Epic Games was initially founded under the name Potomac Computer Systems in 1991 by Tim Sweeney.
Potomac Computer Systems released its flagship product, ZZT,the same year. During the latter portion of ZZT's life span, thecompany became known as Epic MegaGames.
Gradually, the Epic brand grewwith the advent of its shareware games, including Epic Pinball, Jill of the Jungle, Jazz Jackrabbit and One Must Fall: 2097.
In 1998, Epic MegaGames released Unreal, a 3D first-person shooter, which expanded into a series of Unreal games.The company also began to license the core technology, or Unrealengine, used for the series to other game developers. In 1999, thecompany changed its name to Epic Games and moved its offices, includingits Rockville headquarters, to Cary.
Its now one of the words leading game technolgy piorneers and licences its unreal, unreal 2 - 2.5 and new unreal 3 engine to all types of game companies over multiple game platforms.
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31 comments by INtense! on Dec 9th, 2007 digg this super bookmark
PC gamers have long considered consoles to be "behind the times" since customization of games was either not possible or flatly denied by the parent company via a series of cease and desist lawsuits. We've known for a while this was going to change now that the current generation of consoles have harddrives and other functionality which allow indie developers to "try stuff" out, but it seems things are finally starting to happen. Epic has just announced PS3 modding support on the Sony Blog so lets hope other companies follow their lead, realize the benefits of modding and open up too.
This is great news for modders, especially if their creations can be easily ported onto different platforms and are compatible with one another (i.e. PS3 UT3 gamers can play PC UT3 gamers online), as this presents the mods with a chance to reach an entirely new market of people who either consider PC gaming too complex or too expensive and stick with consoles only.
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