http://www.moddb.com/groups/cryengine-3-developers/news News RSS feed - CryENGINE Developers - Mod DB Subscribe to the Mod DB CryENGINE Developers news feed, and get the latest updates as they are posted. en-us Fri, 21 Jul 2017 12:29:40 +0000 Copyright 2017, DBolical Pty Ltd Articles 180 News RSS feed - CryENGINE Developers - Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/groups/cryengine-3-developers/news 120 90 Progress Update! http://www.moddb.com/games/cull/news/progress-update123 Tue, 18 Jul 2017 02:46:00 +0000 articles238657
Improvements to Vegetation, new weapon added (AK), Zombie AI made to allow them see player from greater distance, track further.]]>
Progress Update! Improvements to Vegetation, new weapon added (AK), Zombie AI made to allow them see player from greater distance, track further.
Development Prologue: What is Project B.A.S.E.? http://www.moddb.com/games/project-base/news/development-prologue-what-is-project-base Thu, 13 Jul 2017 16:18:00 +0000 articles238405
A preamble to bigger, brighter things, from where it all began, to now, to what lies ahead.]]>
Development Prologue: What is Project B.A.S.E.? A preamble to bigger, brighter things, from where it all began, to now, to what lies ahead.
Dev Blog #33: Player Identification http://www.moddb.com/games/traction-wars/news/dev-blog-33-player-identification Sat, 08 Jul 2017 20:47:00 +0000 articles238207
One of the key issues we have discovered during our testing is that despite playing the game 'seriously' testers are continuing to struggle with identification of friend and foe. This has led to a high rate of friendly fire and some rather frustrating gameplay. A typical solution to this problem is either making player silhouettes more distinctive or by introducing helpers into the HUD to compensate for the fact that the world is scaled down onto a computer monitor, rather than 1:1 real world sc]]>
Dev Blog #33: Player Identification One of the key issues we have discovered during our testing is that despite playing the game 'seriously' testers are continuing to struggle with identification of friend and foe. This has led to a high rate of friendly fire and some rather frustrating gameplay. A typical solution to this problem is either making player silhouettes more distinctive or by introducing helpers into the HUD to compensate for the fact that the world is scaled down onto a computer monitor, rather than 1:1 real world sc
News Update #64: State of the Game http://www.moddb.com/games/traction-wars/news/news-update-64-state-of-the-game Fri, 30 Jun 2017 22:44:00 +0000 articles237798
In our last update we talked about the continuing development of our internal build 'Overlord-lite' and the process of refinement we are currently going through. Development over the past couple of months has continued at an accelerated rate. The team have been focused on both refining the existing gameplay, along with properly implementing some of the remaining features and ironing out the inevitable bugs this creates.]]>
News Update #64: State of the Game In our last update we talked about the continuing development of our internal build 'Overlord-lite' and the process of refinement we are currently going through. Development over the past couple of months has continued at an accelerated rate. The team have been focused on both refining the existing gameplay, along with properly implementing some of the remaining features and ironing out the inevitable bugs this creates.
Uayeb - New Release Date http://www.moddb.com/games/uayeb/news/uayeb-new-release-date Wed, 21 Jun 2017 16:18:00 +0000 articles237272
A lot of things will be changed in the game thanks to your feedbacks. This is why the decision was taken to delay the release date.]]>
Uayeb - New Release Date A lot of things will be changed in the game thanks to your feedbacks. This is why the decision was taken to delay the release date.
New Gameplay video showcasing game & puzzle mechanics http://www.moddb.com/games/aporia-beyond-the-valley/news/new-gameplay-video-showcasing-game-puzzle-mechanics Tue, 13 Jun 2017 17:09:00 +0000 articles236898
We have created a new video showcasing some of the gameplay mechanics that you will encounter when you traverse the world in Aporia: Beyond the Valley.]]>
New Gameplay video showcasing game & puzzle mechanics We have created a new video showcasing some of the gameplay mechanics that you will encounter when you traverse the world in Aporia: Beyond the Valley.
What We Plan For The Near Future http://www.moddb.com/games/maxcontrol/news/what-we-plan-for-the-near-future Sun, 11 Jun 2017 14:54:00 +0000 articles236793
Hey Conttrolers, a few infos of what we will implement in the next weeks ans months! ]]>
What We Plan For The Near Future Hey Conttrolers, a few infos of what we will implement in the next weeks ans months!
Triptych Final Patch Live & Further News http://www.moddb.com/mods/triptych/news/triptych-final-patch-live-further-news Thu, 08 Jun 2017 20:55:00 +0000 articles236666
A look into the final patch for Triptych and what features are planned in the expansion, and a summary of upcoming events from Dark Craft Studios.]]>
Triptych Final Patch Live & Further News A look into the final patch for Triptych and what features are planned in the expansion, and a summary of upcoming events from Dark Craft Studios.
Update "The Cursed Forest" http://www.moddb.com/games/the-cursed-forest/news/update-the-cursed-forest Wed, 24 May 2017 21:23:00 +0000 articles235862
I wanted to remind you that we are developing remake of the origin The Cursed Forest that is available in Steam early access]]>
Update "The Cursed Forest" I wanted to remind you that we are developing remake of the origin The Cursed Forest that is available in Steam early access
Uayeb - Release Date http://www.moddb.com/games/uayeb/news/uayeb-release-date Fri, 12 May 2017 10:33:00 +0000 articles235188
Here is the game release date and the Alpha trailer. ]]>
Uayeb - Release Date Here is the game release date and the Alpha trailer.