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Report article RSS Feed C&C : Generals Evolution : Meet The Total Overhaul

We're beack! With some major changes. New engine, new media, new AI, new everything, just click for more info!

Posted by ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ on Sep 20th, 2012


C&C : Generals Evolution : iiPrepare yourselves for a total conversion of Generals on brand new RNA engine. We'll bring you back to battlefield with stunning visuals and physics, we'll keep old stuff to for your enjoyment!

This mod will contain original Generals Models and Voices to keep game classic.

If you hate Generals models/voices - No Worries! Mod is competely OPEN SOURCE, yes, that's right, entire Mod SDK will be released to public use to make mods for this mod, dawg.

Let me list some mod features :
>>Cinematic Vehicles Destruction, powered by RNA engine.
>>Stunning particle effects.
>>Original C&C Generals Models/Voices with added Specular and normal mapping, which fits prefect.
>>Adaptive AI, which never bore you and amaze you everytime.
>>Remakes of original C&C Generals Maps.
>>Balance ported from original C&C Generals.

I am trying to recreate all original C&C Generals features, but you know, something is impossible, i don't have a list for now because all is going great.

Now let me explain why i have moved mod to RA3 engine ( RNA ):

>>It's more stable.

>>Physics engine is more powerful than C&C One.

>>Some things like dozers and Generals Promotion is only possible in RA3

>>RNA is more faster than C&C3

>>RNA has more features which helps modders to do their job quick.

>>Networking engine is way better than all C&C games had.

>>RA3 atmosphere more fits to Generals one.

Command And Conquer : Generals Evolution : MediaCommand And Conquer : Generals Evolution : Media
Command And Conquer : Generals Evolution : MediaCommand And Conquer : Generals Evolution : Media
Command And Conquer : Generals Evolution : MediaCommand And Conquer : Generals Evolution : Media





STAY TUNED FOR MORE

Post comment Comments
MrTaxikiller
MrTaxikiller Sep 20 2012, 10:46pm says:

Dude I stay Tuned for more!!!

+9 votes     reply to comment
Fallen Angel
Fallen Angel Sep 21 2012, 3:18am says:

I knew this will happen, somehow. Glad to see that it's still alive.

+1 vote     reply to comment
Glarg
Glarg Sep 21 2012, 3:37am says:

Nice work

+1 vote     reply to comment
CnC_Fin
CnC_Fin Sep 21 2012, 3:54am says:

Signs of life, excellent. I bet this will kick ***.

+3 votes     reply to comment
Commando2047
Commando2047 Sep 21 2012, 4:20am says:

Good to see it alive :D

+1 vote     reply to comment
BlackHand27
BlackHand27 Sep 21 2012, 4:22am buried:

(buried)

Ra3 engine? Not tracking anymore.

-14 votes     reply to comment
vader333
vader333 Sep 21 2012, 6:56am replied:

The Engine makes the Game no more than the Brain makes the Comments. In this case, at least.

+4 votes     reply to comment
TheNodCommander
TheNodCommander Sep 21 2012, 5:13am says:

Why the RA3 engine? It's really a downgrade from C&C3. Cartoony, blocky and locked. A buildgrid? Seriously, I hoped we would have gotten away from that in C&C after Generals. You cant even change the music in the game from the RA3 soundtrack.

No, I disapprove of this by a great deal.

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Author Online
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Sep 21 2012, 5:23am replied:

>Cartoony

Fixable

>blocky and locked

whatisthisidonteven

>A buildgrid

More convenient.

>You cant even change the music in the game from the RA3 soundtrack

I can, i did.

+10 votes   reply to comment
TotalSnappy
TotalSnappy Sep 21 2012, 5:57am replied:

> Cartoony
Media.moddb.com
Media.moddb.com

> Music
Pathfinding/dynamic music is a problem. Music however, can easily be scripted.

