The ring system works just like Sonic The Hedgehog, it currently supports 50 rings, gaining more than the maximum limit will play the sonic 1 extra life sound and give full health on death, preventing death from happening to simulate an extra life.
Also included this time is random lying down firing animations, once one is randomly chosen it remains the lying down firing animation for that unit for the remainder of the match.
No matter how much I tried, it was always a complete failure to put in random heights for infantry, they ended up being blue mutants dragging their legs on the ground like clowns on map reload. So until then thats going to be commented out of the code in human.inc until it is fixed.
Mod used: Dynamic Campaign Generator AS2 release Moddb.com, and Apone's Half Life 2 Mod Moddb.com
and a few things I'm trying to work on for the next version of the MLG mod.
The ring system works just like Sonic The Hedgehog, it currently supports 50 rings, gaining more than the maximum limit will play the sonic 1 extra life sound and give full health on death, preventing death from happening to simulate an extra life.
Also included this time is random lying down firing animations, once one is randomly chosen it remains the lying down firing animation for that unit for the remainder of the match.
No matter how much I tried, it was always a complete failure to put in random heights for infantry, they ended up being blue mutants dragging their legs on the ground like clowns on map reload. So until then thats going to be commented out of the code in human.inc until it is fixed.
XD XD XD Your scripting skills are over the top Sonne.