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Dream Engines: Nomad Cities - Swarms update is live
Dream Engines: Nomad Cities

Dream Engines: Nomad Cities - Swarms update is live

Dream Engines: Nomad Cities 2 comments

The swarms update changes the feel and pacing of combat by introducing enemy swarms, lots of rapid-fire weapons and explosions that make combat faster...

Dream Engines: Nomad Cities - Outskirts update is live
Dream Engines: Nomad Cities

Dream Engines: Nomad Cities - Outskirts update is live

Dream Engines: Nomad Cities

The outskirts update is a significant change in how you play the game, allowing players to build outside the city, spending more time building and less...

Dream Engines dev update - research tree, victory conditions, city inhabitants
Dream Engines: Nomad Cities

Dream Engines dev update - research tree, victory conditions, city inhabitants

Dream Engines: Nomad Cities

Some of our latest updates include a new research tree, a way to win the game, visual representation of the city's inhabitants, and other goodies.

Dream Engines dev update - active abilities, new user interface, raids
Dream Engines: Nomad Cities

Dream Engines dev update - active abilities, new user interface, raids

Dream Engines: Nomad Cities 1 comment

In this update we talk about our decision regarding publishers, our new mech design, active abilities, we show our new user interface, and some plans...

Empires in Ruins - Early Access Diaries #1
Empires in Ruins

Empires in Ruins - Early Access Diaries #1

Empires in Ruins

The journey has began for real with our Early Access release. We've now got 12 months to gather feedback, polish and evolve the game, created a community...

Empires in Ruins - Roadmap to Early Access
Empires in Ruins

Empires in Ruins - Roadmap to Early Access

Empires in Ruins

We're only two days away from your Early Access release, after 5+ years of work. You guys obviously have the right what's coming next, when and how!

Empires in Ruins - Ingame feedback system
Empires in Ruins

Empires in Ruins - Ingame feedback system

Empires in Ruins

Barely 3 months from early access release, we added an ingame system to simplify feedback and bugs report.

Empires in Ruins - Oomph is the word
Empires in Ruins

Empires in Ruins - Oomph is the word

Empires in Ruins 2 comments

For the last several months, we've been working on the game campaign and main map mechanics. Defining the specific genre of Empires in Ruins is quite...

Empires in Ruins - Autoresolving battles
Empires in Ruins

Empires in Ruins - Autoresolving battles

Empires in Ruins

Even though battles are a core component of Empires in Ruins, in order to satisfy different types of gamer, and not to impose our own style on each run...

Development news - pricing system/user-groups!
Computer Tycoon

Development news - pricing system/user-groups!

Computer Tycoon

Development news before the coming update. New pricing system and user-groups, more sales information, etc.

Empires in Ruins - The Unity update struggle
Empires in Ruins

Empires in Ruins - The Unity update struggle

Empires in Ruins 2 comments

It was about time we did update the project ot the latest unity, but we knew it was not gonna be completely painless. But it could have been worse nevertheless...

Empires in Ruins - Designing new battles
Empires in Ruins

Empires in Ruins - Designing new battles

Empires in Ruins

How does level design happens in Empires in Ruins? How and what does Dr.H think of when he works on a new map, and how does Jephyr makes that design come...

Empires in Ruins - Chapter I, "Something wicked this way comes."
Empires in Ruins

Empires in Ruins - Chapter I, "Something wicked this way comes."

Empires in Ruins

Empires in Ruins campaign is strongly plot-driven. While not planning to spoil anyhow the progression, we thought it might be nice to offer a bit of summary...

Empires in Ruins events report - Rezzed (UK) and GDD (Estonia)
Empires in Ruins

Empires in Ruins events report - Rezzed (UK) and GDD (Estonia)

Empires in Ruins 2 comments

We did survive taking Empires in Ruins to Rezzed (London) and GDD (Tallinn) and we came back with a little report about how it went!

An unromantic analysis of Rebellion
Empires in Ruins

An unromantic analysis of Rebellion

Empires in Ruins

Each turn during the EiR campaign, the provinces tend to lose more or less stability to the Rebellion according to the way they are managed. Rebellion...

