Update to version 1.20.0. Added seven new maze maps with custom megalith walls: "(2P) Go Around", "(3P)
Hex Maze Small", "(2P) Block Maze", "(8P) Greek Cross Fractal", "(6P) Menger
Sponge", "(6P) Hex Maze Big" and "(4P) Flat Maze". These were all taken from
my "HW2 BlockMaze" experimental mod.
CHANGE LOG
1.20.0
• The mod now uses customized model assets, meaning the maps can no longer be
played online without all players having the mod installed.
• Added a gametype Lua file to prevent players from using the maps without also
having the mod.
• Re-added hyperspace inhibitors to Andromeda.
• Added seven new maze maps with custom megalith walls: "(2P) Go Around", "(3P)
Hex Maze Small", "(2P) Block Maze", "(8P) Greek Cross Fractal", "(6P) Menger
Sponge", "(6P) Hex Maze Big" and "(4P) Flat Maze". These were all taken from
my "HW2 BlockMaze" experimental mod. There are still issues with ships flying
through the walls when they shouldn't. I don't think these issues are
solvable.
• Maps once again use the dofilepath function to load "MapFunctions.lua".
• Split some of the utility functions off into "utilfunc.lua" taken from my HW1
& HWC Classic Maps mod.
• Updated to the latest version of "utilfunc.lua". The change means that random
seeds need to be declared in a different manner than before.
• Certain maps now use LuaBit v0.4 from Luaforge.net.
• Renamed many of the variables storing random seeds simply to be consistent.
• Recalculated many of the random seeds used for things like random music and
backgrounds so that maps don't all use the same decorations.
• Added more pebbles to "4p_Plasma_Globe" to make the shape more apparent.
• Updated "2p_Gallery_Resources" and "2p_Gallery_Ships" to reflect the latest
HWRM objects.