This is the ModDB group for the Half-Life Creations website! Half-Life Creations was conceived in 2006 then created in 2007 by Thomas "Editor321" and James "Minuit". It was designed to be a haven for modelers, skinners, coders and developers of all types that have a focus with Half-Life, Half-Life 2 and anything related to the both of them. It is the mission statement of this web site to provide a professional atmosphere in one of the most well respected gaming communities on the face of the earth. Third party developers have shown us through Counter Strike, Day of Defeat and many other official modifications can be improved upon by the talent in these communites. We hope to build a strong community where all developers can chat, exchange ideas, release work and find web hosting for their own projects.

Description

Sledge is a completely free and open-source replacement for Valve's Hammer Editor, with a focus on compatibility with both Goldsource and Source engines. The purpose of Sledge is to offer advanced editing features from later versions of Hammer and other editors and make them available to all users, regardless of which engine they choose to use.

Preview
Sledge Alpha Build
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ChromeAngel
ChromeAngel - - 708 comments

This looks interesting. I take it you are targeting Goldsource first because it's simpler?

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TKAzA Author
TKAzA - - 3,154 comments

I think its because source is built on goldsource, so if it will work with hl1 it should be easy to translate to hl2. But that's just my speculation, just added it here to share the love.

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markh-marchiori
markh-marchiori - - 1 comments

In the image is said it's free and open source replacement for VHE, VHE was not free and open source? Or just free?

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circleubuntu
circleubuntu - - 18 comments

hammer is free, you just need the source sdk, nothing more, nothing less

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NoNameBadass
NoNameBadass - - 137 comments

When I try to run a map, It says Please set up the build tools for this game profile?

IDK how to do this

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Guest
Guest - - 687,512 comments

You need to get the bsp, vis and csg compilers first. Get the compilers somewhere from the internet.

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