+4 votes     reply to comment
TheNodCommander
TheNodCommander Sep 21 2012, 8:08am replied:

If its true what you say, then its all fine. Im working from my own experiences (Was involved in the making of The Red Alert), not just spitting out random stuff.

+1 vote     reply to comment
Silvermarch
Silvermarch Sep 21 2012, 11:51am replied:

A build grid is classic C&C..... In fact, the lack of one is one of the biggest issue I had with Generals.

+4 votes     reply to comment
Expack
Expack Sep 21 2012, 5:03pm replied:

No offence intended, but just because you weren't able to figure out how to do something doesn't mean someone else can't. After all, we all don't think alike. :)

+1 vote     reply to comment
PurpleGaga27
PurpleGaga27 Sep 21 2012, 3:15pm replied:

What about the main menu and all other menus that still has their default music on? Those music cannot be modified and neither does the UI on the whole main menu.

0 votes     reply to comment
OrangeNero
OrangeNero Sep 21 2012, 5:30am says:

People take a look at the screenshots. Yes so its RA3 but srsly the mod doesn't look cartoony in fact thanks to the newer engine than TW the effects look stunning.

How is this not epic win? Moddb.com Moddb.com

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Author Online
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Sep 21 2012, 5:41am replied:

I shall upload more media with totally new maps and generals assets for people who still hate RA3 engine, when you look at it you don't even notice that it's RA3. Doing my best from this side.

+3 votes   reply to comment
Hijacker
Hijacker Sep 21 2012, 5:42am says:

The Ra3 graphic makes it look like Generals Zero Hour : Enhanced mod only brighter. I really like it. Its good to see this mod is back and kickin'

+2 votes     reply to comment
BlackHand27
BlackHand27 Sep 21 2012, 8:49am says:

Well so where is your work on C&C 3 generals?

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Author Online
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Sep 21 2012, 9:19am replied:

Forgot to mention that, it will be released with SDK as additional assets for modders pleasure.

+4 votes   reply to comment
PamParamPamPam
PamParamPamPam Sep 21 2012, 9:00am says:

Это великолепно!

+1 vote     reply to comment
ImperialKaskins
ImperialKaskins Sep 21 2012, 9:54am says:

w00h00

its back and its alive :3

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Sep 21 2012, 10:28am says:

This looks so ******* sick I can't even stand it. What'll happen to all the old assets though?

+1 vote     reply to comment
Ribster80
Ribster80 Sep 21 2012, 10:47am says:

Amazing work ! Models still needed?

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Author Online
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Sep 21 2012, 10:53am replied:

Sure thing, if only i can get unwraps and stuff i can make HD pack.

+1 vote   reply to comment
GooberTrooper
GooberTrooper Sep 21 2012, 11:21am says:

I was worried about cartoony and bouncy crusader tanks, but the first video assured me! Keep being awesome!

+1 vote     reply to comment
confuse
confuse Sep 21 2012, 1:33pm says:

RA3 Engine? this mod will ruined in cartoony graphic...

*looking the screenshot*

uh, okay, GREAT!

+1 vote     reply to comment
AlexZH
AlexZH Sep 21 2012, 2:36pm says:

DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDE... That's like the best effects i've ever seen in cnc O_o!

+1 vote     reply to comment
PurpleGaga27
PurpleGaga27 Sep 21 2012, 3:11pm says:

So will this become a RA3 mod or will it still retain as a C&C3 mod with the updated game engine?

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Author Online
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Sep 21 2012, 3:13pm replied:

RA3 mod.

+1 vote   reply to comment
dark_general
dark_general Sep 21 2012, 7:53pm says:

I hate cartoony mods.

-2 votes     reply to comment
OmegaGroup
OmegaGroup Sep 21 2012, 9:19pm says:

Red Alert 3? interesting ...

1 - As you will change the shell menu and menu music for RA3?
2 - How will achieve skybox in RA3?

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Author Online
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Sep 22 2012, 6:04am replied:

1 - Will wait for Megumi Apt Editor.
2 - Is this really necessary?

