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Report article RSS Feed Elite: Special Forces - Modeling Team

We decided to do a small presentation of the Modeling team and some of their work.

Posted by Bromand77 on May 24th, 2013

Hey! I am Andreas, the Project and Art Lead of the upcoming title called 'Elite'. My work includes the creation of our Game Design Document, Team Management, Researching and Level Design. I am here to present you for our Modeling Team, as well as showing you a bit of our work, which is still Work In Progress. 

Our Senior Modeler, Justin, has been busy not only creating different pistol models based on our 'Objects Wikipedia', but he has also been leading the Modeling Team. Here he is introducing organization elements, maintaining strong communication with the Lead team, as well as guiding the different modeling teams. He is also leading one of our small Modeling teams, the 'Weapons' team. His job there is to get proper structure and organization, as well as ensuring that all deadlines for work are met. Aleks Markelj who was in the Weapons team, worked close together with Justin and they got some good progress on the Glock 17 as seen below. The Heckler & Koch USP is not far from being finished, and the Colt M1911 is being worked on as well.

In the 'Indoor' team has work gone into Architecture and indoor props (chairs, tables, etc). The team is build up upon Larry, whom is the Leader for this team, then we got Angel, and last but not least we got Piotr. These 3 guys are working close together, and they are currently working with the texturing of their objects. Larry has done different Chairs and Sofas, Angel has done various 'different' assets such as computers, TV's, to different fences and signals. Piotr has been working hard on the creation of bottles and boxes as well as a few tables, and he is helping with exporting as well. Here is an 'old' TV:

A wooden fence:

A PC Laptop:

And last but not least, a Primitive Chair:

Thanks for your time and I hope you enjoyed this little update and the little bit of work we showed you. We do have an Environment- and Gear team as well, but both of those are not filled, meaning work has not began on these teams. Special thanks to Vinnie, our CE 3 expert. We're expecting our website to be up by next week (hopefully Monday!), and there we will upload both Features and a Q&A. Don't forget to like our Facebook and follow our Twitter, and we're still looking for a few roles! (see below)

Facebook.com
Twitter.com
3x 3D Hard Surface Modeler 
Responsibilities:
-- You will be part of our modeler team and work with mock-ups, prototypes, hi-res/hi-poly and optimized in-game assets (mainly focusing on Vehicles, Environment assets or Gear).
-- You will be working close with the modeler team as well as the whole team, updating the lead modeler at least twice a week in form of pictures.
Skills required:
-- Experienced with Autodesk Max or Maya (Zbrush and MudBox is okay as well).
-- Skilled in creating assets (focusing on building props, gear as well as firearms).
-- Skilled in creating mock-ups, prototypes, hi-res/hi-poly as well as optimized in-game assets.
-- Skilled with texturing of assets.
-- (OPTIONAL) Experienced with exporting from Max/Maya/MudBox/Zbrush to CryEngine 3.
-- At least 2 years of experience in the modeling branch.

2x 3D Character Modelers 
Responsibilities:
-- You will be part of our modeler team and work with mock-ups, prototypes, hi-res/hi-poly and optimized in-game assets (mainly focusing on Characters or Animals).
-- You will be working close with the modeler team as well as the whole team, updating the lead modeler at least twice a week in form of pictures.
Skills required:
-- Experienced with Autodesk Max or Maya (Zbrush and MudBox is an extra plus).
-- Skilled in creating assets (focusing on Characters or Animals).
-- Skilled in creating mock-ups, prototypes, hi-res/hi-poly as well as optimized in-game Characters.
-- Skilled with texturing of Characters/Animals.
-- (OPTIONAL) Experienced with exporting from Max/Maya/MudBox/Zbrush to CryEngine 3.
-- At least 2 years of experience in the modeling branch. 

Post comment Comments
moddlord1
moddlord1 May 24 2013, 4:52pm says:

keep it up!!

+5 votes     reply to comment
Bromand77
Bromand77 May 25 2013, 6:23am replied:

Thank you, and we will indeed promise to keep it up!

+2 votes     reply to comment
tuardan
tuardan May 25 2013, 6:30am says:

Nice models!

+2 votes     reply to comment
Bromand77
Bromand77 May 25 2013, 7:15am replied:

Thanks!

+1 vote     reply to comment
reptiledude
reptiledude May 27 2013, 12:20pm says:

Nice model work here. It'll probably be a while but I'm excited to see that Glock animated as well as all the other handguns :)

+2 votes     reply to comment
Bromand77
Bromand77 May 28 2013, 8:44am replied:

Haha, indeed, reptiledude99! Weapons are of course created in different parts for animations. We're also working on the H&K USP and Colt M1911, so stay tuned for more updates!

+1 vote     reply to comment
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