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Add media Report RSS The major diffrences on C&C3 Graphics! (view original)
The major diffrences on C&C3 Graphics!
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sgtmyers88
sgtmyers88 - - 2,829 comments

OMG! That is a HUGE difference!

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Circular0rb
Circular0rb - - 2,124 comments

When I got C&C3 in April 2007, I had to play for 3.5 years with these graphics!

In November 2010, with the new computer I can play with graphics in the other picture :D

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The_Mastodon Author
The_Mastodon - - 4,279 comments

You found your redemtion then?

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GriffinZ
GriffinZ - - 4,719 comments

yes you are both right. Often the better the graphics a game has, the worse it looks on low end computers. Though on a good computer... Yummy! :D

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BigCheese256 Creator
BigCheese256 - - 2,241 comments

Ew.

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Lazy6pyro Creator
Lazy6pyro - - 501 comments

Really, this is a very interesting look as to having advanced shaders + lighting + particle FX can do for the look.

The unit models look to essentially have the same poly count (a notable exception is the lack of an infantry unit on the GDI barracks). The unit/structure textures seem to be the same resolution, just less sharp.

The terrian is another issue, as it's missing many prop model geometries, as well as texture resolution.

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The_Mastodon Author
The_Mastodon - - 4,279 comments

Alot of small pipes, power lines, and other props are also removed when the model detail is this low and units just drive right throu each other instead of driving around.

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What do YOU like most? :P

kiriam rambler said C&C3 made him wanna throw up,
then I said C&C3 is one of the most beautiful RTS engines there is.
Are we both right?