This is a group for people who like the command and conquer series, and/or think that EA should have finished tiberium, and let westwood finish tiberian sun properly along with red alert 2 and renegade alpha. Also letting them finish making renegade 2, Continuum and Tiberian Incursion(which looked good).

Post news Report RSS The Dawn of the Tiberium Age 1.13 released!

The Dawn of the Tiberium Age version 1.13 has been released!

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The time is here; version 1.13 of The Dawn of the Tiberium Age has been released.
Screenshot

A few highlights from the change log are:

  • Improved and added client features
    DTA 1.13 - New CnCNet Lobby
  • Game lobby themes
    CnCNet Game Lobby - Soviet Red Alert Theme
  • New terrain
    Forest Fires details
  • New maps
    [6] Epicenter
  • Co-Op missions
    [4-4] The Experiment Lab Co-Op
  • Many new options for the game lobby:
    • Destroyable Low Bridges: You can destroy low bridges by force-firing on them.
    • Starting Reinforcements: You will receive a small group of controllable units about a minute after the game starts.
    • Infinite Tiberium/Ore: Tiberium trees and ore mines will spawn tiberium so fast that even 10 harvesters won't be able to harvest it all.
    • Replace Tiberium With Ore: Tiberium and tiberium trees will appear appear as ore and ore mines instead.
    • Harvesters Unload Instantly: Harvesters instantly unload all tiberium/ore when they dock with the refinery, just like in Red Alert.
    • Turtling AI: The AI will focus on just building its base and will rarely attack at all.
    • Build Off Ally: Build next to structures of allied players.
    • Stormy Weather: Storms will start at random intervals, during which you'll be bombarded by lightning and meteors.
    • Start Without Shroud: The map will be entirely revealed when the game starts.
    • Shroud Regrows: Shroud slowly grows back.
    • No Infantry Crushing: Infantry can't be crushed.
    • Disable Visceroids: Maps won't have any visceroids on them and infantry also won't turn into them when they die on tiberium.
    • Disable Super Weapons: Players can't use super weapons such as the nuke and ion cannon.
    • Disable Unit Queuing: Just like in Tiberian Dawn and Red Alert, you won't see a queue counter when you click a unit's icon on the sidebar more than once and you'll have to wait until it's finished before you can click a unit's icon again.

If you haven't seen it already, give the trailer a watch while you wait for the download to finish.


Post comment Comments
darkyuri
darkyuri - - 1,357 comments

This is very nice!

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Yaay! "Disable Super Weapons" is a very nice feature

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X005
X005 - - 115 comments

Yes, I think it's an exellent idea. Disable Visceroids is also a good idea.

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AJ
AJ - - 75 comments

Hey guys, this is amazing so far! Though I was just playing a game, excitedly using the "no super weapons" option, but GDI still used their ion cannon on me.

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Bittah_Commander Author
Bittah_Commander - - 848 comments

I see what the problem is; I'll fix this shortly from now. Thanks for reporting it.

Reply Good karma+2 votes
Guest
Guest - - 689,359 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,359 comments

Also will Building queing be possible in the future?

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Bittah_Commander Author
Bittah_Commander - - 848 comments

Such features are not supported by the TS engine, so that's not going to happen.

Currently no custom maps are available for download. People can upload custom maps they've made to the forums, but many of the maps that have been submitted in the past have been directly included with the mod already.

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