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Evolutions - Unit Spotlight
C&C3: Tiberium Wars

Evolutions - Unit Spotlight

Apr 13, 2013 Evolutions News 20 comments

If you are following us on Facebook then you know we are having a record and submit competition for our latest UNSC Unit. It originally had 2 missile...

Alive in the field
C&C3: Tiberium Wars

Alive in the field

Mar 6, 2013 Evolutions News 4 comments

An in-depth analysis on what's happening with Evolutions.

Fireside Chat with Unikraken about the mod.
Sins of a Solar Empire

Fireside Chat with Unikraken about the mod.

Jan 3, 2013 Sins of the Prophets News 45 comments

Hey everyone, Unikraken here... I wanted to take a few moments and explain some things we've never really went into great depth about or have primarily...

Mod of the Year 2012 Voting state
C&C3: Tiberium Wars

Mod of the Year 2012 Voting state

Dec 8, 2012 Evolutions News 0 comments

Hello folks its that time of the year again, when we are sitting with our family around the Christmas tree singing songs open our presents we got from...

Mod of the Year
Sins of a Solar Empire

Mod of the Year

Nov 30, 2012 Sins of the Prophets News 17 comments

Hey everybody, Unikraken here, it's that time of the year again. Voting has begun for 2012 Mod of the Year. We'd really appreciate your vote in the Mod...

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Post comment Comments  (30 - 40 of 216)
JayREEZY
JayREEZY Jul 28 2012, 5:18pm says:

Personally, I'm tired of making forge maps alone offline... Why isn't it possible to spawn covenant forces out of the spawn points you can make?
Say for instance, that you wanted a phantom to spawn somewhere in the air, at (x) time with (x) amount of covies.

I would actually love to see the A.I. play around in the various traps I made throughout the maps. Just for kicks! xD. Does anyone else agree? Idk, it's just something I've always thought about...

+3 votes     reply to comment
APinkPanzer
APinkPanzer Aug 17 2012, 1:56am replied:

Because it would be completely impossible.

+1 vote     reply to comment
JayREEZY
JayREEZY Aug 17 2012, 12:44pm replied:

Care to explain? Elaborate maybe? Ya' know... Since I'm SO incredibly wrong. :/ Because that still isn't telling me why.

+1 vote     reply to comment
crazyh206
crazyh206 Jul 29 2012, 5:47am replied:

it would be good if you can command them as well like sending them in first to see if it is a ambush or trap

+3 votes     reply to comment
JayREEZY
JayREEZY Aug 8 2012, 12:24am replied:

Yeah! :P

Then I could also see what would happen if a phantom hits a kill ball. xD

+1 vote     reply to comment
Jason_Zombolt
Jason_Zombolt Jul 23 2012, 5:44pm replied:

Well, I can't do ace combat, but I have a flyable Longsword and Pelican.

+1 vote     reply to comment
overwatchprivate
overwatchprivate Jul 24 2012, 6:32pm replied:

I was saying that as a suggestion of sorts,a longsword in a dogfighting game would be really fun.I wasnt saying that you need to make one.Guess I worded my sentence a bit wrong.

+1 vote     reply to comment
Jason_Zombolt
Jason_Zombolt Jul 24 2012, 10:33pm replied:

But I did put a dog fighting longsword and pelican in to Hawx, they are downloadable now.

+2 votes     reply to comment
crazyh206
crazyh206 Jul 29 2012, 5:46am replied:

did you give the longsword nukes

+1 vote     reply to comment
Jason_Zombolt
Jason_Zombolt Jul 31 2012, 12:41pm replied:

I am in the deep of hawx modding to figure out how to make new weapons.

+1 vote     reply to comment
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