The purpose of this group is to schedule DayZ gameplay events, which will make it much easier to get ahead in DayZ. Eventually, through teamwork and determination, We will be able to set up a base of operations, complete with vehicles, supplies, and many defenses. After our small group becomes larger, and we have access to a helicopter, we will be able to pick people up when they respawn, as well as tour the island in small groups. This is all just a game, so it is important to have fun. ;)

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Internal Playtesting Starts Dev Update #24

Internal Playtesting Starts Dev Update #24

Cepheus Protocol

I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...

A Xmas Update! Dev Update #22

A Xmas Update! Dev Update #22

Cepheus Protocol 2 comments

Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18

Cepheus Protocol 1 comment

Well ops! We missed a dev blog last weekend and decided to save that work for an even bigger blog update tonight!. Tonight we delve into the State of...

Those Tantalizing Final Steps Dev Update #17

Those Tantalizing Final Steps Dev Update #17

Cepheus Protocol

Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play...

Dev Diary #1: The Start of Something new!

Dev Diary #1: The Start of Something new!

Cepheus Protocol

Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...

 Dev Update #15 Into the Breach Once Again! & VO Castings Start!

Dev Update #15 Into the Breach Once Again! & VO Castings Start!

Cepheus Protocol

This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started...

Not One Step Back Dev Update #12

Not One Step Back Dev Update #12

Cepheus Protocol

This week was riddled in logistical discussions and changes to our workflow as we adapted to ensure the game would run smoothly across the board and for...

Is that a Fog of System You got there?  Dev Update #11

Is that a Fog of System You got there? Dev Update #11

Cepheus Protocol

Over the week we worked to refine and improve across the board vigorously all aspects of the games performance. There were certain missteps overall but...

When a plan starts to come together Dev Update #8

When a plan starts to come together Dev Update #8

Cepheus Protocol

More tweaks and adjustments leading up to our first internal build. Lots of incremental additions from level design, programming and Modeling. We're getting...

Did someone say Modeling? Waa Where?! Dev Update #6

Did someone say Modeling? Waa Where?! Dev Update #6

Cepheus Protocol

This week we focused on refining the vehicle AI, building the interiors of locales across the city and lots of modeling across the board.

Recruitment and the trek of Development Dev Update #4

Recruitment and the trek of Development Dev Update #4

Cepheus Protocol

This week was mostly just in-betweens for deadlines and working to keep a solid pace from last week. Interviewing new artists that were interested in...

New Weekly Dev Blog Animation and Programming Updates #15

New Weekly Dev Blog Animation and Programming Updates #15

News

In this dev blog we go over how the animation division is progressing and programming in their respective dev videos this week.! New dev Updates are now...

Our Team's Intent for Ascension and the VR Missions

Our Team's Intent for Ascension and the VR Missions

News

In this comprehensive update we go over our schedule and our goals and plans for this year and next. From Ascension to the VR and our plans and goals...

Sony develops DayZ - like multiplayer game

Sony develops DayZ - like multiplayer game

News 7 comments

They have in fact announced the game H1Z1, which like both Dayz and Rust becomes a MMO game in a broken world.

R.I.P. Gamespy May 31st, 2014

R.I.P. Gamespy May 31st, 2014

News 26 comments

On May 31st, 2014 Gamespy's servers will be shut down. This comes after all of IGN's subsidiaries were axed by Ziff Davis Media.

DayZ Early Access is here!

DayZ Early Access is here!

News

Hi friendlies, you probably already knew but the DayZ Standalone is out! You can get it on steam and the Bohemia Interactive Store.

DayZ Meeting Game 4

DayZ Meeting Game 4

News 3 comments

Three meeting games have already taken place. The fourth meeting game is already scheduled for 14 December 8 PM CET. But what is the meeting game? The...

DayZ Survivor Event: Saturday, August 4th. 8:00PM eastern

DayZ Survivor Event: Saturday, August 4th. 8:00PM eastern

News 2 comments

We will be choosing a server on-the-spot at 8:00PM Eastern. We will all spawn near the shore facing some railroad tracks. We all need to turn left and...

DayZ Survivor Event: Saturday, August 4th

DayZ Survivor Event: Saturday, August 4th

News 3 comments

Our first In-game event will be Saturday, August 4th. :D The reason for this is that in order for everyone to have an enjoyable experience, They will...