Seriously, theres barely any good Horror-Mods, and there should be. this, in short, is a group for all the gamers who feel left out of the mod-playing communities just because its hard to make or find something scary.

Yes, I'm bringing the group back to life (or trying to). Heres a list of the more noteworthy mods:

Afraid of Monsters(Half Life 1)
Afraid of Monsters: Directors Cut ( Half Life 1)
Mistake ( Half Life 1)
Pre-Mistake (Half Life 1)
They hunger ( Half Life 1)
PARANOIA (Half Life 1)
SMOD:Outbreak (Half Life 2)
Nightmare House ( Half Life 2)
Nightmare House:Remake ( Half Life 2)
Get a Life ( Half Life 2)
Nightmare House 2 (Half Life 2)
The Worry of Newport (Crysis)
White Night (Amnesia: The Dark Descent)
Cry of Fear (Half Life 1)

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Chrysalis (HL2:EP2) concept map Asylum - Starcraft 2 Asylum - Starcraft 2
The Forgotten Ones Major Update
Half-Life 2

The Forgotten Ones Major Update

Aug 25, 2015 The Forgotten Ones News 2 comments

Experience the horrors of The Forgotten Ones once again in a polished and platform friendly update.

BrainBread 2 is coming to Steam!
Half-Life 2

BrainBread 2 is coming to Steam!

Mar 15, 2015 BrainBread 2 News 9 comments

As some of you might have heard we've been Greenlit! And with that comes many benefits that will bring BrainBread 2 forth to fulfill its legacy!

Distant Memories
Resident Evil 4

Distant Memories

Jan 16, 2015 Resident Evil 4 News 0 comments

Hi guys, i present a project of my team that we are developing for some time!

F.E.A.R. : MMod - Release
F.E.A.R.

F.E.A.R. : MMod - Release

Dec 19, 2014 F.E.A.R. : MMod News 8 comments

It's been a while since last update, but as i promiced i finally pushed it to release, becuase of 2 reasons - There's nothing left to "hack" and pretty...

F.E.A.R. : MMod
F.E.A.R.

F.E.A.R. : MMod

Nov 26, 2014 F.E.A.R. : MMod News 4 comments

Meet the F.E.A.R.: MMod, a new mod for good old F.E.A.R game.

Post comment Comments  (70 - 80 of 179)
TalonDuCouteau
TalonDuCouteau Oct 15 2010 says:

How bout a discussion of DR2?

+2 votes     reply to comment
bloodstalker
bloodstalker Nov 5 2010 replied:

yup it has some funny moments but its more gory than scary.definitely not scary,left4dead is a lot scarier and left4dead is not scary.

+2 votes     reply to comment
C-zom
C-zom Oct 15 2010 replied:

Dead Rising 2 isn't a horror game. I hear it's a little fun, but it's definately not worth discussing for it's atmosphere or scare factor or immersion, that's for sure.

+5 votes     reply to comment
ZANTA_CLAWS Creator
ZANTA_CLAWS Oct 15 2010 replied:

I agree, even Resident Evil isnt much of a horror series. The Remake i thought was a tad scary at first, but that was because the areas i once knew had been changed, and i was dealing with new-ai'd zombies, and the same crappy camera angles. (Combines the old crap angles that block u from seeing enemies, with new heightened AI and more tank-like movement)

+5 votes   reply to comment
Angerfist219
Angerfist219 Oct 4 2010 says:

For those the liked the Penumbra series the developer released a new game called Amnesia: The Dark Descent a little while ago. It's one of the scariest games I've ever played, and definitely one of the most intense!! You can get it off Steam for $20. Just look it up and you'll see what I mean about the scariness.

+3 votes     reply to comment
C-zom
C-zom Oct 4 2010 replied:

I disagree. I didn't enjoy Amnesia nearly as much as I did penumbra. It was way too ham handed and spoon fed you each scare, forcing you to physically stop and look like a kid showing off his toys. The story was also garbage. :/

Amnesia has a good sense of immersion and atmosphere at some moments and that's about it. Very weak effort by the people who made the best horror game made (Black Plague).

