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Summary of updates for 2012: unit types, first outdoor map, pathfinding, plus what's next.
Posted by anomalous_underdog on Jan 5th, 2013
First of all the biggest improvement is that the 3d model I use for the soldiers in the game is now textured.
This 3d model, for the most part, is still a placeholder for the different unit types in the game.
Right now we have three unit types:
Your standard ranged unit. Can shoot far. Wields a rifle in both hands and can't do melee attacks.
Equipped with a hand cannon (blunderbuss). Does frontal assaults and uses his hand cannon as a blunt weapon for melee attacks.
Lightly equipped soldier wielding a pistol. The scout can traverse steep terrain where others have a hard time travelling. In the future, he'll also be equipped with a grappling hook so he can help other units who cannot otherwise climb walls and buildings.
As you can see, I'm currently reusing the same 3d model for all unit types. Once the game goes further along I'll take the time to create unique characters.
Another major update is the addition of a new outdoor map taking place in a hillside with a tower outpost.
With this, I needed to add pathfinding to the enemies as they were mindlessly bumbling across impassable terrain.
You can read more about the technical stuff about it here.
This was how Tactics Ensemble looked like first, at the start of 2012:
And this is how Tactics Ensemble looks like as of the end of 2012:
Hopefully 2013 will also be a good year for Tactics Ensemble.
Here's what I've been working on next, the Shieldsman unit.
Shieldsmen are armor-clad soldiers carrying retractable tower shields. They serve as the tank unit in the game.
I won't create the Shieldsman character yet, only his shield, and I'll reuse my soldier 3d model again for the time being.
I got carried away and made this also:
Other than that, big glaring deficiencies in the game is the GUI, from the GUI in the battle screen, to the main menu, scenario selection, and everything else.
I can't depend on Unity to finish their new GUI system anytime soon, and using the current GUI system is a pain to use. I can't buy 3rd party GUI systems either like NGUI since I don't have any means of purchasing online.
Well, I'll work something out.