The Source Developers Club is an international game developer association for game developers using Valve's Source Engine. This is community where anyone from the game industry including professionals, indies, modders, and even gamers alike can share ideas and provide support for each other. Also, interviews and shows with developers from the various mods and games are provided free of charge for entertainment and learning. This group is open and welcome for anyone to join.

Post tutorial RSS Tutorials
How to Make your Lighting Look Good

How to Make your Lighting Look Good

Level Design/Theory Tutorial

Not a step by step tutorial but some tips and advice on how to bring you map up to an acceptable level.

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Starting a mod Tutorial 15 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Setup your own Black Snow Coop Server
Half-Life 2

Setup your own Black Snow Coop Server

Black Snow Coop Server Tools 15 comments

In this article I'll explain how to properly setup a server for Black Snow Coop, also remember to forward your ports! Default 27015.

How to modify weapon models

How to modify weapon models

Skinning Tutorial 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Players Modelling Tutorial 5 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[BMS] How to make a mortar in Source SDK - Hammer

[BMS] How to make a mortar in Source SDK - Hammer

Level Design/Theory Tutorial

Making a Black Mesa:Source mortar is pretty simple.

Modelling a Map
Half-Life 2: Episode Two

Modelling a Map

Biohazard X: Source Mapping/Technical 4 comments

This is a tutorial/illustration about how to create a level out of prelighted models (it is NOT a general how-to-map&model-tutorial)

Create a Source Engine 2009 mod

Create a Source Engine 2009 mod

Starting a mod Tutorial

This tutorial will help you how create a Source Engine 2009 mod!

Source SDK Textures and -tools
Half-Life 2: Episode Two

Source SDK Textures and -tools

Half-Life 2: Episode Two Textures 2 comments

Overview of VTF and -tools, plus some handy programs that go with it. also note when I said portal I meant portal 2 :) also some other speech errors...

"Real-Time Character Animation" is up on design3
Counter-Strike: Source

"Real-Time Character Animation" is up on design3

Counter-Strike: Source Animation 1 comment

The "Real-Time Character Animation" video tutorial is up on design3.

"Source Creature Rigging" is up on design3

"Source Creature Rigging" is up on design3

Animation Tutorial

Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.

"Source Machinima Choreography" is up on design3

"Source Machinima Choreography" is up on design3

Animation Tutorial 2 comments

Want to learn to make machinima? "Source Machinima Choreography" is up on design3.

Noesis Interactive's "Character Design & Integration w/ Softimage" up on design3

Noesis Interactive's "Character Design & Integration w/ Softimage" up on design3

Players Modelling Tutorial 3 comments

Noesis Interactive's video tutorial "Character Design & Integration with Softimage and Half Life 2" is up on design3.

"Source Choreography & In-Game Cinematics" has been released on design3

"Source Choreography & In-Game Cinematics" has been released on design3

Level Design/Theory Tutorial 1 comment

Noesis Interactive's "Source Choreography & In-Game Cinematics" video tutorial has been released on design3.

"Custom Props and Animation with 3ds Max" has been released on design3

"Custom Props and Animation with 3ds Max" has been released on design3

Animation Tutorial

Noesis Interactive's "Custom Props and Animation with 3ds Max" video tutorial has been released on design3

"Source Vehicle Programming" has been released on design3.

"Source Vehicle Programming" has been released on design3.

Client Side Coding Tutorial

Noesis Interactive's "Source Vehicle Programming" video tutorial has been released on design3.

Measuring for Source in Softimage/ XSI

Measuring for Source in Softimage/ XSI

Softimage 'rs Props Modelling

Several methods for getting accurately-sized props into Source Engine games using Softimage/XSI/Mod Tool.

Kingdoms Collide Mapping Guide
Half-Life 2

Kingdoms Collide Mapping Guide

Kingdoms Collide Mapping/Technical

A little guide on how to set up and compile your maps to work within KC (once it's released :P)

Frightening Ghost Sequence

Frightening Ghost Sequence

Mapping/Technical Tutorial

A hammer tutorial on having a ghost appear in your face, then dissapear.

Cant delete this

Cant delete this

Weapons Modelling Tutorial

I was 12 when I made this article please delete this,

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]

Mapping/Technical Tutorial 7 comments

A tutorial on how to add rain, snow, snowfall, or ash to your map. Works for any source game!