+1 vote     reply to comment
Angerfist219
Angerfist219 Oct 19 2010 replied:

I have to disagree with you also. :P The creature design this time around was much more horrid, and that, along with the sanity loss in darkness +visual/audio distortions (although cheap sometimes) and better sound design added to a ridiculous amount of intensity. While later in the game I admit it became predictable when a baddie would appear, the mid and early stages are pretty freakin scary.

I'll never forget the time I was first spotted by a brute; the shrill tone in your ears along with dancing vision as I booked it for the door without looking back. All I heard was my guy panicking and running for his life along with the excited, guttural moans of my assailant. I was killed in one hit about 5 feet from safety. XD

+5 votes     reply to comment
C-zom
C-zom Oct 21 2010 replied:

Hey, everyone's different, I'm not going to bash what you do or do not enjoy in horror. To me amnesia felt too scripted and relied too much on the dark. I do agree that some elements were amazing (The music, the monster design, and one or two scenes stuck heavily to my mind) but the overall consistent package was, to me, lacking.

Take for example the design of the monster encounters. If you look at one your guy goes crazy slowly. If you hide in the darkness anywhere, your guy goes crazy slowly. If you run you'll probably die. It's a catch-22 to me, it feels half implemented. When both hiding, and looking at, the monsters causes the same negative impact, one realizes that just dying and respawning removes the monster from the level entirely.

Immersion breaking gameplay choices like this ruin it for me. Call of Cthulhu and Eternal Darkness did insanity much better to me. Amnesia was decent, but not great. Penumbra is still my all time favorite.

+2 votes     reply to comment
C-zom
C-zom Sep 30 2010 says:

Cool to see a group dedicated to enjoying what I also love. I'm making a horror mod for Crysis, hopefully it interests you guys. :) Check out the moddb page for it some time.

Anyway, I didn't enjoy Nightmare House 2. Too much like FEAR for my tastes. I prefer real "horror". Story, atmosphere, immersion > Guns, monsters, explosions

+4 votes     reply to comment
ZANTA_CLAWS Creator
ZANTA_CLAWS Oct 1 2010 replied:

ehh, to me theres a difference between horror and adrenaline pumping scares.
Horror to me is more of a Nightmare house 2 game, you've got enough supplies, but you gotta make em last, you can expect certin things to happen but its gonna make you jump either way, and aside from that i like a tad of realism. Nightmare House 2 was sorta lifelike in a way, it was pretty scary and tbh i think they should get into making actual horror games.

+2 votes   reply to comment
C-zom
C-zom Oct 1 2010 replied:

I disagree. Horror to me is more about lovecraft than action with monsters. Dead Space, Nightmare House, FEAR, etc. They aren't even horror games to me. If you have the option to fight back at all besides for conventional means, it's not horror. Slow motion gun fighting, for example, shatters that mold.

A horror game should have a horror oriented plot, atmosphere, pacing and character arc that makes you interested and immersed in what's going on. Game's like Call of cthulhu, penumbra, cryostasis and hell, even stalker for it's atmosphere and monsters and night time immersion.

+4 votes     reply to comment
ZANTA_CLAWS Creator
ZANTA_CLAWS Oct 1 2010 replied:

I agree, deadspace was only scare the first time something jumped out at me, but after the first few minutes i knew pretty much every trick the monsters had. and it just became more of a "Resident evil 4" style game.
And i agree, slow-motion and special effects ruin it, i love seeing games where its an average person uing average things to fight back. I'd give examples, but the only one i can think of is SIlent Hill, but technally since in the first one you can beat a boss with the pipe, in the 2nd you have a giant sword, and in the third your a "god" thing, its not exactally "scary".
Also i just have to stick up for Nightmare House 2- and say this: Yes, i agree that its a bit..unordinary, but at the same time its still a good game. Technally; the first Nightmare House, since it was fairly slow paced, might have made the character used to the horror, so in the 2nd one he was able to expect it more. also the voice of the doctor, basically your only hope, might have fueled him to fight through the nightmare.
I do agree though, that a hospital that randomly had axes, security rooms with a single [break glass in case of emergency] pistol, and evil doctors building huge basements with contraptions to confuse and kill people, does seem....lame, but to me the game still pulled off being scary.

+2 votes   reply to comment
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