- We released our fluff material for the Kushan Scout. We are unsure of this format, so give us feedback in that section;
- The AI of our DEMO is giving us (and you) a hard time. We'll try to find a way out, hopefully soon. It's not a big trouble, it's more lack of practice and time available. Also people available;
- Saw today the first sideshot of the Revelation, the Kushan Destroyer. The monster is coming. We are thinking of puting a contract in-game so you have to read it and accept the terms whenever you build one of these in the future. And Relic will panic and announce HW 3, 4 and 5.
Greetings
If it's your first time seeing a Kushan Destroyer, you _really_ need to buy yourself Homeworld 1. I hope you all do justice to the ship.
Hi Hell_Diguner,
Please, take into account the name of the MOD and its purpose...
Not sure what you meant, but as the other ships I think we (mostly jkberna) have done a good job with the others, when ready I think a side by side comparison for your judgement, also If you have any suggestion feel free to comment, please.
If you look at Jkberna's older ships you'll see I've been a hard critic so far.
The article's writing isn't great, and at the time of my comment the side by side comparison of the new and old models had not yet been posted. Thus I did not interpret the last paragraph correctly. The best meaning I could figure was: 'I saw today the first sideshot of the vanilla destroyer.' Which then suggests the author of the article (Chimas) does not own HW1. Unlikely, but I'm not part of Sunrise Ind., so don't understand how Chimas and Krnt fit into the team. Last I understood, Jkberna was doing everything.
Oh, yeah I noticed you older comments, Good to know you have been following the team for a long time.
We (Chimas and I) haven't been included into Sunrise Industries yet (idk y), but I have been working for the mod for some months, I mainly have been working on effects, a little bit of hodding, importing stats and physics values from HW1, some more effects and tried to implement the AI, but had some problems.
And again, thanks for following us.
HW1 ship physics is different from HW2. Importing the stats might be a good starting point, but more tweaking will most likely be needed to make the ships perform as they do in HW1.
Have you all found a way to bring back the HW1 tactics modes? How about the damage multiplier when a ship is hit from the sides/rear?
You might look to the FX Empire mod for a way to construct multiple ships at once from the same production ship. Their native language is Chinese though, so asking help directly might be challenging.
Well there is no clear way to bring back the formations from HW1 but tactics is the best option.
About the physics, there is almost no problem, most of the acceleration values were compatible, except for the braking, the rotation values have been emulated (some of them look weird), but the only ones left are the accuracy levels which need much more tweaking.
We need to work on the parallel building script yet, thanks for the suggestion.
I missed a these comments.
@Hell_digunner, Sunrise ltd was created for this mod by AJLsunrise, meanwhile he went MIA, leaving me alone on the mod, if not for Dark_Sajuuk, Chimas and later Krnt, this mod would have been long dead, there was no way or sense i could do it all on my own. So we no offitial team name, but we are a team, i make the ships, but this mod wouldn't be what it is without them.