The CE2Devs Group gathers teams and individuals that have chosen Crytek's next-generation engine to power their upcoming Map, MOD or Game.
Today we're bringing you our November update - this should have been put out on Halloween, but due to delays on my part due to heavy workload for college, and heavy partying on Halloween, I was unable to write any decent update - so today, i'm bringing you the full update! Read on to see what we've been getting up to since our last update.
Posted by Squiggers on Nov 2nd, 2009 digg this super bookmark

Finally, we come to November, the clocks are going back an hour, and we're all thankful for that extra hour in bed in the mornings, particularly with how the weather is at the moment. Its rather rubbish, i think you'll agree. Anyway, today we've got a lot of stuff to show you, so I best get on with it. Click on the images to display a full resolution image.
To start off this months main update, we've got the CRW Kit produced by Alex Jupp, one of our talented organic modellers. This is the final high poly model for the CRW Kit, and it will be slightly adapted for each member of the SAS/SBS team that the player is part of.
To finish off this months Organic modelling section, we've got the work that David Campbell has been doing on the UVA/IRA paramilitary member - termed the Face of the Republic when he uploaded it to the forums (Sorry Dave, it was a good tag, i couldn't resist), it will occasionally be seen on those paramilitary members who aren't wearing ski masks.
As part of our modification, aircraft feature heavily as support for the players team, particularly in later parts of the modification as the story branches out of Northern Ireland, and we couldn't have an aircraft contingent without the Harrier GR3 - the British Army's premier aircraft, and a primary symbol of the Falklands conflict when they faced off against Argentine MiGs and Pucaras. This model is being produced by JM Christopher, one of our lead environmental artists.
As the last of this month's vehicle update, we have the Westland Lynx. The end model with come in 4 different flavours - Twin GPMGs, Twin 16-missile rocketpods, Torpedos, or an unarmed troop transport - and all will end up game, with the player having the opportunity to use the weapons, or at least direct their fire. This is currently being developed by Anthony C. Scroggins.
To start off our large weapon update this month, we've got a huge load of work done by Mr Smive who joined us at the start of the month and has been churning out some fantastic assets. So that i'm not making this update a massive wall of text, i'm just going to post images for the rest of these shots, (No snubs intended lads!)
Finally, we have HaMsTeYr's P220, which he's been increasing the polycount on dramatically - at present, it stands at approximately 17K polys, with even more detail to come.
To finish off this months main update, we've got work from Mick who joined us at the end of last month, and has since been hard at work on a map based in the very northern area of Northern Ireland, situated on the coastal area.
Last, but by no means least, we have the remake of Call of Duty 4: Modern Warfare's multiplayer map by Kai Vuellings. This is still very much under construction, primarily in regards to textures, and props that will feature in the map to bring it up to a good standard of appearance.
As part of our current recruitment drive, we're in dire need of people who have the following skills to assist with development, as we're a bit lacking in some departments unfortunately. The following areas are needed:
If you have any of those skills, please post on this profile, contact me via PM on here, or via my e-mail address you can find on my profile.
Well everyone, thats it for todays update, please join us on the 11th November for a fairly brief update on Remembrance Sunday, relating to that day, and some aspects of the mod features. (Apologies on the formatting error here, i'm not sure whats caused it, and i can't remedy it for some reason. If any mod could check that, it'd be appreciated!)
-J
CWS Team Lead
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Awesome!! Loving those mp5 renders! Everything looks good!
I want dat sawn! :D
map design and models are amazing as always.
Don't change a thing your doing.
looks good, cant see how the harrier would serve a supporting role, not many IRA Positions to cluster bomb lol! but good looking models mate, good job!
Brilliant update as always, really looking forward to the mod. Just a quick point, the first MP5 is the MP5A3, not the MP5A2 since the A2 variant has a fixed buttstock whilst the A3 is adjustable
Will you be able to play as the IRA in the multiplayer mode (if it's even planned) ?
Hendrix - Ah, but theres the later part of the single player matey, and that might not take place in Norn Iron. ;)
RenegadeNukes - My mistake there, bit of a typo. Thanks for the correction, I'll deal with it shortly. =)
Sebbeman - I can't really confirm that as of yet. In all honesty, I'm not sure, its a high possibility for the multiplayer depending on the map's location.