Empires in Ruins - Advanced towers
Empires in Ruins

Empires in Ruins - Advanced towers

Empires in Ruins

Whereas the base towers we did present the last time are the foundation of your defenses, they will hardly be enough to bring you victory once the situation...

Empires in Ruins - Research system
Empires in Ruins

Empires in Ruins - Research system

Empires in Ruins

While during the short and frenetic campaign in the Western Marches a long-term classic 4X-like research system would be out of place, Chief engineer...

Empires in Ruins - Base towers
Empires in Ruins

Empires in Ruins - Base towers

Empires in Ruins

In Empires in Ruins, Towers do constitute the bulk of your military force. Given the lack of men for a real army and all-in attack, Sarge needs to resort...

Empires in Ruins - Sergeant Hans Heimer
Empires in Ruins

Empires in Ruins - Sergeant Hans Heimer

Empires in Ruins

While far from being an RPG game, Empires in Ruins puts quite some focus on Sergeant Hans Heimer, the main character. During the campaign, battles, characters...

Empires in Ruins - The settings
Empires in Ruins

Empires in Ruins - The settings

Empires in Ruins

It's the year 475 after the fall of the Cassadian Empire in the Young Kingdoms. The focus of our story is the Principality of Koth, a small realm ruled...

Empires in Ruins - Natural resources
Empires in Ruins

Empires in Ruins - Natural resources

Empires in Ruins 1 comment

In Empires in Ruins, provinces do have some geographical features that can't be changed and that do imbue the province with some peculiarities. Scouting...

Empires in Ruins - Krovan Kindom, Discipline and Technology
Empires in Ruins

Empires in Ruins - Krovan Kindom, Discipline and Technology

Empires in Ruins

While the Rebels are the one that got all this started, they might not be the biggest treat you will be facing in the Western Marches...

Empires in Ruins - Rebellion, the clans are marching
Empires in Ruins

Empires in Ruins - Rebellion, the clans are marching

Empires in Ruins

The clan's are marching 'gainst the law, bagpipers play the tunes of war, Death or glory I will find, Rebellion on my mind.

Elements of Artifice Part 1 - Exotic Armaments
Illyriad - 4X Grand Strategy MMO

Elements of Artifice Part 1 - Exotic Armaments

Illyriad - 4X Grand Strategy MMO

Research and discover up to 125 new pieces of equipment, completely changing the face of warfare across Illyriad.

Public beta open for testing
Empires in Ruins

Public beta open for testing

Empires in Ruins 2 comments

I admit it, it took us quite some time, but what can we do, we're quality freaks. While not fully ready, the battle system is not open for testing, single...

Empires in Ruins entering pre-beta
Empires in Ruins

Empires in Ruins entering pre-beta

Empires in Ruins

Even though we would postpone forever because we're never happy enough of the results, we are about to enter a new beta round with Empires in Ruins, and...

Computer Tycoon - News & The Manager System
Computer Tycoon

Computer Tycoon - News & The Manager System

Computer Tycoon 3 comments

Computer Tycoon is the first game about computer evolution - under early access. In this article, I'd like give some feedback about my progress and the...

Judgment released after 2 years in Early Access, includes a story-based campaign
Judgment: Apocalypse Survival Simulation

Judgment released after 2 years in Early Access, includes a story-based campaign

Judgment: Apocalypse Survival Simulation 1 comment

Combining an innovative demon-apocalypse setting, RPG elements, deep tactical combat and complex base economy with a story-based campaign, Judgment's...

New UIs are coming
Empires in Ruins

New UIs are coming

Empires in Ruins

Few things (well, more than few, but these are among the star ones) can make or break a game as easily as the quality of its UIs. Whereas a smart, clean...

Update about the coming BIG changes in Computer Tycoon
Computer Tycoon

Update about the coming BIG changes in Computer Tycoon

Computer Tycoon 1 comment

Computer Tycoon is still under early access, and it is going to change a lot. Here I will show you some of the biggest ones, or at least the visually...