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Homefront in Halo: Escalation Issue #6
Homeworld 2

Homefront in Halo: Escalation Issue #6

May 29, 2014 Homefront News 23 comments

V3LO's old supercarrier model makes a guest appearance in Halo: Escalation Issue #6!

Microsoft is reviving a well loved strategy game franchise
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Microsoft is reviving a well loved strategy game franchise

May 7, 2014 News 16 comments

Age of Empires? Halo Wars 2? Viva Pinata? Command and Conquer ?

Evolutions: April update
C&C3: Tiberium Wars

Evolutions: April update

Apr 25, 2014 Evolutions: Real Time Strategy Evolved News 4 comments

It's April and that's why we have our April update for this month. Today we showcase you the UNSC Grizzly, Falcon and Cyclops.

Evolutions: March update
C&C3: Tiberium Wars

Evolutions: March update

Apr 16, 2014 Evolutions: Real Time Strategy Evolved News 7 comments

Welcome to the first update in 2014, we got some remapped models and textures to show, and questions that have been asked and answered.

Updates #1 25/1/2014
C&C Generals: Zero Hour

Updates #1 25/1/2014

Jan 25, 2014 Contact Harvest News 3 comments

An update on what has been going on with the mod Contact Harvest

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Post comment Comments  (30 - 40 of 221)
Poly_G
Poly_G Jul 28 2012, 5:18pm says:

Personally, I'm tired of making forge maps alone offline... Why isn't it possible to spawn covenant forces out of the spawn points you can make?
Say for instance, that you wanted a phantom to spawn somewhere in the air, at (x) time with (x) amount of covies.

I would actually love to see the A.I. play around in the various traps I made throughout the maps. Just for kicks! xD. Does anyone else agree? Idk, it's just something I've always thought about...

+3 votes     reply to comment
AFellowStalker
AFellowStalker Aug 17 2012, 1:56am replied:

Because it would be completely impossible.

+1 vote     reply to comment
Poly_G
Poly_G Aug 17 2012, 12:44pm replied:

Care to explain? Elaborate maybe? Ya' know... Since I'm SO incredibly wrong. :/ Because that still isn't telling me why.

+1 vote     reply to comment
AFellowStalker
AFellowStalker Aug 17 2012, 12:50pm replied:

Halo relies on complicated and hand made path finding to allow the Covenant and marine units to move about, Bungie has stated on several occasions that because of this they can not allow people to use it in Forge.

+1 vote     reply to comment
Poly_G
Poly_G Aug 18 2012, 6:37pm replied:

I don't claim to have knowledge of Halo's source programming, nor do I feel the need to, thus, my informativeness isn't required on that matter. Naturally, it wouldn't matter how many times they "stated" it. In short, I was only speaking hypothetically.

However, that would make sense. The base path/routes they take could be programmed as map-specific, and copy/pasting these would be out of the question.

This shouldn't rule out the possibility of them hand-making routes for built-in Forge maps, should it?

+1 vote     reply to comment
AFellowStalker
AFellowStalker Aug 18 2012, 6:39pm replied:

I remember them saying it takes anywhere from days to weeks just to add the pathfinding to a mission.

+1 vote     reply to comment
scopedknife
scopedknife Sep 8 2012, 5:48pm replied:

That is... weird, days to weeks? is it done by hand or cpu? maybe halo 4 has something similar to cryengine 3 where it's easy real time fast and dynamic.

+1 vote     reply to comment
λpone
λpone Nov 26 2012, 11:02pm replied:

Xbox is retarded.

+1 vote     reply to comment
crazyh206
crazyh206 Jul 29 2012, 5:47am replied:

it would be good if you can command them as well like sending them in first to see if it is a ambush or trap

+3 votes     reply to comment
Poly_G
Poly_G Aug 8 2012, 12:24am replied:

Yeah! :P

Then I could also see what would happen if a phantom hits a kill ball. xD

+1 vote     reply to comment
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