The CE2Devs Group gathers teams and individuals that have chosen Crytek's next-generation engine to power their upcoming Map, MOD or Game.
Welcome to the first official update for an upcoming Crysis Mod; The Creation, a Total Conversion for Crysis.
Posted by UltimaRage on May 8th, 2008 digg this super bookmark
Gameplay W00tage:
Veoh.com
Level 2: Awakening Scenery video:
Veoh.com
AI Demo Video:
Files.filefront.com
Three More tracks from our sound designer:
Mediafire.com
Now for some information!
Nanogrenade function:
The
ESG-8 Nanogrenade releases billions of Telsa Nanobots. These bots
attach to any human in the area, and inject a neurotoxin that rushes
from the blood straight to the nervous system. The new Gen 5 design is
even able to penetrate all known forms of nanosuits.
The Neurotoxin
created by the head scientist of Geni Corp. causes mental instability
in the unlucky recipient. The grenades will cause enemies to go into a
state of mental insanity, causing them to attack their own kind.
U-AID User-Activated Incapacitation Darts:
These
darts are based on an old human design, with modern advances. These
darts use a basic yet effective sedative used in doses large enough to
knock out an elephant.
The real science that drives the dart is its
delivery system. The dart used is made of a composite material that
dissolves when given the proper signal. It also closely mimics human
tissue, and so does not alert the unlucky recipient when he is shot.
The dart can stay in their body for up to 8 hours, then once the
"dissolve" button is pressed, the enemy will be knocked out cold.
The Skill system:
The Creation will have skill sets. You will not gain levels, but the more you do something, the better you will get at it. 
The nanosuit even has use-adapted features.
Bullet system:
Every
weapon we create for the mod will use multiple types of bullets. Some
are like hollow-points, solid points, and armor piercing. Others are
more on the "creative" side. 
Different bullets will work better in different situations, all based on real-life uses.
Solid
points will go through un-armored enemies, and cause the same amount of
damage as they do now. Hollow points will not go through enemies, but
they will cause more damage because they will stay inside the enemy,
and the lead spreads out upon impact. Armor piercing is the best of
both worlds. More effective on un-armored enemies, but will still go
through armored enemies for a chance to hit those on the other side.
Shuttle By Richwood; texturing soon
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P90 By 0bas0 [WIP]
Concept Art By KoVaX; Still WIP
Level 1: The Creation; By Mecius
Level 2: Awakening; By UltimaRage
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Omg awersome work guys this mod will kick ass :D
It looks like you're doing a lot of things right right now. Good job.
I am liking the levels. I am liking the concept art. I am liking the idea of the nanogrenade, as well as the other things. Though I would have personalty used a bigger font. Some people may have trouble reading it.
It helps to have a contrast between the text and make the links stick out more, the text sizes I mean. :D lol
Very good work!
looks sweet