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There is such thing as too hard. ... Help Wanted - Sins of the Prophets
Sins of the Prophets Dev Q&A April 2015
Sins of a Solar Empire: Rebellion

Sins of the Prophets Dev Q&A April 2015

Apr 25, 2015 Sins of the Prophets News 14 comments

In this news update we answer the best questions posted by the community. We address concerns about balance, research, art assets, as well as the future...

The journey go's on
C&C3: Tiberium Wars

The journey go's on

Mar 29, 2015 Evolutions: Real Time Strategy Evolved News 8 comments

It have been a while since we have posted a original news article about the development of the mod so for the few that are still sticking with us we thank...

Homefront 12/21/2014
Homeworld 2

Homefront 12/21/2014

Dec 21, 2014 Homefront News 1 comment

Greetings, and welcome to Homefront, a total conversion mod for Homeworld 2 set in the Halo universe.

Homefront in Halo: Escalation Issue #6
Homeworld 2

Homefront in Halo: Escalation Issue #6

May 29, 2014 Homefront News 24 comments

V3LO's old supercarrier model makes a guest appearance in Halo: Escalation Issue #6!

Microsoft is reviving a well loved strategy game franchise

Microsoft is reviving a well loved strategy game franchise

May 7, 2014 News 17 comments

Age of Empires? Halo Wars 2? Viva Pinata? Command and Conquer ?

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Post comment Comments  (40 - 50 of 221)
Poly_G
Poly_G Jul 28 2012 says:

Personally, I'm tired of making forge maps alone offline... Why isn't it possible to spawn covenant forces out of the spawn points you can make?
Say for instance, that you wanted a phantom to spawn somewhere in the air, at (x) time with (x) amount of covies.

I would actually love to see the A.I. play around in the various traps I made throughout the maps. Just for kicks! xD. Does anyone else agree? Idk, it's just something I've always thought about...

+3 votes     reply to comment
AFellowStalker
AFellowStalker Aug 17 2012 replied:

Because it would be completely impossible.

+1 vote     reply to comment
Poly_G
Poly_G Aug 17 2012 replied:

Care to explain? Elaborate maybe? Ya' know... Since I'm SO incredibly wrong. :/ Because that still isn't telling me why.

+1 vote     reply to comment
AFellowStalker
AFellowStalker Aug 17 2012 replied:

Halo relies on complicated and hand made path finding to allow the Covenant and marine units to move about, Bungie has stated on several occasions that because of this they can not allow people to use it in Forge.

+1 vote     reply to comment
Poly_G
Poly_G Aug 18 2012 replied:

I don't claim to have knowledge of Halo's source programming, nor do I feel the need to, thus, my informativeness isn't required on that matter. Naturally, it wouldn't matter how many times they "stated" it. In short, I was only speaking hypothetically.

However, that would make sense. The base path/routes they take could be programmed as map-specific, and copy/pasting these would be out of the question.

This shouldn't rule out the possibility of them hand-making routes for built-in Forge maps, should it?

+1 vote     reply to comment
AFellowStalker
AFellowStalker Aug 18 2012 replied:

I remember them saying it takes anywhere from days to weeks just to add the pathfinding to a mission.

+1 vote     reply to comment
TheTriangulum
TheTriangulum Sep 26 2012 replied:

why not bots

+1 vote     reply to comment
scopedknife
scopedknife Sep 8 2012 replied:

That is... weird, days to weeks? is it done by hand or cpu? maybe halo 4 has something similar to cryengine 3 where it's easy real time fast and dynamic.

+1 vote     reply to comment
λpone
λpone Nov 26 2012 replied:

Xbox is retarded.

+1 vote     reply to comment
crazyh206
crazyh206 Jul 29 2012 replied:

it would be good if you can command them as well like sending them in first to see if it is a ambush or trap

+3 votes     reply to comment
Poly_G
Poly_G Aug 8 2012 replied:

Yeah! :P

Then I could also see what would happen if a phantom hits a kill ball. xD

+1 vote     reply to comment
Jason_Zombolt
Jason_Zombolt Jul 23 2012 says:

If someone were to put the Pelican and the Longsword into a flying game, what would you guys think?

+1 vote     reply to comment
overwatchprivate
overwatchprivate Jul 23 2012 replied:

Unloackable longsword easter egg in a ace combat game,yes please!

+1 vote     reply to comment
Jason_Zombolt
Jason_Zombolt Jul 23 2012 replied:

Well, I can't do ace combat, but I have a flyable Longsword and Pelican.

+1 vote     reply to comment
overwatchprivate
overwatchprivate Jul 24 2012 replied:

I was saying that as a suggestion of sorts,a longsword in a dogfighting game would be really fun.I wasnt saying that you need to make one.Guess I worded my sentence a bit wrong.

+1 vote     reply to comment
Jason_Zombolt
Jason_Zombolt Jul 24 2012 replied:

But I did put a dog fighting longsword and pelican in to Hawx, they are downloadable now.

+2 votes     reply to comment
crazyh206
crazyh206 Jul 29 2012 replied:

did you give the longsword nukes

+1 vote     reply to comment
Jason_Zombolt
Jason_Zombolt Jul 31 2012 replied:

I am in the deep of hawx modding to figure out how to make new weapons.

+1 vote     reply to comment
crazyh206
crazyh206 Jun 13 2012 says:

i want to be able to fly a proper pelican and phantom as it was just a easter egg in halo reach but i want it to be avaliable in multiplayer and forge as then we can make awesome videos and make it look like a actual military insertion

+4 votes     reply to comment
Poly_G
Poly_G Jul 28 2012 replied:

That is the most genius thing I've ever heard anyone say, EVER 0_o.

+1 vote     reply to comment
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