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Working on it, now it's time to tease you with some new features and effects!

Posted by Gunship_Mark_II on Dec 5th, 2012

Hey there lads, long time no see, i really wasn't able to make/post some new content lately, but now when i get some time i will try to take your attention to some more new features i have, well, let's get started. Keep in mind, i am trying to keep HL1 atmosphere and using only engine build features.

So, let me tell you what features i am gonna show you for now :

1. New Gore Effects - More gibs, gibs blood effects, blood decals, gib bounce sounds, more gibbing sounds, headshots, headshot decals, blood streams, Gibs with blood trails, unused gib pieces from some monsters like scientists/hgrunts/slaves.

2. New Explosion Effects - DIffirent kind of explosions for Grenades, Rockets, Env_Explosion's, Crossbow Bolt Explosions, with fancy light flash and light.

3. New Bullet impact particles - Now with debris and debris trails, every material has own bullet impact

4. Gauss - Now with fancy sparks and light effects.

5. Gluon Gun - Optimized effects/restored spark end.

Working alone, as always.
More to come.

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buffykiller Dec 5 2012 says:


+2 votes     reply to comment
neophus Dec 6 2012 says:

nice effects but for me blood effect it's exaggerated I don't like

+2 votes     reply to comment
Gunship_Mark_II Author
Gunship_Mark_II Dec 6 2012 replied:

I predicted it, that's why i have added these serverside convars :

mmod_bouncegibgore - more gore from gibs when they're colliding with something
mmod_bouncegibsounds - make gibs produce sounds while they're colliding with something
mmod_moregore - additional clientside gibs with blood trails
mmod_bloodcloud - blood cloud when gibbed toggle

+3 votes   reply to comment
hogsy Dec 6 2012 says:

Brilliant stuff :P

+1 vote     reply to comment
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