Post news Report RSS Inside look and status report, this time on Scrin factions

Inside look and status report, this time on Scrin factions Scrin's sub factions had potential to be more extreme in their styles of power and speed, With that idea in mind I tried to polish it more so each faction will feel more unique

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Sorry for the lack of updates, I sort of got stuck at something that relate to Scrin and it slow down my modding, Also another small note: The older "Inside look" articles are a bit outdated since more changes and balances been applied, so take that in mind if you ever ganaa read them (Unless I update them again)

For these who thought I didn't focus on scrins compared to the GDI's and Nod's faction, here news for you: I did :P

Inside look and status report, this time on Scrin factions


the symbols of the scrin by biob

Scrin's sub factions had potential to be more extreme in their styles in term of power and speed,
With that idea in mind I tried to polish them more so each faction will feel more unique

Scrin

CNCKW Scrin logo


Scrin are the in-between faction

Aside from many bug fixes and balance changes, here what been added to Scrin factions so far:

Units:

Scrin's Mastermind now have Forcefield Generator upgrade

Scrin's Stormrider now have Forcefield Generator upgrade

Structures:

Growth Accelerator's Green and Blue Tiberium multiplier had been increased from 1.5 to 2

Upgrades:

Scrin's Forcefield Generator upgrade now also add shields to Stormrider, and Mastermind

sshot0025

Reaper17

CNCKW Reaper 17 logo


Reapers were always known for their brute force, Shields, and their heavy tibrium uses (which can also serve as their weakness if you have anti tibrium weapon like Ravager's second ability which was improved and can attack even Reaper Tripood!)

So far here what been added to the mixer:

Units:


55


Reaper17's Devourer Tank Attack Range increased to 500, Name, description, Skin, model, and picture had been changed to "Reaper Devourer Tank"
Cost changed to 1800$ and build time to 18s.
*It will now reveal itself when it firing on enemy's units*

That will give the Reaper17 some sort of artillery unit since they lack the Scrin's big ships,
Reaper Devourer Tank now also have Forcefield Generator upgrade

Shard Walker cost and build time moved back to be 800$ and 8s
Blue Shard upgrade damage increased from 160 to 450

1


Reaper17's Ravager Health increased from 300 to 500
Name, Description, Skin, and Picture had been changed to "Reaper Ravager"
Reaper Ravagers come with squad of 4 Ravagers
Build Cost changed to 1000 and build time to 10s
Blue Shard upgrade damage increased from 180 to 300, Weapon speed increased from 500 to 650

Ravager Ravagers are more slower than normal Ravagers though, and can be seen as the Zone troopers of Scrin in a way

Reaper17's Eradicator now shoot Blue Shards from it's Shard turrets when Ravagers are being put into it
Eradicator's Blue Shard damage increased from 150 to 350, speed changed from 500 to 650 to match Reaper Ravager's speed
Eradicator's Shard turrets also shows blue shard skin

sshot0044523

Reaper17's Mechapede now have Forcefield Generator upgrade (Really weak compared to other Reaper's units)

Reaper17's Mothership now have Forcefield Generator upgrade

Reaper17's Corrupter now have Forcefield Generator upgrade

Structures:

Growth Stimulator's Green and Blue Tiberium multiplier had been increased from 1.5 to 3 (May be change due to balance)

Upgrades:

Reaper17's Forcefield Generator upgrade now also add shields to Reaper Devourer Tank, Corrupter, Mechapede, and Mothership

sshot0014 1

Travelers 59

CNCKW Traveler 59 Logo


Travelers are specializing in anything that relate to Speed, teleportation, Mind control, And Aircrafts, I tried to emphasize it a bit more by doing the follows~

Units:

2


Travelers 59's Stormrider was replaced with Assaultrider, Assaultrider don't get boost from Ion Storms but instead have two weapons:
Stormrider normal weapon, And Tibirium Shards which it uses only on close range (Like a shotgun), Needless to say it uses both weapons together

4


Travelers 59's Shock troopers name and picture had been changed to Traveler Shock troopers
Traveler Shock troopers Teleport range increased from 750 to 1050 (unlike normal Shock troopers which only have range of 950)
Cost changed to 1300$ and build time to 13s.

Traveler 59's Explorer now have teleport ability with 750 range and 60s Cooldown, Name and dec changed to Traveler Explorer

Travelers 59 Ravager's speed had been increased from 185% to 260% when Advanced articulator upgrade had been purchased

Prodigy now also have Advanced articulator upgrade
Area mind control's Cooldown increased from 30s to 180s
Area mind control now take permanently control over the enemy's units even after the Prodigy dies,
Area mind control now cannot be used right away after the Prodigy come out of the portal, it will start with cooldown,
Prodigy's Teleport ability button now have new icon

Cultist's speed increased from 45 to 65

Structures:

Growth Accelerator's Green and Blue Tiberium multiplier had been increased from 1.5 to 2

Upgrades:

Advanced articulators upgrade cost increased to 1500 and build time increased to 45s

Special Powers:

Traveler59's WormHole cost reduced from 2000$ to 1500$

Temporal Wormhole cost reduced from 1200$ to 750$

sshot0020

Global

Since it may be the more boring part, I save it for last :P

Global changes are changes which effect all Scrin's faction in general:

Assimilator now have Teleport ability for really small radius in order to let it capture a few stuff that were out of it hand in some maps
The Teleport ability have 90s cooldown

Prodigy's, Mastermind's, and Cultist's Mind control ability now ready to use right away instead of having starting cooldown

Eradicator's teleport time had been decrease significant, teleport range increased from 750 to 950
Eradicator now will also gain additional speed and armor for each Prodigy / Mastermind that will be put in it (Each one will add 10% armor and 50% speed)

sshot0024

Buzzers Can now combine with the Eradicator

Ichor seed Special power have more radius and bring more Tiberium

Devastator Warship's damage type changed from cannon to grenade again

Reconstruction Drones Special Power Can now heal structures, aircrafts, And Allies,
Cost reduced from 1500$ to 500$, Cooldown increased from 90s to 150s
The Drones now heals 750 health points instead of 150

Stormriders health, cost, and build time normalized to base Scrin across all subfactions again

All Scrin's factions MCVs can now be teleported by Mastermind and Prodigy

Shock Troopers Teleport range increased from 750 to 950, Their Proton Cannon's damage increased from 75 to 125, and the Plasma Disk's damage increased from 260 to 300
Shock Troopers are not crushable anymore by tier 1 units

Shock Troopers and Ravager cost and build time swapped, Shock Troopers will now cost 1200$ and 12s,
And Ravager cost 800$ and 8s build time

Special Powers:

Rift Generator will now spawn Ion Storm when it finish attacking, the Ion Storm will attack Anyone nearby and will disappear after 25-30s


*Some things may be change in the next updates*

Please let me know what you think in the commits~


~Transmission Out~

Post comment Comments
Valherran
Valherran - - 2,443 comments

Some of the changes seem a bit sketchy, but I will have to test it and see for myself.

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egozi44 Author
egozi44 - - 2,220 comments

Yea, some of them are indeed sketchy, since there are things I forgot to look at again after I changed/added new things in these past 2 years :P

I decided I will leave that to the community

Reply Good karma+1 vote
Lorem_Ipsum
Lorem_Ipsum - - 4 comments

And how can I install this changes? There is no appropriate files in the file list.

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