News is a big thing for gaming and so far we have only dabbled into the blogging news field, up until now that is. Welcome to the Editor's Notes, updated with news that relates to the modding and indie scene. Not only will we fill you in on the news but also offer our opinions, giving the community a chance to discuss topics relevant to there interests.
From time to time marketers get in touch with some offers that are great for game development teams and we think this is one of them so we wanted to pass it on. Are you:
If so we have a sponsor that wants their brand in your game and not in a cheesey way, your game remains as is but one of the upgrades to the car (your prize say for winning a race) is brand spanking new branded tires.
So if you think this is something which would fit into your racing game, we've got a tire manufacture looking to spread the word about their product over our most loved medium. In return they will sponsor the last few months of development of your game.
If you are interested send us an email with details about your game. YOU ONLY HAVE UNTIL MONDAY TO APPLY!
A few days ago ModDB's very own Scott Reismanis and myself were interviewed over at DIYgamer for one of their feature series called "The Backbone of the Indie Industry". We talked about how ModDB came about, how we both came to working on the site, the future for ModDB and our other websites including the upcoming Desura project!
Scott and myself had a great time chatting with the staff over at DIYgamer, we will also be working with these guys in the future with a few upcoming projects so keep an eye out for that!
Seems that IGN wants to get more involved with indie developers, and have opened up their doors to a few teams for 6 month periods. The initiative called Indie Open House appears to come with no strings-attached (apart from an obvious push toward using Gamespy / IGN technologies) and plenty of upsides. The official announcement stated:
IGN loves Indies! So much so that we want you to move in with us for a while! IGN is opening its doors with a company-wide initiative that invites qualified independent game developers to move into IGN Headquarters in downtown San Francisco and get the support, love and living space you need to make the best game possible. The Indie Open House program is strictly a support and residency program. We have no interest in owning any of the incredible content you create, nor binding you to any business obligations that prohibit your independence. But we do want to help you. How, you ask? By providing a shared workspace where multiple game teams work side by side. We always hear from independent game teams that they learn the most from other independent developers. Our hope is that this environment will create camaraderie, knowledge sharing and a culture that will help you through the development process to make a great game. Oh yeah, and we at IGN will be around to help too!
Who is in need of office space? Anyone considering applying, would love to know your thoughts and how it goes!
On October 1 2010, entries will close to the 2010 indie game challenge. With two prizes worth $100,000 each it is well worth your time to have a crack. Just ask last years winners COGS how it worked out for them.
Which of your indie developers are entering? Are you all in a mad dash to make the deadline or trying to keep a low profile and your project under wraps to hopefully surprise the competition? I for one am looking forward to see this years entrants.
A few weeks ago we launched IndieDB, and with the help of our friends over at Unity 3D we ran a simple competition to give away a Unity Pro and a Unity iPhone licence worth over $3500! Since then we have had countless submissions ranging from brand new start-ups to full fledged releases all of which are unique and visually stunning. Before we tell you who the winners are we would like to show you the top entries in the Unity giveaway, remember entries where judged on creativity and dedication to the project and needed to be an original concept while not based on an existing IP.
So here they are and in no particular order:
Bob has crashed on a strange planet, lost a bunch of parts for his ship and above all, is late for work! Find the lost parts and rebuild your ship along the way to solve challenging, physics-based puzzles. You can build your ship any way you like in the ship builder – try to find the coolest ship-design for the puzzle at hand!
Bloom is a vertical slice pitch demo for a game, produced as part of a course at Futuregames Academy in Stockholm, Sweden.The demo was developed by a group of eight students in about six weeks, using primarily Unity and Maya. At the end of the course, this project was, in competition with several other projects, awarded the first prize by an industry jury.
A thirdperson action adventure game about space pirates! ..You know pirates .. but in space! The game has been in development for almost 2 years now, but actual real productive full-time work has only happened for roughly 3 month so far. We are hoping to release a free prototype before the end of the summer! This prototype will include 3-4 levels and be beatable in roughly 20 minutes.
Ayla is a decendant of an ancient great empire that once created a device that could manipulate gravity, but their careless use of it shifted the world violently out of balance. The device was sealed away in a great temple for decades but as an alien threat has come to seek the power that once shook the universe Ayla decides to take the device to the planets core and use it to fight off the attackers.
Mirage is a demo developed by eight students as an assignment at Futuregames Academy in Stockholm, Sweden. The total development time for the project was six weeks. In Mirage the player is tasked to control a swarm of glass through a hazardous and mysterious world. The goal of this journey is to try and piece together a mirror which has shattered. This in turn will hopefully return the world to its normal state.
At the dawn of time, man ventured the world, freely and open. Now the Ice Age is coming. Warned by ancient ancestors, Kon man of the wild is tasked with preparing himself and man for the on-coming endless winter. Adventure as Kon to the highest peak and to the deepest darkest bowels of the earth and conquer any colossal beast or creature that crosses your path.
Power Of Defense provides a new strategy and defense mix game experience. Defend your world from upoming evil and oil-smelling robots. They come from the platform between both parallel universes you have to fight on by producing own robots to send them back to their native world. You as the last hero on earth and the only one your government could find (and pay), only you can save the world.
Welcome to Seed Pod Shuffle, a place of exotic creatures and challenging puzzles. Use your match 3 skills to grow plants, attract animals, and help a lost little creature called Jasmine build a home in time for winter. Seed Pod Shuffle features over 80 challenging puzzle boards that can be played in a whole range of different ways. Create sets of matching symbols, smash through brambles rocks and ice, and find new seeds to plant in your own little slice of the great outdoors.
A capture-the-flag game in which the player controls farm animals to pursue the other team's golden cob. The player must capture the cob in the other team's base and bring it back to his, avoiding being hit too many times and dropping the cob. The game is under development as a part time project of a seven people team.
This Arcade Style Ice-Hockey game features old school inspired 8-bit music and classic gameplay, but is updated with fast-paced action and 3D graphics that are enhanced through the use of on-ice Power-Up Icons. These enable crazy-fast slap-shots, lightning-quick skating, and extra powerful checking.
As you can see its going to be very tough to pick a winner, you should check out each one as most profiles have videos and even some early demo's you can have a play with. Which of these projects do you think should take away a copy of Unity Pro or iPhone? We would love to hear what you think!