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Report article RSS Feed Prototype announced for 7th June

We are pleased to announce the release date of our prototype on the 7th June.

Posted by FeudalStudios on Mar 30th, 2011

We are pleased to announce the release date of our prototype on the 7th June, this means loads more updates and work will step up a pace, soon we will show our first animation (Walking on the test map), more weapons, models, concepts, demos etc...


Here are some Screens of our testing area (we had to change it because of a error), we even included a Screenshot that zooms in on the trees, the Prototype will involve mainly a few missions, some weapons and armour, to give you a tiny taste of the game.


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Smallchange Creator
Smallchange Mar 30 2011 says:

So the rumor i heard was right!!! ;)

+2 votes   reply to comment
dowdpride
dowdpride Mar 30 2011 says:

so how much is the monthly fee for the mmo?

+2 votes     reply to comment
Cnaff
Cnaff Mar 30 2011 replied:

I hope it doesn't have a monthly fee lol D=

+2 votes     reply to comment
GoldenArbiter
GoldenArbiter Mar 30 2011 replied:

seconded, however i can almost guarantee that it will be a pay-for-play game... (unless we get an awesome early bird bonus! lol :))

+2 votes     reply to comment
GooberTrooper
GooberTrooper Mar 31 2011 replied:

I don't have a means to pay for a game like this currently. Thats why I hope most of it is F2P. xD

+2 votes     reply to comment
FeudalStudios Author
FeudalStudios Mar 31 2011 replied:

Alpha testers will get life subs, but only a few can apply.

+2 votes   reply to comment
Smallchange Creator
Smallchange Mar 30 2011 replied:

i have heard Approx 5 euros per month...

+2 votes   reply to comment
jordo834
jordo834 Mar 31 2011 says:

Apply now if you want free for life

+2 votes     reply to comment
lukaluka94
lukaluka94 Mar 31 2011 replied:

I hope that was a sarcasm or some kind of irony...

+2 votes     reply to comment
J.Sheppard
J.Sheppard Mar 31 2011 says:

I apply I guess, im always available for beta and alpha testing seince I work from home. But seince I dont see a section for applying I guess im going to apply here.

-As long as you dont mind the russian accent-

+1 vote     reply to comment
J.Sheppard
J.Sheppard Mar 31 2011 says:

I also have one question, are you planning on using a single all user map or spread it out on several traversable maps/regions?

+1 vote     reply to comment
jordo834
jordo834 Mar 31 2011 replied:

initial testing will be single player, until we get multiplayer, but it will be several 'worlds'

+2 votes     reply to comment
GooberTrooper
GooberTrooper Mar 31 2011 replied:

Lets hope its the latter. It might cause major laggage if its one giant map of Europe.

+2 votes     reply to comment
jordo834
jordo834 Mar 31 2011 replied:

just a bit XD

+2 votes     reply to comment
jordo834
jordo834 Mar 31 2011 replied:

it'll be a new type of zoning which creates no lag, so when i am on the border, instead of crossing from one large map to another large one, it will cross from one large on to a smaller one, and while you are on the smaller one, the larger map will be being loaded, so it is a seamless transition

+3 votes     reply to comment
GooberTrooper
GooberTrooper Mar 31 2011 replied:

Awesome.

+2 votes     reply to comment
Smallchange Creator
Smallchange Apr 5 2011 replied:

yeah that is totaly rad

+2 votes   reply to comment
jjawinte
jjawinte Mar 31 2011 says:

Good news. I'm anxious to see the early results of all your hard work. Will the weapons and armor models be finished works or still have some finishing touch-ups left ?

+2 votes     reply to comment
SuperSoda
SuperSoda Mar 31 2011 replied:

Well,we first want to complete as many models as we can (For testing etc. etc.) however,we have yet to texture the models so far,If by then most of the models are done we would be able to texture them etc. so it's all about how much we can get done before the prototype release...

+3 votes     reply to comment
jordo834
jordo834 Mar 31 2011 says:

Yeah we're gonna try our best to get the models as complete as we can but it's no mean feat :)

+3 votes     reply to comment
FeudalStudios Author
FeudalStudios Apr 1 2011 says:

61 days to go.

+2 votes   reply to comment
J.Sheppard
J.Sheppard Apr 1 2011 says:

To solve a partial problem that im seeing, all your trees seem to look the same at a glance. May I suggest that you look at the Speed Tree software. It randomly generates trees for X area along a generator each tree is different in some way or another.

+1 vote     reply to comment
J.Sheppard
J.Sheppard Apr 1 2011 says:

Also what are the size of your maps in terms of Miles/Yards/Feet?

+1 vote     reply to comment
FeudalStudios Author
FeudalStudios Apr 1 2011 says:

Well the full map size for the full game will be the size of europe, for this demo a few miles.

+2 votes   reply to comment
FeudalStudios Author
FeudalStudios Apr 1 2011 says:

Thanks for the heads up, if you want to apply for the Prototype Email me at Georgecoshall@hotmail.co.uk

+2 votes   reply to comment
Smallchange Creator
Smallchange Apr 5 2011 says:

and it will take approx how long to walk a mile

+2 votes   reply to comment
FeudalStudios Author
FeudalStudios Apr 23 2011 replied:

Well Gamespeed will be 6x.

+1 vote   reply to comment
J.Sheppard
J.Sheppard Apr 6 2011 says:

Well you could always solve that problem by adding in horses and the ability to ride.

Although some of us loners would probably prefer to just walk it and explore.

+1 vote     reply to comment
FeudalStudios Author
FeudalStudios Apr 23 2011 replied:

Horses, Carts etc..

+1 vote   reply to comment
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