This group was created for the purpose of gathering concept artists who love working with mods and those who look forward to joining one.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Pirate Ship
embed
share
view previous next
 
Post comment Comments
Dark-Marco
Dark-Marco Jul 7 2010, 10:51pm says:

Looks cool
but I don't think this is quite the right place for it dude.

+1 vote     reply to comment
BunnyJen
BunnyJen Jul 8 2010, 8:41am says:

I disagree. I see nothing wrong with creating concept art using 3D. Fact of the matter is, is that the purpose of concept art is to create a visual feel/mockup/example of what you want to achieve or portray. The way in which it's presented shouldn't matter, as long as it gets the idea across that's the most important thing. :)

+8 votes     reply to comment
Admiral_Skeybar
Admiral_Skeybar Sep 14 2010, 7:20pm replied:

I agree, most of my 3d art is conceptual. Most people ask me what I do with my models and I tell them they are just for show but they expect them to be made for something.

+3 votes     reply to comment
booman Author
booman Jul 8 2010, 9:33pm says:

Thanks Bunnyjen...
The developers only gave me a description like: "we want a pirate ship"
and then I could use my imagination for everything....
So instead of drawing by hand (which takes a lot of time and is very hard to revise), I start modeling in SketchUp. Everything is "from scratch".
I create all the textures myself and all the meshes/solids myself. So there is just as much creativity as with a hand-drawing or a photoshop painting. The benefit is that I can make changes to the developers liking and some game engines support sketchup files. Hopefully I will see my concept art "in game". I think its a step in the future of what concept artists will start doing.
Check out my profile and you'll see more renderings and video walkthroughs of 3D concepts.

+3 votes   reply to comment
Soulglove
Soulglove Jul 9 2010, 7:57pm says:

It's a tough argument. If you did apply for a concept art position, they would want to see your drawing skills. However, it's not the future of concept art. There is a difference between drawing a house and building one. Once you start adding models, textures, and meshes, it's not a 2D concept anymore. It is still art, and it is still creative.

+1 vote     reply to comment
BunnyJen
BunnyJen Jul 10 2010, 4:27am says:

But who says concepts have to be 2D to qualify? :D

You're right, drawing is absolutely essential and I much prefer the look of a drawn concept however, there is absolutely no reason why concept art cannot be presented as a 3D render. After all a concept artist is simply a person that creates some kind of design or representation of an idea for something that doesn't exist yet, how that is presented shouldn't matter, as long as it looks good and gets the idea across so it can be realised correctly. Using 3D renders in my opinion is just as valid as taking a load of photographs and collaging them into something new. In fact many game artists use 3D as a base, they will model a basic enviro in 3D and then paint over it to ensure the perspective is corrent.

I think as long as it works for the purpose it's perfectly acceptable, but I don't think it should be overused and it's important that if the artist wants to be a concept artist, that they push to be able to achieve drawn work and don't just rely on 3D.

+2 votes     reply to comment
Soulglove
Soulglove Jul 10 2010, 4:45am says:

I think it matters how long he did it, though. He states in his profile it took him a month. Concept art should take just hours. In that time, he could have drawn close to fifty concept pieces, not just one. Can the model be transferred over and used and altered by the developer? If not, then valuable time was wasted on one piece of concept art.

+3 votes     reply to comment
BunnyJen
BunnyJen Jul 11 2010, 8:34am replied:

Yeah absolutely agree on that Soulglove.

+1 vote     reply to comment
booman Author
booman Jul 10 2010, 1:55pm says:

Thanks for your valuable comments everyone.
I did sign on as a concept artist and told them ahead of time that I could do drawings & photoshop art... or I could do photo-realistic renderings using sketchup.
I started with a couple of practice renderings of a temple and they liked it. Then I found out the CryEngine 3 can import SKP files. So that was an extra bonus.
The pirate ship is my most recent model & rendering. The reason I spent a whole month is to get every detail just right. It is serving two purposes: 1) to be used as a high resolution print for advertisement purposes; 2) to be used as conceptual art for the developers.
Most of the Sketchup models only take me a week or so, after an hour or two a day. So they are pretty quick.
The way I see it - I'm working like a sculpture creating a 3D version of something in my imagination for their game. Yes, it may take longer than a simple drawing, but I get to rework every detail until is perfect or I'm sick of it.
Sketchup is pretty fun and easy to use. Try it out...

+1 vote   reply to comment
booman Author
booman Jul 29 2010, 9:30pm says:

Here is another game that has 3D concept art and uses it In-Game
Nuclear Dawn
Moddb.com

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

A hint of what I have been up to....
Not all concept art is created by drawing and painting or in photoshop.
I created everything in the rendering with Google SketchUp and rendered in Kerkythea. Both totally free programs and can create photorealistic renderings. The sky in the background is the only photoshopped element.

Image Details
Type
Concept
Date
Jul 7th, 2010
By
booman
Size
1024×497
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only