V3LO's old supercarrier model makes a guest appearance in Halo: Escalation Issue #6!
Age of Empires? Halo Wars 2? Viva Pinata? Command and Conquer ?
It's April and that's why we have our April update for this month. Today we showcase you the UNSC Grizzly, Falcon and Cyclops.
Welcome to the first update in 2014, we got some remapped models and textures to show, and questions that have been asked and answered.
An update on what has been going on with the mod Contact Harvest
Because it would be completely impossible.
Care to explain? Elaborate maybe? Ya' know... Since I'm SO incredibly wrong. :/ Because that still isn't telling me why.
Halo relies on complicated and hand made path finding to allow the Covenant and marine units to move about, Bungie has stated on several occasions that because of this they can not allow people to use it in Forge.
I don't claim to have knowledge of Halo's source programming, nor do I feel the need to, thus, my informativeness isn't required on that matter. Naturally, it wouldn't matter how many times they "stated" it. In short, I was only speaking hypothetically.
However, that would make sense. The base path/routes they take could be programmed as map-specific, and copy/pasting these would be out of the question.
This shouldn't rule out the possibility of them hand-making routes for built-in Forge maps, should it?
I remember them saying it takes anywhere from days to weeks just to add the pathfinding to a mission.
why not bots
That is... weird, days to weeks? is it done by hand or cpu? maybe halo 4 has something similar to cryengine 3 where it's easy real time fast and dynamic.
Xbox is retarded.
it would be good if you can command them as well like sending them in first to see if it is a ambush or trap
Then I could also see what would happen if a phantom hits a kill ball. xD
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