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Expanding The Elite's Conflict Mod Team

Expanding The Elite's Conflict Mod Team

Aug 20, 2015 Elite's Conflict Mod News 2 comments

Elite's Conflict Mod v1.0 is on it's way! However, I'd really like to bring in some new members to the {HEROIC} modding team. Progress is good, but it...

Removing a texture 'glitch' in the EaW FoC RotM 4.2 Mod

Removing a texture 'glitch' in the EaW FoC RotM 4.2 Mod

Jun 11, 2015 Tutorial 0 comments

This tutorial shows how to remove a minor texture 'glitch' in the EAW FoC Mod 'Rise of the Mandalorians' by the-farseer [I don't stand in any relation...

Mod being put on hold.

Mod being put on hold.

Apr 29, 2015 Star Wars BattleFront Commander News 4 comments

The mod is being put on hold for the foreseeable future cause of a major GC game breaking bug.

Progress Report

Progress Report

Mar 8, 2015 Vong Invaders Expansion News 4 comments

Just a quick update on what is done/being worked on...

Vote For SWBFC

Vote For SWBFC

Dec 1, 2014 Star Wars BattleFront Commander News 5 comments

I am making this news post cause Moddb's mod of year has started.

Post comment Comments  (20 - 30 of 70)
TheTriangulum Apr 9 2012 says:

Sigma Game Studios need Riggers, as we have over 100 HQ textured models to rig.

+2 votes     reply to comment
jawnkwan Mar 13 2012 says:

Hello out there. If you or anyone here has interest, I am in dire need of a modeler and or rigger. I am making a mod for the original EAW called Full Mod. It is a full conversion, rewriting scripts to change the function for a far more realistic experience. It is the Beta 2 phase, and a new map update is coming out soon. I hope to have at least the Star destroyers remodeled but I am doing this mostly on my own with a few contributions here and there. Anyone who contributes will have a place in the final credits.


+2 votes     reply to comment
-IllusiveMan- Mar 3 2012 says:

Looking some more people for WGC mod for foc. Pm me with what you could help or check the mod out :-)

+2 votes     reply to comment
-IllusiveMan- Mar 5 2012 replied:

also i have mapping contest so send all made maps to me if you wanna participate in the creation of maps for the mod. Theme is prefered to be Urban/Jungle, but all other will work as well :) Best (or maybe all) will be added in mod and you will be made a little more famous :D

+2 votes     reply to comment
HammBoyTheDestroyer Feb 3 2012 says:

Hello! We at Triumph Studios are in need of a model rigger for the continuation of our mod, Triumph of the Hierarchy, and we would also like a full-time texture artist who is not busy with any other mods. If you are able and willing to help, please send me a message or send an e-mail to Thanks!

+2 votes     reply to comment
501stcaptainrex Jan 22 2012 says: Sigma game studios news and releases please join and reap the rewards.

+2 votes     reply to comment
TheTriangulum Nov 19 2011 says:

We desperatly need a texturer for models, animator and boner for The Battlefronts Of War mod by The Sigma Modding Group. If you are interested apply now!

+2 votes     reply to comment
MasterVV Nov 16 2011 says:

I am looking for talented guys with a little bit of experience in modding Star Wars Jedi Knight Jedi Academy. I need men to help me complete an epic mod for JA (I'm looking especially for scripters but if you can handle texturing or anything else assigned to modding you're welcome). So if you think you've got the experience and talent and if you are really willing to help PM me as soon as possible. If you think you fit in the lines above or if you know someone else who fits them PM me. I would like you, readers, as well to give this message forward to your friends, or to groups you are in. I'm counting on you guys and I hope that I will be PM-ed soon. Thank you very much for having time to read this.

Best regards,

+1 vote     reply to comment
TheTriangulum Nov 6 2011 says:

For some reason, SWFOC won't let me max out my game graphics even though I have the capabilities to do so? Computer Specs: Processor Name: Intel Core i7 Processor Speed: 2.8 GHz Chipset Model: ATI Radeon HD 4850 Resolution: 2560 x 1440

+2 votes     reply to comment
Fenris58 Nov 10 2011 replied:

You have to do it manually. Using auto-detect is like pressing the default button.

+2 votes     reply to comment
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Mar 30, 2010
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Empire at War
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