News is a big thing for gaming and so far we have only dabbled into the blogging news field, up until now that is. Welcome to the Editor's Notes, updated with news that relates to the modding and indie scene. Not only will we fill you in on the news but also offer our opinions, giving the community a chance to discuss topics relevant to there interests.
A never-before-seen look into the archives of one of the most anticipated mods this year.
Posted by stenchy on Jun 17th, 2009
The team behind NEOTOKYO° has let me dive into their super secret archives in order to steep myself in all things NT. Shuffling through all of the reference photos, works in progress and concepts was a daunting task. However, with a little explanation from the development team, I’ve managed to piece together the never-before-seen origins of the mod as it currently exists.
NEOTOKYO° (NT) started out as an Unreal Tournament 2004 mod, unknown to many, which played out as a deathmatch mod with capture points. Although the art style for NT UT2K4 claimed to take its inspiration from such sources as Akira and Ghost in the Shell, it was a mish-mash of ideas with several interpretations from contributors. Although the results were entertaining, the mod failed to gain traction and was soon lost to mod graveyard like many, many others before it.
As is usual with the large majority of mod projects, the turnover of contributors eventually whittled the team down to its few core members. It was at this time that the switch was made to work on the Source engine. The team had been itching to get their hands on Source since the development of their UT2K4 version, which was more or less something of a primer for them. It was with this little bit of development experience that they solidified their game plan.
What you see above is the kernel of NEOTOKYO° Source, born as a story closely following the fictional events of their previous project. Billed as the “Shadow War”, both sides would be armed with the latest technology, battling it out for the chance to secure sensitive data crucial to gaining unprecedented control in Japan’s government. The team also took this time to crystallize the futuristic anime influences in the new mod’s art style. Several sketches helped developed the look of the NSF and JINRAI forces as they exist today and set the mood of the futuristic urban combat environments.
These ideas then evolved into something that the public is more familiar with:
Up next, we’ll explore the exact reasons why the “Shadow War” exists and how each side plans to win it.