From now in GEM 2 Editor Fan club following rules apply:
3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...
3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...
3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!
3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...
Is there a way to merge 2 maps ???
No, you can only copy the objects from one map to another, but you need to recreate terrain with hands
Eh. Sadly, i am not sure about this.
Hello, does anyone here still plays soldier heroes of WWII i have a problem so Help me out!.
I brought that old game from GOG.com and the Editor is fake like it starts Via a Bat file and i cant create maps nor breeds permanently save and the worst is it always have a Russian flag at the control panel i asked the GOG.com about this they told me to contact a friend with the Steam or retail owner who has the original editor and ask him to send but i dont have any SHOWWII playing friends so can you help me!!! please after playing men of war Assault squad 2 sucking SP soldiers look more good.
By the way it says that it inculdes the Offical Editor but its Fake trust me its not like MOW one.
the editor that you are using is the "Mission" editor that starts with bat file. and its Official
if you want to make a map get the "MAP" editor which is different program
i dont understand what do you want, but if you're talking about editor localization.
Take it here.
Load it from bat file
it works exactly the same how you said. There is no diffrent type of editor
I might make a Zombie mod using the content from Left 4 Dead.
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How the **** are you posting a comment then? o.0
I used Public Pc....
I'm at it again!!!
TO FIX THE SET COMMANDER PROBLEM IN AS2, open up gamelogic.pak, go into set, panel control, and copy the files to your mods panel control folder, back them up so you can put your custom panel controls in afterwards.
In As1,mow,mow ch,mow v(you get the point) the panel controls are all the same, YET in As2 the dev's removed some panel controls that the other games used to use.
TL;DR Replace your mods set/panel_control files with As2's, and make sure to back up the mod's panel control files. After that you can add in your own custom panel_control functions you made yourself.
After that its a whole lot starting up, ecountering the next error to fix. deleting Ownershadow(AS2 doesn't recognize that for some reason) from properties/shadow files, and copying definitions such as vision "none" to your mods set/vision files definitions. Then theres tank definitions such as Abm_medium, that can be copied from AS2's property tank_unarmed over to your mod's tank_unarmed.ext.
TL;DR :|, Copy definitions from AS2's pak files and place them in your mod's .ext or .inc files. The files to change depend on what file was referenced when the editor crashed.
I got my mods working, but AS2's editor is sooo slow on my system, to be honest the only reason I wanted to play AS2 is because of the unit killcount....
In total it took me almost 4 hours getting it all to work, I even sometimes get block_start_expected error after some time. But I can still just copy my mods to any men of war game. Kind of makes me want to buy more so I can play as a modern american soldier in vietnam(I haven't bought mow:vietnam yet)!
everytime I crashed I always thought of this:
expect a larger tutorial on this from me in sometime!!!
You do know that most of the set,button,panels, properties are reworked in as2 that you need to rewrite essential files to make it 100% compatible?, drag and dropping every set properties over the old mods will make the game run but it wont function correctly.
If you need help rewriting stuff pm me I will help you
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