The contest!


If you whant to your screenshot has appeared in the new animated header of the group ADD your images to the gallery with a mark "GEM!Contest" in the title.

Rules:

  • Landscapes are appreciated
  • WW2 theme
  • Hight quality stuff (no flat lands with one tree)

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3D's Max - Exporting Objects With Multiple Volumes To MOW
Game

3D's Max - Exporting Objects With Multiple Volumes To MOW

Jul 20, 2014 GEM 2 Editor Fan club Tutorial 4 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*
Men of War: Assault Squad

3D's Max - Exporting Plants To MOW *7/20/14*

Jul 18, 2014 U.N.I.T. MOD Tutorial 4 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW
Men of War: Assault Squad

3D's Max - Exporting Weapons To MOW

Nov 26, 2013 U.N.I.T. MOD Tutorial 13 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting Entourages To MOW *7/18/14*
Game

3D's Max - Exporting Entourages To MOW *7/18/14*

Nov 24, 2013 GEM 2 Editor Fan club Tutorial 8 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Human Models To MOW
Game

3D's Max - Exporting Human Models To MOW

Aug 21, 2013 GEM 2 Editor Fan club Tutorial 18 comments

In this tutorial you will see how to export models from the 3ds max to MoW autor: Vora_bat translation: [killz]

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Post comment Comments  (360 - 370 of 799)
KIIRI
KIIRI Feb 6 2014, 2:47am says:

Pleas Help me.
"3DX File" cannot be displayed by "3dsMax".
Is it better for this to let a "blender" etc. pass once?

0 votes     reply to comment
KIIRI
KIIRI Feb 9 2014, 5:07am replied:

Although it was too late, I was mistaken in the place to write in. xd

+1 vote     reply to comment
Ardman55
Ardman55 Dec 31 2013, 7:24pm says:

HAPPY NEW YEAR TO ALL OF YOU!
2014 **** YEAH!

+7 votes     reply to comment
Nordique Online
Nordique Dec 31 2013, 1:14pm says:

Late merry christmas to everybody and I wish you all an Happy new year ! May the greatest mods for this game be released and the best maps be shown :)

~W

+6 votes     reply to comment
TerranMarine
TerranMarine Dec 30 2013, 1:14pm says:

Which files do I go to if I want to change the maximum squad size or the units that can be bought in Multiplayer?

+4 votes     reply to comment
[killz] Creator
[killz] Jan 10 2014, 5:35am replied:

If you talking about a 10 man squad, then you can't change this amount.
All set up's for multiplayer are located in this folder "gamelogic.pak\set\multiplayer"

+3 votes   reply to comment
TerranMarine
TerranMarine Jan 10 2014, 6:24pm replied:

Thanks for the help.

+1 vote     reply to comment
SierraGolf5
SierraGolf5 Dec 22 2013, 11:59pm says:

Is it possible for someone to make desert versions of the German soldier in MoWCH, along with shorts and everything. And a British and Italian version too?

+1 vote     reply to comment
Frimlof
Frimlof Dec 21 2013, 10:22am says:

Is there a way to change the gem editor controls ? My middle mouse is broken and now i can't rotate lol

+1 vote     reply to comment
Kill_Time Creator
Kill_Time Dec 17 2013, 10:46am says:

hey guys can i be mod n stuff ,i'm the first guy to join this group after dubontime created it and watched stuff happen until now and i think its time to ask this

+4 votes   reply to comment
offensivebias728
offensivebias728 Dec 16 2013, 2:59pm says:

I'm trying to create a rocket entity for a rocket launcher weapon. (like the panzerfaust rocket entity)

What object properties would I need for the model of the rocket entity
(not the launcher, but the actual rocket that's fired)

+2 votes     reply to comment
DUBONTIME™ Creator
DUBONTIME™ Dec 16 2013, 10:37pm replied:

I'm trying to find out for myself too. Look at the definition and .mdl files.

+2 votes   reply to comment
offensivebias728
offensivebias728 Dec 17 2013, 12:28am replied:

I've done some poking around, my guess is there must be a point helper on the ends of rocket entities that link it to the Foresight3 (barrel end) point on the launcher.

Haven't been able to access the mdl files, any tips?

+3 votes     reply to comment
Kill_Time Creator
Kill_Time Dec 17 2013, 10:29am replied:

PM to me i will help ya

+3 votes   reply to comment
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