This group contains a lot of stuff of the C&C community. Mod news, game screen shots and C&C humor(funny c&c moments). Join us if your a great fan of C&C!
Information Description: Public model for modding use Credits: Tim AKA Taxikiller Textures: No *No Textures in Zip file model use standard Humvee and...
This changes the normal cnc 3 logo at startup too the tiberium essence logo have fun. ;) [Updated at: 01-16-10] New update includes: An icon and better...
Made by EA and shoddly put together by me for any fellow modder who also wishes to look at the sdk documentation in a more straightforward manner perhaps...
The most easy way to fixup your menu musics without lifting a single finger. This makes adding in whatever music you like easy without coding issues...
Includes the Banshee model and textures. The code and the projectile aren't included.
It comes in 3 Versions: -Emperor's Islands: the normal version of my map -Emperor's islands V: Gives each player a shogun executioner and 5 emperor king...
This package contains 20 reticle replacments for C&C Renegade's original reticle. Installation instructions inside the archive!
This is a small addon package to my big one with 5 reticles for C&C Renegade.
This "Blood Mod" package contains several blood effects for C&C Renegade: flowers, magic dust, screws and a tray to make a realistic blood effect...
This is a mappacke with four new C&C Renegade multiplayer maps. It contains my maps City2, City2_flying, City2_extended and City 3. These completly...
C&C_Greenery is a small infantry-based map without defense structures and powerplants.
Creekdale and Creekdale_flying are two maps with lots of tunnels and vegetation.
A medium sizes map with the graphics from C&C Under. Two base entries, one tunnel entry and defense structures.
This a remake of a Serious Sam SE deathmatch map.
This is a small deathmatch arena map with knifes and some new textures!
This map was intented to be a sniper map. The tunnels are in C&C Islands-style where you can hide behind side-columns.
My first real Renegade map from 19th Nov 2002. Lots of bugs but it is worth a look ;). This map marks the beginning of my interest in 3dd modeling and...
A small non-defense map with two base-entries and one tunnel-entry.
This package contains the .gmax files with the (partly improved) vegetation from Renegade 1/2 and some selfmade stuff. All in different sizes.
Some barriers for Nod and GDI for mapping. They are like to barriers on Under and Mesa.
A cleanly modeled version of the snipertowers in Renegade. There is a neutral version too.
A cleanly modeled version of the laterns in Renegade.
A cleanly modeled version of the covering in Renegade.
A cleanly modeled version of the standard bunkers in Renegade. Comes with a neutral version.
My repair pad setup. Really I don't know what I changed on the original setup but there must be something. Else I wouldn't have saved it so exposed between...
This is my tiberium silo setup. It doesn't explode but it has damage-cracks/-emitters and is ready for using it in flying maps! (small ramps and invis...
This a modified version of ACKs Helipad-setup. The original doesn't really work for me and wasn't the way how I want. I added some cracks and damage-emitters...
Here are some working copies for some buildings (+2 AGTs/Obelisks + 1 Powerplant). Install-instructions inside.
These are my building setup scenes (flying and nonflying)for Gmax. Everything set to 0-level, every building grouped, fixed Nod Ref MCT and so on.
Here are my construction-yard setups - every building-aggregate is modfied. Altough some similiarities to other setups, I made it completly without any...