News is a big thing for gaming and so far we have only dabbled into the blogging news field, up until now that is. Welcome to the Editor's Notes, updated with news that relates to the modding and indie scene. Not only will we fill you in on the news but also offer our opinions, giving the community a chance to discuss topics relevant to there interests.
The surprise announcement of Left 4 Dead 2 has a few people asking questions about the original SDK.
Posted by Henley on Jun 4th, 2009
So the biggest surprise from the Microsoft press conference at E3 this year, really shocked those who have become accustom to the Valve development cycle, all because of a little game called Left 4 Dead 2. A sequel to the very popular zombie coop slayer of November 2008 set to be released November 2009 exactly one year since the first release. L4D2 has been announced even before the official release of L4D's SDK has had many fans up in arms about the whole deal, where is the support for the original game? Where is the support for the SDK and why would anyone bother to mod L4D with L4D2 right around the bend?
In a video interview with the staff from Giant Bomb, a writer from valve software, Chet Faliszek, addressed some major issues about the entire announcement including what will be happening with the SDK release. With the release of the second game, Valve have made sure that any custom content from the original will work in the second, down to the finest details in item placement and director settings.
So what can we expect from Valve now? Hopefully a well developed SDK that can work on both games and have the custom content be available for both would be a fantastic start and helping hand to all the modders out there. Hopefully this new system they hope to implement will work both ways so content created for L4D2 will work without problems on L4D1. Only time can tell on this one.