http://www.moddb.com/groups/death-ink/tutorials Tutorials RSS feed - Level Of Detail - Mod DB Subscribe to the Mod DB Level Of Detail tutorial feed, and get the latest updates as they are posted. en-us Sun, 01 May 2016 09:06:24 +0000 Copyright 2016, DBolical Pty Ltd Articles 180 Tutorials RSS feed - Level Of Detail - Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/groups/death-ink/tutorials 120 90 The Five and a Half Filters of Game Creation http://www.moddb.com/games/the-amazing-goblins-workshop/tutorials/the-five-and-a-half-filters-of-game-creation Sun, 17 Jun 2012 21:58:10 +0000 articles104215
Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good idea from a not so good one or one that is simply bad? How do we choose an idea without basing ourselves in personal opinion?]]>
The Five and a Half Filters of Game Creation Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good idea from a not so good one or one that is simply bad? How do we choose an idea without basing ourselves in personal opinion?
11 Improvements for your brainstorm http://www.moddb.com/groups/death-ink/tutorials/11-improvements-for-your-brainstorm Tue, 17 Apr 2012 17:44:02 +0000 articles100572
The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following this career, therefore, we will help you gathering knowledge for reassuring that you will receive your daily bread. And where shall we begin? We need to separate in pieces to understand everything, like a famous philosopher thought many years ago, so that we can achieve the separation of statements and to comprehend complex ideas.]]>
11 Improvements for your brainstorm The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following this career, therefore, we will help you gathering knowledge for reassuring that you will receive your daily bread. And where shall we begin? We need to separate in pieces to understand everything, like a famous philosopher thought many years ago, so that we can achieve the separation of statements and to comprehend complex ideas.
Personal Daemon http://www.moddb.com/groups/death-ink/tutorials/personal-daemon Tue, 10 Apr 2012 03:45:43 +0000 articles100111
Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by Socrates, which despite his fellows sofists didn’t started a school, as well as didn’t charge Money for his teachings. He used to say he only was only speaking in the name of his daemon personal genie. ]]>
Personal Daemon Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by Socrates, which despite his fellows sofists didn’t started a school, as well as didn’t charge Money for his teachings. He used to say he only was only speaking in the name of his daemon personal genie.
What a game designer needs to know? http://www.moddb.com/groups/death-ink/tutorials/what-a-game-designer-needs-to-know Fri, 16 Mar 2012 16:15:29 +0000 articles98554
Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has done and ended up as a huge step to computer science at the time. Back to game creation, here I will enumerate the conventional and most important skills to market game creators.]]>
What a game designer needs to know? Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has done and ended up as a huge step to computer science at the time. Back to game creation, here I will enumerate the conventional and most important skills to market game creators.
6 steps to play with player's mind http://www.moddb.com/groups/death-ink/tutorials/6-steps-to-play-with-players-mind Wed, 14 Mar 2012 17:55:47 +0000 articles98452
This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related jobs. In this case, I apply it specifically in digital gaming. ]]>
6 steps to play with player's mind This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related jobs. In this case, I apply it specifically in digital gaming.