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Mar 14, 2015 Article 4 comments

From now in GEM 2 Editor Fan club following rules apply:

3D's Max - Exporting Objects With Multiple Volumes To MOW
Game

3D's Max - Exporting Objects With Multiple Volumes To MOW

Jul 20, 2014 Tutorial 5 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*
Men of War: Assault Squad 2

3D's Max - Exporting Plants To MOW *7/20/14*

Jul 18, 2014 U.N.I.T. MOD Tutorial 5 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW
Men of War: Assault Squad 2

3D's Max - Exporting Weapons To MOW

Nov 26, 2013 U.N.I.T. MOD Tutorial 15 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting Entourages To MOW *7/18/14*
Game

3D's Max - Exporting Entourages To MOW *7/18/14*

Nov 24, 2013 Tutorial 8 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

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Post comment Comments  (250 - 260 of 1,045)
S1lent
S1lent Dec 21 2014, 1:59pm says:

Hey everyone i have a question. How do i add new voices to the game because i want to make a mod that has custom sounds for my charcters.

S1lent

+1 vote     reply to comment
λpone
λpone Dec 21 2014, 2:49pm replied:

For an existing breed or a new one?

+1 vote     reply to comment
S1lent
S1lent Dec 21 2014, 5:19pm replied:

Existing breeds in for US Soldiers from the UFO aftermath mod.

S1lent

+1 vote     reply to comment
λpone
λpone Dec 21 2014, 7:20pm replied:

Open the "talk.set", see the lines where:

("phrase_voice" args %0 usa 1 %1)
("phrase_voice" args %0 usa 2 %1)

change the numbers to 3, 4, 5 or however many voices you are adding.

then go to the sound folder and add the voices, using v3, v4, etc...

+1 vote     reply to comment
S1lent
S1lent Dec 22 2014, 4:59am replied:

Thanks all!

S1lent

+1 vote     reply to comment
Sonne2
Sonne2 Dec 21 2014, 6:23pm replied:

making a tutorial for that to make up for the trolling image I foolishly uploaded.

+1 vote     reply to comment
Sonne2
Sonne2 Dec 21 2014, 7:32pm replied:

Moddb.com

λpone you beat me to it lol

+1 vote     reply to comment
HeavyDaddy
HeavyDaddy Dec 19 2014, 2:18am says:

hey guys i am having a bit of a trouble!!

I want to make a formation in CMSv3 mod..

Problem is when i form them in line and hold their Movement mode. Those guys just Lie down like modern war and Ruin all the fun!

I just dont want then to change their Phase to lie down.

Might want to edit Human. file please help!

+1 vote     reply to comment
Sonne2
Sonne2 Dec 19 2014, 12:09pm replied:

\resource\properties\human_fsm\request.inc

{Request "down" {priority 45}} ----> priority 0
{Request "quick-down" {priority 45}} -----> priority 0

+2 votes     reply to comment
HeavyDaddy
HeavyDaddy Dec 19 2014, 10:04pm replied:

So Mr.Sonne i need to put value to 0 from 45 Right?

+1 vote     reply to comment
Sonne2
Sonne2 Dec 19 2014, 11:05pm replied:

yep

+1 vote     reply to comment
HeavyDaddy
HeavyDaddy Dec 19 2014, 6:02am replied:

just a Hint:I have seen in zombie mod 1.1. just dnt know how to do it!!

+1 vote     reply to comment
ALPHA-2
ALPHA-2 Dec 21 2014, 8:55am replied:

???
you want changer zombies mod for MOW to MOW AS 1 ???
i have way

+1 vote     reply to comment
HeavyDaddy
HeavyDaddy Dec 21 2014, 11:23am replied:

uh no i just wanted to make Formations in CMS mod.

I have already changed Zombie mod to AS1 and AS2.

+1 vote     reply to comment
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