+1 vote   reply to comment
TotalSnappy
TotalSnappy Sep 22 2012, 12:27pm replied:

Just to help you on the second one, like I've said in the past, we tried Ra3 skyboxes, we haven't been able to do it without pulling the camera so close to the ground it makes RTS gaming impossible.

+2 votes     reply to comment
PurpleGaga27
PurpleGaga27 Sep 23 2012, 12:54pm replied:

For question 2, it was possible back in C&C3 A New Experience when all maps have been modified with sky textures and a new camera look. RA3 has yet to achieve that. Also you could use JonWil's modified AptUI sidebar mod to get 12 box objects (instead of 9) to build from a Construction Yard, War Factory, etc.

+1 vote     reply to comment
OmegaGroup
OmegaGroup Sep 24 2012, 4:47pm replied:

1 - You need to resolve the question of the main menu music. Or you will throw a mod of "general" to the soundtrack of RA3 playing in the background?

2 - Not required. but ... want to keep the shell menu with a background map in the main menu? that map needs to have "a heaven".

0 votes     reply to comment
yavuztezcan
yavuztezcan Sep 22 2012, 4:21am says:

Great idea guys !!! Waiting for more

+1 vote     reply to comment
DD92
DD92 Sep 22 2012, 4:50am says:

The return of the particle effect god! Keeo the good work! :D

+1 vote     reply to comment
AlphaZulu
AlphaZulu Sep 22 2012, 8:27pm says:

Words.
Words, my friend.
Cannot.
Describe.
How.
I.
Feel.
Truly amazing! Please co-release on desura.
:D :D :D

+1 vote     reply to comment
HyperboleKitty
HyperboleKitty Sep 23 2012, 8:34am says:

Ya know i'm actually quite all right with this so long as not every unit has two abilities.

Also how will resource management in this game work? Will you attempt to simulate the old Generals model or will you be keeping the RA3 model?

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Author Online
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Sep 23 2012, 9:41am replied:

Simulate&Keep.

+1 vote   reply to comment
cronos35
cronos35 Sep 23 2012, 10:23pm says:

wow genEV actually looks kinda nice in the RA3 SAGE. hope to see some gameplay vids.

+1 vote     reply to comment
cronos35
cronos35 Sep 25 2012, 12:02am says:

i wonder if it's possible to simulate flashy FX like that in the C&C3 SAGE. They look beautiful :D

+1 vote     reply to comment
Medusa_Zenovka Online
Medusa_Zenovka Oct 11 2012, 8:52pm says:
GuNsHiP_MK_II wrote:Some things like dozers and Generals Promotion is only possible in RA3

Not completly true. I've done Generals promotion in C&C3. A good Dozer system is extremly tricky (I dont mean the mobile ConYard). I managed to implement a system that almost works like the Japanese ones in RA3. Just wanted to mention that. ;)

Anyway, the rest is plausible and probably a wise decision. Maybe I will also switch to RA3, if the engine can convince me.

You have +1 Tracker now.

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Author Online
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Oct 12 2012, 2:23pm replied:

>I've done Generals promotion in C&C3

AI uses it? I've done that too, but it's hacky thing with constant crashes.

>I managed to implement a system that almost works like the Japanese ones in RA3. Just wanted to mention that. ;)

That's awesome mate, i'd like to see it :3

Thank you for watching mod, i always appreciate it.

+1 vote   reply to comment
Medusa_Zenovka Online
Medusa_Zenovka Oct 12 2012, 10:24pm replied:

Usage for the AI... I knew I forgot something. :S I will do my best.

Well, I would like to see the RA3 Dozer style in action. Could you make a video for all of us, please? :3

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Author Online
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Oct 13 2012, 2:24pm replied:

It's very very WIP, not sure if i will even use it, C&C style building seems more convenient, but i'll do my best to keep community happy.

+1 vote   reply to comment
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