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Mar 14, 2015 Article 4 comments

From now in GEM 2 Editor Fan club following rules apply:

3D's Max - Exporting Objects With Multiple Volumes To MOW

3D's Max - Exporting Objects With Multiple Volumes To MOW

Jul 20, 2014 Tutorial 5 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*
Men of War: Assault Squad 2

3D's Max - Exporting Plants To MOW *7/20/14*

Jul 18, 2014 U.N.I.T. MOD Tutorial 5 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW
Men of War: Assault Squad 2

3D's Max - Exporting Weapons To MOW

Nov 26, 2013 U.N.I.T. MOD Tutorial 15 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting Entourages To MOW *7/18/14*

3D's Max - Exporting Entourages To MOW *7/18/14*

Nov 24, 2013 Tutorial 8 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

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Post comment Comments  (310 - 320 of 1,066)
Spike-Bozzled
Spike-Bozzled Nov 24 2014, 10:27pm says:

Hey gents, I'm having a bit of trouble. Is it possible to change the splash image that pops up when you launch the game? I've attempted to do this, the file paths are all correct, but the flash image is still the one from the vanilla game.

+1 vote     reply to comment
Sonne2
Sonne2 Nov 25 2014, 12:32am replied:

if all else fails, delete the original splash screen from

resource\game.pak\interface\

+1 vote     reply to comment
Sonne2
Sonne2 Nov 25 2014, 12:24am replied:

go into resource\game.pak\interface\

splash_eng is the single players splash screen
splash_editor is the editor's splash screen

for your mod to overwrite the splash screen in the editor: mods\ <yourmod> \resource\interface\splash_editor.bmp

+1 vote     reply to comment
Spike-Bozzled
Spike-Bozzled Nov 25 2014, 2:23am replied:

Thanks!

+1 vote     reply to comment
KingKetsa
KingKetsa Nov 18 2014, 5:21am says:

Need a quick answer

I want to set up a task to defend an area and the enemy has to suffer X ammount of casualties to complete it.

How do I go about this?

+1 vote     reply to comment
warrior_1
warrior_1 Nov 19 2014, 2:34pm replied:

Well you can use an entity condition and put if x or more enemies are dead(put there the player you use as enemy), mission objective completed.

+1 vote     reply to comment
KingKetsa
KingKetsa Nov 19 2014, 3:03pm replied:

How exactly would I do that

+1 vote     reply to comment
warrior_1
warrior_1 Nov 20 2014, 4:33pm replied:

You can watch some of 123stealthbomber tutorials on youtube and, as Apone said, study existing missions.
Anyway, just create new trigger, right click on the blank field under condition and select an entity condition.

+1 vote     reply to comment
λpone
λpone Nov 19 2014, 10:32pm replied:

"Entities" trigger condition. Study existing missions.

+1 vote     reply to comment
UPMarksman
UPMarksman Nov 17 2014, 6:41am says:

Just last question! How can I adjust river leveled with a man swimming? Thank you for reply!!

+1 vote     reply to comment
[killz] Creator
[killz] Nov 17 2014, 6:53pm replied:

You need to set up water level in hight options optimal variant -1

+1 vote   reply to comment
DUBONTIME™ Creator
DUBONTIME™ Nov 18 2014, 12:54am replied:

Also if you place water on the map prior to doing that. It will automatically move according to the level you set it to! ;)

+1 vote   reply to comment
UPMarksman
UPMarksman Nov 18 2014, 3:37am replied:

Thank you all so much!!!

+1 vote     reply to comment
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