Let's get to it then.
I restarted, somewhat. I am still using all the assets from ZWC but I'm redoing the code from the ground up. It was a learning experience, so a lot of the scripts were really basic and not optimized any whatsoever. I tried to fix them, but it's just not worth it. Restarting gives me a cleaner design route and a better one too! Before you rage, let me prove it.
Multiplayer. Technically, we can play ZWC online now. It uses a simple Server Host and Client system and is actually pretty fast. I'm also making it alongside the game this time, so every new update I announce should be assumed to work over multiplayer. As of now, I'm gonna start with VS Mode, and slowly refine the Drop In/Out feature as things go on. That's all I have to say about it right now and anyone who challenges me may meet me in the ring for a boxing match.
Graphics. Nothing too big here. I'm ditching the chibi style, sort of. Not REALLY ditching, but sort of combining it with some more accurate proportions. I just had a vision of Vegito in chibi form, and it really didn't seem as epic, heh. You'll also notice some refractions/reflections, cel shading on the environment, and some small fine tuning in the shading here and there. That's all I have to say about it right now and anyone who challenges me may meet me in the ring for a boxing match.
So I am beasting my way to a Raditz fight now. I am not releasing a thing until we can fight him online, so be patient friends. I know I am a slow worker, but hopefully the end game will justify it. The VS mode also may or may not be in that update, but we'll see as we go. So far, the online works flawlessly though, so we're moving along. I'm also remaking the combat a bit to be a little more DBZ-esque, but you'll hardly know the difference.
That's it for now, Xatoku out!