDIEGALA EVERY MONDAY BUNDLE #71
Discouraged Workers

PARTICIPATE IN THE INDIEGALA EVERY MONDAY BUNDLE #71

Aug 3, 2015 Discouraged Workers News 0 comments

Discouraged Workers is participating the IndieGala 'Every Monday Bundle #71'!

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Post comment Comments  (100 - 110 of 162)
GamerWolfOps
GamerWolfOps Apr 10 2011, 12:45am says:

I am busy trying to recruit for our Post Modern RTS Project, using the UDK, I am glad i joined this group, nice to be here, meeting with other indie fellows. :)

+5 votes     reply to comment
LanceJZ
LanceJZ Mar 19 2011, 9:14pm says:

Look what I found, keen.
I'm currently working on a arcade side scroll game.

+3 votes     reply to comment
feillyne Staff Subscriber
feillyne Feb 13 2011, 5:49am says:

Perhaps something to learn from Blood Frontier devs (little known, it seems):

Quote:1: Don't release something before it's done.
2: Every Project Has a Shelf Life.
3: Stay Flexible in Your Implementation.
4: Cowboy Coding is Wrong.
5: Use Placeholders.
6: Good Assets Take Time.
7: Create re-usable assets.
8: Make Deadlines and Project Plans
9: DO NOT STAY QUIET.
10: Communicate WELL. Avoid IRC and Chat Channels.
11: DOCUMENT DOCUMENT DOCUMENT
12: Do NOT Upgrade ANYTHING That Already Works.
13: Community Comes Last


(From the website: Bloodfrontier.com )

A thread on forums: Moddb.com

What do you think?

+8 votes   reply to comment
jjawinte
jjawinte Apr 2 2011, 7:14am replied:

An excellent no nonsense list of common sense points feillyne. Perhaps they should all be section headers in an indie dev's SOP ( Standard Operating Procedure ) Manual.

+3 votes     reply to comment
Arcones
Arcones Feb 13 2011, 6:11pm replied:

Well it makes sense... I've seen a bunch of topics appear and die within the month, just because they don't have any content.

+3 votes     reply to comment
Arcones
Arcones Feb 12 2011, 1:02pm says:

Well, I'm glad I found this group! Didn't seem like there were any indie dev groups. I'll stick around and see what's up.

+2 votes     reply to comment
EmanuelMontero
EmanuelMontero Jan 27 2011, 12:59pm says:

Hi all! I'm just another indie who just joined in :)
I just wanted to say hello. I have no game to show off...
but I'm currently developing a 4-player platformer-RPG for the XBOX 360.
I'll post some videos and blog updates as soon as I have some time.

+3 votes     reply to comment
garrettcolas
garrettcolas Jan 11 2011, 11:57am says:

I like Tetris, and I love dancing captains that appear to know how to "Crunchitize me".

+3 votes     reply to comment
Xienen
Xienen Jan 5 2011, 4:21pm says:

Hey guys, I just joined the group. Been working on my side project Break Blocks for over a year now, when I'm not too busy working on Killing Floor or Red Orchestra: Heroes of Stalingrad for my employer, Tripwire Interactive.

If ya got a sec, I'd appreciate you checking out our game: Indiedb.com

+2 votes     reply to comment
Mobius89
Mobius89 Dec 26 2010, 4:07pm says:

I was wondering if the gross majority of this group's members work on FPS games. Is that true?

+3 votes     reply to comment
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