Exodus will be a single player, first person cinematic experience set within the fantasy genre. We strongly believe in creating an experience that will affect you emotionally, an experience with scenes and characters you will remember. The project will be an innovation on the traditional role playing game. You will have decisions to make that will affect the way your story plays out. Make a good decision and the game will be easier, make a bad decision and you’ll suffer for it. We’ll have sections of each episode that will follow a linear structure, but most of the episode will be non linear, allowing you maximum control of your character.

Episode 1
Episode 1 will be firmly structured around your characters presence within a migrating caravan. You will begin as a normal hunter and gradually through the episode you will be granted more responsibility. You will be faced with many different challenges and to ensure the caravan survives you need to make sure that you make the correct decision. Failure to do so will weaken the caravan, putting your own life in danger. The creatures and enemies you face in this episode will be hard to kill. Having your caravan hunters nearby will allow you to kill these creatures easier. This is why micromanaging the caravan will be important throughout the episode. You don’t want your best fighters dying or turning against you.

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Blog RSS Feed Report abuse Latest News: Exodus Mod Bi-Weekly Update #1

6 comments by VertigoSFX on Mar 1st, 2008 digg this super bookmark


Hello everyone!
This is the first of our new bi-weekly updates we'll be doing to keep everyone as up to date as possible with the mod's progress! This update includes a variety of new renders trying to show off some pieces of work we haven't in the past such as architecture and vegetation. We've also tried to include some of the not so noticeable custom objects we'll have such as the brown eagle.

First we have the trees. To help create the world of Exodus, we've created new pine trees to populate our forests. The first shot demonstrates our trees before snowfall and these will be used for our Prologue, while the second shot shows the trees during Episode 1.

 


Next we have a brown eagle. Many of you may have noticed in Crysis the birds flying up in the sky, this will be one of our replacements. We also have a render of an animal called the Shagrat which is basically, as the name suggests, a large, furry rodent. The Shagrat will be similar in size to the Scrofa featured in one of our previous updates. We would also like to share a concept of our main character. This painting is of the character in Episode One and beyond because in the Prologue he'll be around 18 or 19.

 


Lastly we would like to share both conceptual drawings and renders of our village huts. The first two sketches are of a village hut. We have a few variations and this is one of them. We've also included an interior sketch to give an idea as to what the homes will look like inside. The last picture is a render of one of our village huts.

 


Along with presenting to you our latest work we'd also like to include a brief Developer Journal to provide with our followers a bit more information about how we go about creating the mod. Each Journal will be written by a different member of the team so you can hear what is happening from all aspects of development. This first Journal was written by myself. Enjoy!

Developer Journal #1-The Prologue
This update has included much talk of a "Prologue." The prologue will, of course, be the introduction to the mod. It acts as a proof of concept and a way of getting everyone excited about Episode One. The opening centers around a death in the village which will lead into the player's training. This training will introduce the combat system. After a series of events the prologue will end and will set the scene for Episode One. Most of our focus this past month has been developing the ideas for the prologue: how will it look, what events will occur, what is it's purpose? All of these questions have been answered and the creation of the world has begun.

Future updates will include a bit of this world with a few in-game shots and more. We hope you enjoyed the update and we'd love to hear from you! If you have any questions or comments please feel free and leave us a message in our forums! Of course we are still looking for talent in writing, animation, coding, sound FX, mapping and more so if you are interested please contact us.

- VertigoSFX

Group Leaders
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United Kingdom Orange_duck

Online 1 day ago Project Lead Joined Dec 12, 2007
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United States VertigoSFX

Online 47 minutes ago Web/PR Joined Dec 10, 2007
Comments
Atomhunter
Atomhunter Jan 4 2008, 9:40am says:

looks interesting.........i must check it out when it's finished

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MrWiz
MrWiz Dec 11 2007, 1:42am says:

Hello to those who are browsing!

I hope you find our mod concept and progress interesting. We are still in the very early stages but that doesn't mean you can't comment here or on our forums!

Happy Modding~

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