Starting in 2007, Deformation Studios began in the Machinima buisness. With their release of 'Big Halo' A Halo 3 Machinima, they continued on to pursue bigger dreams. Deformation Studios is now in the Modding buisness, and plan to scare people with creatures from beyond their wildest dreams with the use of todays latest engines (Unreal Engine 3). Deformation Studios are proud to allow anyone who can help, with our latest modification 'Stitches', into the team. If you've got what it takes, then contact us now.
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