GEM 2 Editor Fan club
        Group Admins:              
               
  • [killz]                                                                     
  • DUBONTIME
  • Kill_Time
  • JG54_Cule







                                                                                                                                                          


Image RSS Feed Latest Screens
Call to Arms Call to Arms telega2 and awning_wood
Articles RSS Feed Latest Articles
3D's Max - Exporting Objects With Multiple Volumes To MOW
Game

3D's Max - Exporting Objects With Multiple Volumes To MOW

Jul 20, 2014 GEM 2 Editor Fan club Tutorial 4 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*
Men of War: Assault Squad

3D's Max - Exporting Plants To MOW *7/20/14*

Jul 18, 2014 U.N.I.T. MOD Tutorial 4 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW
Men of War: Assault Squad

3D's Max - Exporting Weapons To MOW

Nov 26, 2013 U.N.I.T. MOD Tutorial 13 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting Entourages To MOW *7/18/14*
Game

3D's Max - Exporting Entourages To MOW *7/18/14*

Nov 24, 2013 GEM 2 Editor Fan club Tutorial 8 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Human Models To MOW
Game

3D's Max - Exporting Human Models To MOW

Aug 21, 2013 GEM 2 Editor Fan club Tutorial 15 comments

In this tutorial you will see how to export models from the 3ds max to MoW autor: Vora_bat translation: [killz]

Media RSS Feed Latest Video
Post comment Comments  (310 - 320 of 700)
λpone
λpone Nov 3 2013, 12:42am says:

Is it possible to make a specific unit never take cover?

+1 vote     reply to comment
AubeSangante
AubeSangante Oct 15 2013, 9:25pm says:

Someone can adapt this models for Mow ? Tf3dm.com

+1 vote     reply to comment
lukeisonfirex
lukeisonfirex Sep 25 2013, 7:54am says:

Anyone else unable to access the DMS website forums?

+3 votes     reply to comment
Korba_MDB
Korba_MDB Oct 2 2013, 4:33pm replied:

They've been down for awhile. This happened a couple of years ago kind of the same way again. "Maintenance", and then the forums are offline for a year.
That's what you get with an amateur company like DMS though. I'm just glad I decided against backing their modern mow clone, god knows if that'll ever see the light of day.

+2 votes     reply to comment
Luthorian
Luthorian Oct 2 2013, 8:13pm replied:

Youtube.com

And it's not a clone, it's an improved version of the engine with a few extra features.

+2 votes     reply to comment
Korba_MDB
Korba_MDB Oct 3 2013, 6:48am replied:

All I see is what can already be accomplished by experienced modders (take a look around at a few profiles of the people in this group, you'll see with ENB and some modding savvy, you can make a scene almost identical to the one in that video), nothing stands out to me and nothing in that video nor your comment counters what I posted. DMS forums go down once in awhile and rarely come back up because DMS really doesn't give a **** about community, nor is their game going to be setting any new ground not already covered by modders here ;)

+1 vote     reply to comment
Luthorian
Luthorian Oct 3 2013, 8:13am replied:

Can modders add multi-core support to the engine? Now I don't expect much to come of it seeing as they still use the same outdated animations and core mechanics, but they did mention some interesting features such as dynamic squad icons based on squad loadout (such as marking out what squads have rocket launchers for example) and weapon customization that if they do go through with it, would mean true underbarrel weapons such as grenade launchers could be made as part of a single weapon.

I for one would welcome the latter feature for Men of the Emperor, as it would enable the creation of plenty of wargear. You'd think people would be happy with DMS actually adding stuff instead of making lackluster add-ons like MoW:V or MoW:CH.

+1 vote     reply to comment
Korba_MDB
Korba_MDB Oct 3 2013, 11:28am replied:

I wasn't pleased with the addons such as vietnam or condemned heroes either, it was quite obviously just an attempt by 1C to milk the franchise as much as they could, but honestly DMS don't give a **** about community, and what has been said, and what will eventually be in the release versions can vary greatly (just take a look at any of the early announcements and info about any game and compare it to the end product).
Multicore support? No, of course modders can't add that with the current tools, they/we don't have access to the sourcecode, but call to arms is hardly advancement in my book. Also note that you've picked on one part of my original post (which was the footnote, the minor part), and ignored the main part, that DMS is about as **** as they come when it comes to community interaction and support, right down there with Atari to be honest. I mean they can't even keep forums online for more than 2 years straight without a huge break of half year or more, there is basically zero interaction from the developers when it comes to modders and the community, is it any wonder that they're at less than 15% of their first milestone goal after...how many months?

I don't know, I guess maybe I've been spoiled by the likes of Paradox Development Studio and how much they interact and support modding of their products, right down to actually talking with modders over skype/steam...

+1 vote     reply to comment
Luthorian
Luthorian Oct 3 2013, 2:21pm replied:

Was talking only about Call to Arms, I fully agree with you about DMS not giving a steaming pile of pixels about us.

+1 vote     reply to comment
Korba_MDB
Korba_MDB Sep 21 2013, 2:15pm says:

Anyone know how to add breakable glass to the windows of vehicles?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Established
Apr 18, 2011
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this group
Share
Embed Buttons

Promote GEM 2 Editor Fan club on your homepage or blog by selecting a button and using the HTML code provided (more).

GEM 2 Editor Fan club
GEM 2 Editor Fan club
Statistics
Members
249
Rank
9 of 16,092
Watchers
103 members
Addons
42
Files
15
Features
1
Tutorials
14