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"Concept Art with Photoshop - Weapons" released on design3
Game

"Concept Art with Photoshop - Weapons" released on design3

Apr 27, 2011 Basic concept art 0 comments

The first in a series of concept art tutorials has been posted on design3.com

"Modifying & Recompiling Source Characters" released on design3
Game

"Modifying & Recompiling Source Characters" released on design3

Apr 27, 2011 Basic players modelling 0 comments

Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.

"Advanced Character Animation with Softimage" has been released on design3
Game

"Advanced Character Animation with Softimage" has been released on design3

Mar 10, 2011 Source Basic animation 2 comments

Learn how to create custom animations and use mocap data in the Source engine.

"Advanced Character Animation with Maya" has been released on design3
Game

"Advanced Character Animation with Maya" has been released on design3

Mar 29, 2011 Source Advanced animation 0 comments

This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.

"Introduction To Logic Pro" released on design3
Game

"Introduction To Logic Pro" released on design3

Oct 5, 2011 design3 Basic sound effects 0 comments

design3 has released its first tutorial covering Apple's Logic Pro music editing software.

"UDK Racing Game - Level Design" released on design3
Game

"UDK Racing Game - Level Design" released on design3

Mar 24, 2011 Unreal Development Kit Intermediate level design/theory 0 comments

This design3 tutorial will show you how to create a downhill racing game using UDK

"Introduction To UDK Landscape Tool" released on design3
Game

"Introduction To UDK Landscape Tool" released on design3

Mar 31, 2011 Basic level design/theory 0 comments

The March beta version of UDK comes packaged with a new tool, Landscape Edit. This tutorial will introduce Landscape Edit and show you how to use it.

"Source Machinima Cinematography" released on design3
Game

"Source Machinima Cinematography" released on design3

Mar 22, 2011 Source Basic design/concepts 0 comments

We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com

6 steps to play with player's mind
Game

6 steps to play with player's mind

Mar 14, 2012 Intermediate design/concepts 27 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

What a game designer needs to know?
Game

What a game designer needs to know?

Mar 16, 2012 Basic design/concepts 17 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...

Personal Daemon
Game

Personal Daemon

Apr 9, 2012 Advanced design/concepts 13 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by Socrates...

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 17, 2012 Intermediate design/concepts 8 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

The Five and a Half Filters of Game Creation
The Amazing Goblin's Workshop

The Five and a Half Filters of Game Creation

Jun 17, 2012 The Amazing Goblin's Workshop Intermediate design/concepts 1 comment

Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good...

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