News is a big thing for gaming and so far we have only dabbled into the blogging news field, up until now that is. Welcome to the Editor's Notes, updated with news that relates to the modding and indie scene. Not only will we fill you in on the news but also offer our opinions, giving the community a chance to discuss topics relevant to there interests.
I recently had a chat with Travis Baldree, the president of Runic Games about their upcoming game Torchlight and the possibilities it posses as a modifiable dungeon crawler in the same vane as the epic Diablo franchise. As some of you may know I posses a love for the above mentioned type of game that Torchlight is and modding in general, as of yet I have not really been able to mix the two together and that is what really excites me for the release.
Torchlight uses a program called Preditor (The Professional Editor) which in short is a visual editor (WYSIWYG) with a focus on logic scripts that can be edited simply and effectively. With everything and I mean EVERYTHING being able to be edited within Preditor I'm really expecting Torchlight to catch on within ModDB and the modding community in general.
Level editing uses tilesets or otherwise known as building blocks, think of this system much like you would Lego. These building blocks can have any number of triggers, animations, or collisions set too them, you can quite literally create a world that will react to the player and what he/she decides to do or even create a complex trap filled dungeon to explore. It will be very interesting to see how Runic Games is going to allow modders to integrate user created quests within the world as it is at release, will people be accepting user made quests from key NPC's in the game? I sure hope so, creating a world and adding to an existing one really is two different things.
The support for modders does seem quite high, in-fact they already have a wiki setup for just that, I have yet to get my hands on the editor myself to have a play and explore the options and abilities myself but it does look very promising! Keep an eye out for this title to drop late next month, I have a feeling it will be a great game for user-made content!
The Make Something Unreal contest is a big thing and so it's only natural that a few mistakes should come up during any of the stages. There was a few errors with moving files around via FTP for the final judging of Phase 3 of the Million Dollar contest, here is the official word.
We've gone back and judged all the entries which were missed, and have the following additional awards and mentions to announce. These are additional to the existing awards, and do not affect already awarded prizes.
Make sure you check out the rest of the Winners here.
Back in April a programmer known as Farbs left his job from 2K Boston Australia using the medium of a video games. Personally I felt it was the best possible way to hand in your badge being from field that he worked in. Following in Farbs footsteps is William David who is a developer over at Ubisoft. Will has also left his position in search of a Independent career, and like Farbs he has his send off marked with a small flash game.
This was a much nicer send-off then the previous one, with the heavy use of music and simple sprites. I can only look forward too what he will create next without the restraints of a big publisher like Ubisoft on his back. Good luck Will!
The winners for the Make Something Unreal Contest have been announced over on the official MSUC website. Having played just about all the mods that where mentioned I can honestly say they really do deserve the winners seat with mods like The Ball, The Haunted, Prometheus and Sanctum both being regarded highly by the staff here on ModDB and by the players as well. Here is the list of winning mods for the Phase 3 of the comp.
1st Place - Savior Character Pack
2nd Place - Polar and Dumon Soldier
3rd Place - Skaarj Model
4th Place - Rankin Character
5th Place - GoB-Ba
1st Place - DM-Foundry
2nd Place - CTF-Stratus
3rd Place - DM-CBP3-Incapacitate
4th Place - DM-Chronomancer
5th Place - CTF-Austere
1st Place - VCTF-CBP3-Refuge
2nd Place - VCTF-CBP3-Artemisa
3rd Place - WAR-Araja][
4th Place - VCTF-Octopus
5th Place - VCTF-RocketForst
Congratulations to all the winners of the Phase 3 part of the MSU contest, you guys certainly have raised the bar for Phase 4! Good luck if you are entering again! Oh and make sure you check out all the finalists and honorable mentions from Phase 3 as well!
I really do love me some Diablo 2, so much so 2-3 times a year I'll do a massive co-op runs with my mates, and have done so ever since its release. The problem is the game is old, and my pc is well... new. Because of our humanly ways to keep making advancements in the field of computing its getting quite difficult to come back to a game who's highest resolution is 800x600. As that size be tiny yo.
Thanks to the talented skills of a modder who goes by the name Sluggy you can now play Diablo 2 in any resolution that your pc can support! This is great news as no longer will my mouse slip out of the small window and open flash, no longer will my spells refuse to cast as I accidentally click my desktop instead! Finally. It comes at a cost though as you will not be able to participate in any Battle.net multiplayer stuff which is a shame I guess but in my opinion Diablo 2 is much better with close friends at a lan hyped up on coke (the drink you fools).
Anyways you can download the mod from your favourite modding website ever, in the mean time enjoy the awesomeness that is these fantastic screens.