http://www.moddb.com/groups/half-life-creations-moddb/news News RSS feed - Half-Life Creations ModDB - Mod DB Subscribe to the Mod DB Half-Life Creations ModDB news feed, and get the latest updates as they are posted. en-us Mon, 27 Feb 2017 18:51:56 +0000 Copyright 2017, DBolical Pty Ltd Articles 180 News RSS feed - Half-Life Creations ModDB - Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/groups/half-life-creations-moddb/news 120 90 Lost Story Dev.Log #4 - Part Two: Photogrammetry for Materials http://www.moddb.com/games/hl2loststory/news/devlog4-p2 Thu, 24 Mar 2016 18:02:00 +0000 articles208720
Last time we've introduced you to the photogrammetry technique telling you about our first steps in creating high quality content using such technology. This time we will continue our tale about our exploits in such field of work but this time we will be focusing on material creation. Well, let's get to it.]]>
Lost Story Dev.Log #4 - Part Two: Photogrammetry for Materials Last time we've introduced you to the photogrammetry technique telling you about our first steps in creating high quality content using such technology. This time we will continue our tale about our exploits in such field of work but this time we will be focusing on material creation. Well, let's get to it.
Lost Story Dev.Log #4 - Part One: Photogrammetry for Models http://www.moddb.com/games/hl2loststory/news/devlog4-p1 Thu, 17 Mar 2016 19:04:47 +0000 articles208239
Winter is finally stepping back and spring is taking over, which means that we are happy to present our new Dev.Log! Initially the topic for this article was supposed to be a part of Dev.Log №3 prepared for the «Indie DB - 2015 Indie of the Year Awards» contest, but due to numeral reasons we couldn't talk about it in our previous Dev.Log. But as a saying goes - everything is happening for a reason. Now we have more time and a small remark has grown into a full developer's diary.]]>
Lost Story Dev.Log #4 - Part One: Photogrammetry for Models Winter is finally stepping back and spring is taking over, which means that we are happy to present our new Dev.Log! Initially the topic for this article was supposed to be a part of Dev.Log №3 prepared for the «Indie DB - 2015 Indie of the Year Awards» contest, but due to numeral reasons we couldn't talk about it in our previous Dev.Log. But as a saying goes - everything is happening for a reason. Now we have more time and a small remark has grown into a full developer's diary.
Tricky question http://www.moddb.com/groups/half-life-creations-moddb/news/tricky-question Thu, 25 Feb 2016 15:57:38 +0000 articles206637
We would like to play a game with you while we are preparing for our next Dev.Log! Specifically we would like to ask you a tricky question regarding the topic of out next Dev.Log. :)]]>
Tricky question We would like to play a game with you while we are preparing for our next Dev.Log! Specifically we would like to ask you a tricky question regarding the topic of out next Dev.Log. :)
RTSL: 2015 Awards http://www.moddb.com/groups/half-life-creations-moddb/news/rtsl-2015-awards Wed, 27 Jan 2016 15:00:59 +0000 articles204444
Check out the winners of the Run Think Shoot Live, Awards 2015.]]>
RTSL: 2015 Awards Check out the winners of the Run Think Shoot Live, Awards 2015.
Introducing SSAO+ and LOOT system http://www.moddb.com/groups/half-life-creations-moddb/news/introducing-ssao-and-loot-system Wed, 30 Dec 2015 21:02:00 +0000 articles202502
Since a couple of weeks before, we been teasing you with something called SSAO. What exactly is that, and why is so important? Grab a cup of tea, big explanation inside with fancy images!]]>
Introducing SSAO+ and LOOT system Since a couple of weeks before, we been teasing you with something called SSAO. What exactly is that, and why is so important? Grab a cup of tea, big explanation inside with fancy images!
Introducing HDR, weapon skins & gore system http://www.moddb.com/groups/half-life-creations-moddb/news/introducing-hdr-weapon-skins-gore-system Thu, 10 Dec 2015 08:19:00 +0000 articles201115
For those that still have doubts that GldSRC is not up for today standards, a couple of pictures to change their minds. Plus more info about some un-seen features.]]>
Introducing HDR, weapon skins & gore system For those that still have doubts that GldSRC is not up for today standards, a couple of pictures to change their minds. Plus more info about some un-seen features.
Mod of the Year 2015 - Story teaser http://www.moddb.com/groups/half-life-creations-moddb/news/mod-of-the-year-2015-story-teaser Mon, 30 Nov 2015 23:55:00 +0000 articles200279
Countdown is over! MOTY awards just started and here's our trailer for it.]]>
Mod of the Year 2015 - Story teaser Countdown is over! MOTY awards just started and here's our trailer for it.
Technical feats and thank you! http://www.moddb.com/mods/half-life-1-arrangement/news/technical-feats-and-thank-you Fri, 03 Apr 2015 23:17:39 +0000 articles182691
As many of you did see in a previous update, we are excited to share a few technical improvements we did the last couple of weeks. Cool pictures in. Take a peek :)]]>
Technical feats and thank you! As many of you did see in a previous update, we are excited to share a few technical improvements we did the last couple of weeks. Cool pictures in. Take a peek :)
Help hosting the game and surprises! http://www.moddb.com/mods/half-life-1-arrangement/news/help-hosting-the-game-and-surprise Mon, 02 Mar 2015 19:07:32 +0000 articles180243
The file hosting service that we use only can get us that far. Plus, some new images in a very special format you probably heard about ;) Plus GDC thingy.]]>
Help hosting the game and surprises! The file hosting service that we use only can get us that far. Plus, some new images in a very special format you probably heard about ;) Plus GDC thingy.
ARRANGEMENT 2015 - In Depth http://www.moddb.com/mods/half-life-1-arrangement/news/arrangement-2015-in-depth Sat, 14 Feb 2015 01:18:35 +0000 articles178933
A quick summary on what we have and what lies ahead for this project.]]>
ARRANGEMENT 2015 - In Depth A quick summary on what we have and what lies ahead for this project.