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Learn how to create custom animations and use mocap data in the Source engine.
We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com
This design3 tutorial will show you how to create a downhill racing game using UDK
This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.
The March beta version of UDK comes packaged with a new tool, Landscape Edit. This tutorial will introduce Landscape Edit and show you how to use it.
The first in a series of concept art tutorials has been posted on design3.com
Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.