Originally applied to any group of infantry primarily armed with projectile weapons, artillery has over time become limited in meaning to refer only to those engines of war that operate by projection of munitions far beyond the range of effect of personal weapons. These engines comprise specialised devices which use some form of stored energy to operate, whether mechanical, chemical, or electromagnetic. Originally designed to breach fortifications, they have evolved from nearly static installations intended to reduce a single obstacle to highly mobile weapons of great flexibility in which now reposes the greater portion of a modern army's offensive capabilities

Post news Report content RSS feed Report 005: First Armored units

This was a no flight week! We need more armor for our ground troops.

Posted by timeSymmetry on Dec 9th, 2011

This week is another week with no flight report, in its place, the focus directed to the lacking ground vehicles.

Till today, ground vehicles/objects were very underdeveloped in relation to the aerial objects, to fix that, (almost) all pilots stayed on ground and the mechanics worked in full power in our armored division.

To start, the first armor that added was the Abrams M1 A1:

The Abrams M1 A1 is a very versatile amour that excels both in his offensive and defensive capabilities.

+Well armored
+Great mobility
+Variety of upgrades available

A shot of the Abrams M1 A1 in game:

The Abrams belongs to the Main Battle tank category. This designation goes to the armored fighting vehicles with the purpose for front-line engagements and possesses great tactical offensive and defensive capabilities.

Other unit that was added was the PHZ 89:

PHZ 89 is a rocket artillery type that can keep up with main battle tanks in the field. His full armor protection is unusual for a multiple rocket launcher and the ability of carry additional ammo proves to be a valuable asset in the battlefield

+Well protected for a MRL
+Good off road mobility
+Carries second ammunition load
-Limited firing range
-Limited road and off road speed

A shot of PHZ 89 in game:

PHZ 89 can use a variety of 122mm spin stabilized rockets, each with different purpose and strategies. For now the only one tested was the standard High Explosive:

The Multiple Rocket Launcher is an artillery type of weapon system. In comparison with the howitzer type, the rocket type as more effective range, no recoil and faster salvo.

However, when firing they are easy to spot, but more importantly, it doesn't match with the accuracy off the shell type artillery, because of that, it shouldn't be used allies are in the targeted zone.

Another thing to note, as this was the first week to test the ground objects, the vehicles are still lack in some mechanics, for now, they act pretty much as static emplacements. Later it will be possible to attribute a variety of missions such as guarding, attacking and "search & destroy" nearby targets.

Other thing,
In response to previous request made by Hellome118, that suggested a B-52 being playable, it was made a very raw test in a battle scenario using exclusive the B-52.

In case a early release, this level will be included. Notice however, this level is a rough example of the bomber gameplay and it will only serve as a proof of concept, some mechanics are not yet implemented and the model is an early Lod and will not represent the final quality of the aircraft.

The first impressions of the bomber gameplay are:

  • very vulnerable to air units
  • with the exception of some special weapons, it uses mostly bombs.
  • low mobility and reaction times
  • Can't climb vertically, at high angles loses a lot of speed and may stall
  • Difficult stall recovery

  • Added objects shadow
  • Added Ground object as game object
  • Added Ground Vehicle as a game object
  • Added Ground weapons system
  • Added Bombers as a playable class

  • Added Abrams M1 A1 Main Battle Tank
  • Added PHZ-89 Multiple Rocket Launcher
  • Added 122mm Rocket

Stay tuned, more reports will follow.

Post comment Comments
Pra3t0r5 Dec 9 2011 says:

Awesome =D
Then the player will be able to use ground units?

+3 votes     reply to comment
timeSymmetry Author
timeSymmetry Dec 10 2011 replied:

Hmm… that’s something way beyond the normal boundaries of a normal flight sim. But why not? XD

Without losing focus of the real goal, it can be worked on in the following weeks.

+3 votes   reply to comment
Gundrium Dec 13 2011 replied:

Well I don't think that is too grand of an option...

It would give the game a bit of a 'Aces High' feel that I absolutely adore. (If it wasn't for the $15.99 USD a month, I'd be playing that...)

Although in that case, Might a request be made to include a helicopter?

Or a LAV?

+3 votes     reply to comment
timeSymmetry Author
timeSymmetry Dec 13 2011 replied:

I agree, the idea of playing any type of unit is very tempting.

Also the “focus” I meant earlier it’s because this game is essentially a flight game, so the airplane mechanics must be near completed before leaping to other units.

But yes, after aircrafts, other units will follow as playable options, possible starting with tanks or helicopters and then expanding the selection to offer every possible type of unit .

+4 votes   reply to comment
BlueSunsleader Dec 10 2011 says:


+2 votes     reply to comment
PierreOfTheFrench Dec 10 2011 says:

These updates are really cool, in-game shots look really nice. Can't wait to see more updates you guys seem like you are powering through content!

+3 votes     reply to comment
Rastaman Dec 10 2011 replied:

So true!

+2 votes     reply to comment
Mikplayeur Dec 10 2011 says:

Interesting !

+2 votes     reply to comment
GeorgeLOK Dec 10 2011 says:


+2 votes     reply to comment
grindkerensky Dec 10 2011 says:

I wonder if the game will also have cockpit views. I would really much like it because Im not a fan of these chase cam views. This game seems promising in terms of depth of gameplay, and i guess more simulation gamers would try it if you have a cockpit view port too, it wouldnt even have to be a fully functional cockpit, just to have the option to change the view there would be cool enough.

and another thing, the Hud, will you add vertical climb/decent indicators?

+2 votes     reply to comment
timeSymmetry Author
timeSymmetry Dec 10 2011 replied:

Yes, it will have cockpit view, although it isn’t decided how it will work, whether it will be just a model or with working avionics or even with animations like slightly seeing the pilot hands controlling the joystick and throttle (like an inside view of a race game).

About the vertical climb/decent indicators, if you mean the pitch ladder (or any other name it may be called), then yes, the hud view already has the pitch scale working properly.
In the next days a new screen will be posted with the Hud view on.

+3 votes   reply to comment
grindkerensky Dec 11 2011 replied:

yay :D

as long as there is a cockpit im pleased ^^
yes i meant the pitch ladder.

+2 votes     reply to comment
Gundrium Dec 13 2011 replied:

Yes, I concur.

Especially with the A-10A...

And those Sexy Analogue Dials....
Sorry, I like the A-10 series. It's a badass...

+2 votes     reply to comment
Shovel Dec 11 2011 says:

I like the visual style.

+2 votes     reply to comment
Pra3t0r5 Dec 13 2011 says:

Awesome! =D

+2 votes     reply to comment
Heaney Dec 15 2011 says:

Why not the M1A2 SEP ?

+2 votes     reply to comment
timeSymmetry Author
timeSymmetry Dec 15 2011 replied:

M1A2 SEP with TUSK is already a planned addition. The reason that M1A1 was added first is to give the older units/versions at least some time in the spotlight.

+2 votes   reply to comment
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