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Post news Report RSS Kickstarter third strike!.

In this update we go over our third attempt at getting funding on kickstarter.

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Through a lot of preparing, research and whatever time we have had to develop, we have decided to relaunch our Kickstarter campaign. We will be doing this on September 2nd.

We feel it is the right time. If we wait any longer, it will significantly hinder our plans to finish the game by the second quarter of 2015. We have worked whatever time we have had into our project and we need the time and resources to move forward with our project.


With that being said we have also adopted a smaller goal. We have decided to go with a goal of $12,000. This will not affect the quality of the game that we are planning to make but it will slightly alter the content. We are still going to be making the same game. We do hope to make the grand scheme of the game after this initial release. Whitney has rewritten the story to make it shorter. That means that this part of the game will span between 14-20 hours and will not feature all 12 playable characters, but instead 6. The story will complete itself making it a full experience, but we will continue it in an extended DLC which will bring the story to its epic conclusion. For anyone who pledges to receive the game on kickstarter they will get this DLC for free. So if anyone has any questions or concerns, let us know. We will be happy to address them.

We are very excited and we have already begun to pull in so much momentum. Now we have some really cool stuff to show during the kickstarter, so if you would like to support us you can do so by subscribing to our website, or following us on facebook or twitter to get the latest updates.

We plan to have some really fun and exciting pledge rewards. We also plan to choose the winner of our boss design contest that we recently announced which ends on the 28th. We have run campaigns before, but we aim to get it right this time. Reaching our goal on kickstarter will allow us to do some things we could not do on our own, like porting the game to other platforms and having as much input in our game as possible.

If you are interested in what in what our game is about you can visit our homepage and try our demo.

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