In the beta 1.1 we had a working game, the way we want it to be.
We want the player to feel he is in a famous western film, with that kind of gun fights where you and your enemies cover behind objects. We were looking for something more than enemies just waiting to be killed showing their head in the middle of your screen.
In Red Gun, speed is also important. The fastest you kill, better rewards for you.
Now, the beta 1.2 is more interactive, with more feedback to the player with the basics to let you know what is going on, when are you going to be hit, when are you hit, and how big is your gold bag.
There is a new video gameplay we hope you all will enjoy.