The contest!


If you whant to your screenshot has appeared in the new animated header of the group ADD your images to the gallery with a mark "GEM!Contest" in the title.

    Rules:

  • Landscapes are appreciated
  • WW2 theme
  • Hight quality stuff (no flat lands with one tree)

 

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GEM!Contest III GEM!Contest II GEM!Contest I
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3D's Max - Exporting Objects With Multiple Volumes To MOW
Game

3D's Max - Exporting Objects With Multiple Volumes To MOW

Jul 20, 2014 GEM 2 Editor Fan club Tutorial 4 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*
Men of War: Assault Squad

3D's Max - Exporting Plants To MOW *7/20/14*

Jul 18, 2014 U.N.I.T. MOD Tutorial 4 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW
Men of War: Assault Squad

3D's Max - Exporting Weapons To MOW

Nov 26, 2013 U.N.I.T. MOD Tutorial 13 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting Entourages To MOW *7/18/14*
Game

3D's Max - Exporting Entourages To MOW *7/18/14*

Nov 24, 2013 GEM 2 Editor Fan club Tutorial 8 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Human Models To MOW
Game

3D's Max - Exporting Human Models To MOW

Aug 21, 2013 GEM 2 Editor Fan club Tutorial 15 comments

In this tutorial you will see how to export models from the 3ds max to MoW autor: Vora_bat translation: [killz]

Media RSS Feed Latest Video
Post comment Comments  (310 - 320 of 723)
TerranMarine
TerranMarine Nov 19 2013, 7:08pm says:

If I were to download a mod for Men of war Assault squad, what would I need to do to make the content of it work in the GEM editor for MOW1?

+1 vote     reply to comment
DUBONTIME™
DUBONTIME™ Nov 20 2013, 9:10pm replied:

you would have to manually rewrite definitions for guns, vehicles, items etc... if they have an error message. otherwise it should work if it doesn't give error message.

+1 vote     reply to comment
TerranMarine
TerranMarine Nov 20 2013, 9:35pm replied:

I think I should be more specific. I wanted to play men of war with Zlatorog's Hungarian Vehicles pack. However, when I tried to run it, I got an error message that had something to do with the stats for the 105MM cannon. If I showed you a screenshot of the message would you be able to tell what I need to do change in the definition file?

+1 vote     reply to comment
TerranMarine
TerranMarine Nov 20 2013, 10:38pm replied: +1 vote     reply to comment
Darkan_Fazo
Darkan_Fazo Nov 16 2013, 7:45pm says:

How i edit the velocity of the vehicles in men of war? s: becouse some vehicles are too fast example: a kingtiger got a velocity of 45 when a kubel got a velocity of 20 please heeelp!

+1 vote     reply to comment
λpone
λpone Nov 26 2013, 10:11pm replied:

Edit the def file of the vehicle

+1 vote     reply to comment
AubeSangante
AubeSangante Nov 16 2013, 5:15pm says:

Hello to everyone im actually searching someone who can adapt he models for the original Men of War game as you know im actually working on my mods Revolution! and it will be very helpfull for the project.

+1 vote     reply to comment
AubeSangante
AubeSangante Nov 15 2013, 9:31pm says:

Hello anyone know how to make the soldier walking ?

+1 vote     reply to comment
S1lent
S1lent Nov 15 2013, 7:18pm replied:

I know, but when i go onto the images tab of this group there is no + (add media button) to upload any picture!

+1 vote     reply to comment
Nordique
Nordique Jan 2 2014, 2:43pm replied:

Click on a picture , look for the options on the bottom right , you should see something like "Add Media - Upload now" , click on Upload now and you should be fine :)

~W

0 votes     reply to comment
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