Welcome to the Global Defence Initiative Commander.
In 1995 the Brotherhood of Nod started drasticly increasing their influence on the world, with corruption, media manipulations and terrorism. They seek to spread and advance the dangers of Tiberium, and by doing so also dooming the world.
The GDI is the only force standing in their way, employing large formations of battle tanks and infantry to defend and secure the globe. Over the decades the war for Tiberium dominance has advanced both factions, The Brotherhood has come to rely on hit-and-run tactics and stealth, deploying their sophisticated Stealth Generators to literally make their units vanish. (On the contrary is no match for GDI's advanced sensor arrays!)
GDI instead relies on massive force and super-heavy vehicles to destroy the enemy.
Don't just choose GDI for our military dominance but for our way of life, fighting to preserve freedom for the people and our world!


 

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Thanks for voting we made it in the top 100
C&C Generals: Zero Hour

Thanks for voting we made it in the top 100

Dec 11, 2013 Tiberian Sun Redux News 2 comments

I'll like to thank everybody for voting for us, thanks to you we made it in the top 100 of Mod of the Year 2013.

Vote for us in MOTY 2013
C&C Generals: Zero Hour

Vote for us in MOTY 2013

Dec 2, 2013 Tiberian Sun Redux News 1 comment

It's that time for the year again commanders, and we are honored to be Nominated for Mod of the year together with over 1000 other mods. So we have a...

MotY 2013, Beta 1.4
C&C3: Tiberium Wars

MotY 2013, Beta 1.4

Dec 1, 2013 Tiberian Apocalypse News 4 comments

It's that time of the year again: Mod of the Year 2013. Additionally, I have a little early Christmas gift for you.

Tiberian sun redux update #23
C&C Generals: Zero Hour

Tiberian sun redux update #23

Nov 21, 2013 Tiberian Sun Redux News 5 comments

This update is a forgotten update with a small GDI TD update, we have already announced that the forgotten will be include in the mod for mappers so of...

Tiberian sun redux update #22
C&C Generals: Zero Hour

Tiberian sun redux update #22

Nov 12, 2013 Tiberian Sun Redux News 2 comments

How it's going commander, ready for the 22 news article ?

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Post comment Comments  (40 - 50 of 161)
The_Mastodon
The_Mastodon Jun 2 2011, 1:05am says:

One of the things I like most about Tiberian Sun is that it's the only C&C game where Infantry aren't total cannon fodder.

+2 votes     reply to comment
The_Mastodon
The_Mastodon Jun 1 2011, 12:24pm says:

Waiting ever so patiently for Tiberian Sun Rising.

+2 votes     reply to comment
The_Mastodon
The_Mastodon May 9 2011, 5:31am replied:

*pokes pandemic--hour*

Oh I thought it was a thing we were doing, No?

+4 votes     reply to comment
pandemic--hour
pandemic--hour May 29 2011, 11:48pm replied:

YES ^^

+3 votes     reply to comment
Ricochet-
Ricochet- Jun 1 2011, 8:29am replied:

*decides to look around on a orca*
still is unable to find

+1 vote     reply to comment
Phoenix^^
Phoenix^^ Jun 1 2011, 12:53pm replied:

*fires a signal flare into sky which is made of free copy's of the paradox mod*

+1 vote     reply to comment
Ricochet-
Ricochet- Jun 2 2011, 7:23am replied:

*sees Phoenix and picks up*
still looking for pandemic--hour

0 votes     reply to comment
pandemic--hour
pandemic--hour Jun 2 2011, 10:08am replied:

*finds a detpack*
*thinking face....*
*levels down a random Nod structure to get attention*

+1 vote     reply to comment
Ricochet-
Ricochet- Jun 3 2011, 1:30am replied:

*sees an explosion*
decides to land and look around

+1 vote     reply to comment
Phoenix^^
Phoenix^^ Jun 3 2011, 12:49pm replied:

*cough* were there's nod structures there's going to be sam sites

+2 votes     reply to comment
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