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Report this article GMod Update 43

Update 43- An hastily created patch has been released so you can play the game again. Crashing on Startup- The latest wave of TF2/Portal updates from Valve seem to have broken GMod.

Posted by MadKill40 on Jun 13th, 2008 digg this super bookmark


An hastily created patch has been released so you can play the game again.

  • Fixed crash on startup
  • Fixed broken particles
  • Removed server crashing console commands
  • Fixed 'Touch' Lua errors on some custom SENTs
  • Spectated entities are now automatically added to PVS
  • Added pl_goldrush to map menu
  • Gamemodes can now organise their maps on the map screen
  • Added example gamemode 'melonracer'
  • ents.FindInBox now shared
  • ents.FindInSphere now shared
  • Added ents.FindInCone( vPos, vDir, fLength, fConeDegrees )
  • Added access debug overlay library (Only displays when developer!=0)
    • debugoverlay.Line( pos1, pos2, duration=1, color=white, skipdepth=false )
    • debugoverlay.Box( origin, mins, maxs, duration=1, color=white )
    • debugoverlay.Cross( origin, size, duration=1, color=white, skipdepth=false )
    • debugoverlay.Text( origin, text, duration=1 )
    • debugoverlay.Sphere( origin, size, duration=1, color=white, skipdepth=false )
  • Added PrintMessage( msgtype, text )
  • Added better built in framework for team based gamemodes
  • Fixed ply:KillSilent() not working as intended
  • GM:PlayerAuthed should now be reliable
  • Added Player:GetPData( , ) (persistant data)
  • Added Player:SetPData( , )

Crashing On Startup

The latest wave of TF2/Portal updates from Valve seem to have broken GMod. I'm looking into this and will hopefully have it fixed before the end of today.

Update: The problem has been found and a patch is being built.

Update: The patch has been built and sent to Valve.

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