From now in GEM 2 Editor Fan club following rules apply:
3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...
3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...
3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!
3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...
Would anyone Know a Link for the Ufo Aftermath mod i went on this Vk.com but i could not find a link any help would be much Appreciated :)
Here you go i dont know but something tells me i downloaded from this site.
I am a new member so i cant post URL and links PM for this..
Asking questions in the forum is useless.
We are people too, and sometimes do not have time or forget to check the forum, so just wait. Also asking questions here leads to confusion as the comments are not working properly, and gather to the flow of confusing information.
Ok sorry man i know its tough and burden of Work all over the World.
if texture memory passes 2GB game crashes
Hey everyone. I wanted to warn people who are using any content ported from Arma 2.
Arma content uses extremely large texture files!
make sure you use a texture file compressor (http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/the-compressonator/) to reduce the size of a texture.
Otherwise if you spawn too much arma content ingame, you'll crash MoW
Well i'm making map with lots of arma content in it and it hasn't crashes yet like ground textures and buildings etc.
***************** Exception *****************
Cannot link not game_entity object (egameentityplacer.cpp, 696)
does anyone know what causes this error?
Maybe this is answer? "Cannot link not game_entity object"
So when it happens?
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