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Post tutorial Report content RSS feed Restoring waterimages [YR+ARES]

How to change a tank into Amphibious Waterimage on the sea using ares dll.

Posted by on - Basic Client Side Coding

Don't forget to credit Ares developers and me

Requirements:

  1. Ares
  2. rulesmd.ini & artmd.ini
  3. any text editor
  4. A vaild .vxl file for the tank and another valid .vxl for the water image


-Rulesmd:

[tanktype ;replace the name , this is the main code block
SpeedType=Amphibious
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZ /> waterimage=tanktypew ;this is the water image name replace it

[tanktypew] ;replace the name , this is the code block that you will use
UIName=Nostr:tank name
Name=tank name
Armor=HEAVY
TechLevel=-1
AllowedToStartInMultiplayer=no ;optional
CrateGoodie=no ;optional

-Artmd:

[tanktypew]
Voxel=yes
Remapable=yes
Trailer=DURASMOKE ;adds the water effect
SpawnDelay=3 ;control the trailer delay

Post comment Comments
chrisy880
chrisy880

You don't need ares to do this, i have done it several times without using ares.

All that's needed is this:

SpeedType=Amphibious
MovementZone=Amphibious

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Templarfreak
Templarfreak

Nonono, the point of this is to remake the feature that Tiberian Sun has with the Amphibious APC. When the Amphibious APC in Tiberian Sun hit water, it would completely change it's graphic. This is not possible in RA2/YR

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zlixine Author
zlixine

no no no you are wrong this makes it Amphibious as the hover transport i mean like templarfreak 'it would completely change it's graphic' this mean that it will have a voxel on water and voxels on land on land it will look like ordinary tank that moves on water it will look like boat see my last picture in my mod i must prove it.
templarfreak
"This is not possible in RA2/YR" Ares dll has restored this function

Reply Good karma-4 votes
chrisy880
chrisy880

Ok then, forgive my misunderstanding.

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zlixine Author
zlixine

ok

Reply Good karma-4 votes
Be7AMod
Be7AMod

So its Ares Expansion DLL. By Renegade.

Reply Good karma Bad karma+2 votes
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